In this entry, we almost wrap up two worlds in one video. How about that?
Sugar Rush Hour
There are multiple paths that you can take through the stage. You'll always find the skates at the beginning of each one. Equip them when you need to make a long jump and unequip them when you don't.
The small green stick with the blue top is a button you can jump on. It will activate sets of platforms that you'll need to jump across quickly.
Keep jumping on the spinning cylinders to stay on them, and avoid the spikes.
The yellow platforms rise up a bit before finally coming down.
The rolling guys take one hit to defeat, but they can be pretty fast and they can overwhelm you if given the chance to do so.
Pedal Paddle
It's time for another boss battle, and this time, you and Commander Chew are racing each other on pedal boats. You'll need to keep mashing the Square button while pressing X to jump over the mines. You'll want to jump over the mines in such a way that you not only clear the mines, but also the explosions that result when you attempt to get over them.
There are signs at the bottom that tell you how much distance you have left until you reach the goal. You'll stop seeing mines at the "100" sign, so once you see it, start mashing Square like your life depends on it. If you win, you go on to Alpine Isle. If you lose, you lose a life and you have to do this short yet slightly frustrating race all over again until you succeed.
Alpine Isle
Crevasse Chaos
The mice in the sugar gliders take two hits, but if you hit them at the right distance, you can hit them twice with your regular skunk spray attack after you knock them back on the first hit. The paraglider makes it easier to bop them on the head in case you want to sail through the first section of the level.
The second section introduces the baseball pitchers that move up and down as they spin. When they stop spinning, they will be vulnerable, and you can attack them. As for the vertical drops, just glide down slowly with the paraglider and you'll be fine.
You'll eventually get your hands on the digging claws again. Take out any and all enemies as you get to the goal. If you head back to the beginning of the level while underground, you'll find an extra life.
Frost Forest
In the first section, you'll need to get the pogo stick and bounce up the trees while taking out the forest blobs and the mice. You'll want to use the pogo stick as much as you can, since you won't be missing much and the entrance to the next section will be at the top, anyway.
In the second section, you'll need to use the pogo stick again, and you'll also need to watch out for the cloud platforms that will shock you. As for the green and yellow platforms with the arms and legs, make sure you're on the edge of them when you jump forward...including the yellow one. You'll need to use the pogo stick to move forward from that platform, and it took me a few tries.
In the third section, you have more trees and more platforms that will fall. This section is shorter compared to the first two, and you'll need to go around the level clockwise not just to get to the exit, but to get to the bonus area. Left of the "In" portal is another candle with a mini-game warp, which leads to another Captain Flag mini-game. Thankfully, this section is short, and you can get back to the exit to the next section relatively quickly.
In the fourth section, get the skates and quickly make your way down. You can use the skates to take out the ball enemies. Just remember to get on the ramp at the bottom and jump to the right so you can get to the goal.
Slope Slidin'
There is a mini-game here, but I didn't know it was there when I made this video. I get it at the beginning of the next one.
Get the skysurfer. It will make it easier to rush through the level. After that, you can get the skates, although you won't necessarily need them. There are a lot of mouse enemies here, but they can easily be defeated. As long as you make your way to the right, you'll easily get to the goal.
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