Wednesday, October 17, 2018

PrinceWatercress plays X-Men: Mutant Apocalypse - Part 1 of 8


I'm playing an X-Men game...and thankfully, LJN has nothing to do with it. Instead, it's developed by Capcom, and it's a decent effort...if you can survive.

f the game is part of the training mode. The only difference between Training Mode and Mission Mode is that Training Mode lets you perform a special move with the X button and contains the first section of the game, while the Mission Mode makes the X button do nothing and contains the full game.

You have five playable characters: Cyclops, Wolverine, Beast, Psylocke and Gambit. For the beginning of the game, each character will have their own unique stage.

Your mission is to infiltrate the mutant slave island of Genosha, find out where the captured mutants are and free them all from the tyranny of Apocalypse and his massive army.

All playable character info and special moves courtesy of World of Nintendo.

Cyclops Stage


NAME: CYCLOPS
REAL NAME: Scott Summers
HEIGHT: 6' 3''
WEIGHT: 195 lbs.
MUTANT POWERS: Possesses the ability to discharge optic blasts of concussive force from his eyes.

ATTACKS:

PUNCH - Y
CRESCENT KICK - Up+Y
SLIDE KICK - Forward, Forward, Y
STANDING OPTIC BLAST - Down, Down-Forward, Forward, Y
JUMPING OPTIC BLAST - (In Air) Down, Down-Forward, Forward, Y
CROUCHING OPTIC BLAST - Forward, Down-Forward, Down, Y

Optic blast! Cyclops wastes no time in taking out what little of a welcome wagon the train depot gives him.

Some of the special moves are really simple. Everyone has an Up+Y attack (which is alwys the last strike in a standing combo) and usually has a Down, Down-Forward, Forward+Y attack. Despite the Street Fighter II-ish nature of how to execute the special moves, they're very responsive and work when you need them to.

The Genoshan Magistrates (the guards in army uniform that punch kick at you) are easy, and the grenade throwers go down in a mere hit. The ones in green can jump kick and crouch kick at you, so watch out.

The platform past the boulders will help you get the first X Plate. You'll have to walk to the very edge and leap to the right from there. My only question...why is there so much health you don't need inside the boulders near the beginning? You can make it there without getting hit. Kirby's Dream Land for Game Boy did the same thing with the two Pep Brews inside the room, but that was because the Kirby formula we know and love was a new thing at the time. Picking up three X Plates in one stage will give you an extra life for the current character you are playing as.

You'll then take on jetbikes that zoom in from the background. You can punch and kick at them from the platform, but you'll be dealing with two at a time, and that can leave you open to attack from another jetbike. Your optic blast works best here. Watch what altitude the jetbikes come in from, as they'll stay at that altitude when they finally show up in the foreground.

You'll then take down some more enemies and then take on a guy on a jetbike above a wooden bridge. The sword enemies (as well as a lot of normal enemies) can be easily taken out with optic blasts. When you take the guy on the bike out at the bridge, the bridge falls apart. You want to be at the left edge of the screen as you fall, so you can get the second X plate.

As you tread water, you'll see guys in suits with swords. If you duck and kick at them, they won't be able to harm you at all.

The third X Plate is easy to miss. When you reach the train, don't approach the center right away. Instead, go up to the left edge of the higher portion of the train. From there, you can jump off the edge to the left to get the third and last X Plate of this stage.

The boss here is the train itself. You'll have to destroy the engine in the center of the train to stop the supply flow. You can perform six crouching optic blasts to destroy it in mere seconds. There are missile pods that come out of the higher part of the train, as well as a small cannon on the right side of the train that pumps out mines, but if you stand next to the center and destroy the engine as quickly as possible, you won't have to worry about them at all.

The mine shooter can be destroyed to make everything easier, as can the missile pods. There is also a guy on a jetbike shooting at you, but if you're at the lower part of the train, he can't hurt you. Along with the plane in the Gambit stage, this is technically one of the easiest bosses in the game.

Gambit Stage


NAME: GAMBIT
REAL NAME: Remy LeBeau
HEIGHT: 6' 1''
WEIGHT: 195 lbs.
MUTANT POWERS: Possesses the ability to convert an object's potential into exothermic kinetic energy.

ATTACKS:

STAFF ATTACK - Y
LOW STAFF KICK - Down+Y
JUMPING STAFF ATTACK - (In Air) Y
DOUBLE KICK - Up+Y
SINGLE CARD ATTACK - Forward, Forward, Y
TRIPLE CARD ATTACK - Down, Down-Forward, Forward, Y
HIGH CARD ATTACK - Up, Up, Y

After dropping a card awash in kinetic energy down onto the floor, Gambit gets rid of a few Genoshan guards and starts the mission.

As you take the lift platform s across the bottomless pit, use your card throwing attack to get rid of them without taking damage from the resulting explosion.

The three X plates give you an extra life if you collect them all. The first one is just before the ramps and can easily be reached by jumping off the left edge of a platform under where the second grenadier is. The second one is to the left of the second ramp before the lift platforms. Just jump off the left edge to get it. The third and last for this stage is at the end of the lifts. To get it, jump on one of the descending platforms and quickly jump off the edge. If you time it right, you'll be able to reach it.

The red X canisters replenish your health. A small one replenishes a small amount, while a big one refills approximately half of the health meter.

The guns on the walls that move up and down and fire a laser every so often go down in one hit.

After the lift platforms, you'll be fighting enemies on an elevator. The masked guys with the guns can only attack with their guns, and they can pick you off from anywhere. If you're taking out multiple enemies at one time, make sure they're among them. If not, throw cards at them and duck when they point their guns at you. There is also a barrel here, and the explosive ordinance that jumps out and hits the center of the elevator can damage enemies. There is also some health in this barrel if you need it.

The big muscular guys as well as the men with the swords have some range. If you jump in against the muscular guy, you'll be knocked out of the air with an uppercut. This guy can also knock you to the ground in one hit. The sword guy can attack with range, speed and efficiency, so use some distance attacks against him whenever possible.

You'll then jump on a motorboat that's only big enough for you to stand on. You'll then take on the boss: a huge double-bladed copter. This is pretty easy. Just get underneath the laser turrets and use the upwards card throw (Up, Up+Y) to take out the laser turrets. You'll have more than enough time to move out of the way of any lasers that they shoot at you. From there, you'll jump on the copter. There are Genoshan Magistrates on this plane, but there is also a guy at the controls. Quickly take out the guy at the controls (whose sole attack is a pistol shot at whatever's behind him) and this mission is over.

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