Friday, October 5, 2018

PrinceWatercress plays Donkey Kong Country 3: Dixie Kong's Double Trouble - Part 11 of 16


It's time to head to Razor Ridge...and the kid gloves have finally come off!

All maps by Tropicon.



Razor Ridge


Razor Ridge is east of K3. If you haven't had much trouble with the game as of yet, hold on to your buttes.

Buzzer Barrage

Bonus areas: Two (2)


You'll meet a new enemy here: Kopter (who I keep calling Buzzer). These guys will fly around and get in your path, and not even barrels will destroy them! Stay out of their way and move on.

Of course, before you can deal with them, you'll have to turn into Quawks again. You'll be picking up barrels to get rid of Buzzes throughout out the stage, and you will have to be careful as you do it as red Buzzes are also about.

When you can't go to the right anymore after the start of the level, you will find the first bonus area in a chasm guarded by a green Buzz. Take out the green Buzz with the nearby barrel to get in.Defeat the seven Buzzes with barrels as Quawks to get the Bonus Coin.

Koin is just past the Star Barrel. There is an area where you can go, and when you do, you will find a steel keg. Use it to take out the Buzzes first - don't worry, it re-spawns - then drop it above and to the left of Koin to hit him in the gut as he's exposed to get the DK Coin.

The second bonus area is at the end of the stage. There are two shafts going high up near the goal, and the one on the left has a Kopter moving up and down. Use that Kopter to get there. Here, you will want to be Kiddy, especially while jumping on the Kopter repeatedly to go higher, as Kiddy's larger hitbox allows him to pick up more stars in less time. You can do it as Dixie, but it's going to be difficult.

Benny's Chairlifts


You'll be able to use Benny's Chairlifts to get to the next few stages, and thankfully, you can use it for free.

Kong-Fused Cliffs

Bonus areas: Two (2)


In this stage, you will be on ropes that are on fire at the bottom. You'll want to be careful as you are forced upwards, since there are also enemies such as Buzzes and Kopters who will want to take you out before the fire singes your feet. Stay slightly above center, but not too high up; the enemies can get you before you can see them if you're not careful.

The first bonus area is to the right of the O. You're better off using Dixie's helicopter to get this, but  to get here, but if you miss, hold Y and keep jumping to the right to get to the Bonus Area. You're better off using the slope before the O, anyway, since the bananas tell you that you can get on it...just keep jumping while holding Y. Avoid the Buzzes while going upwards with the Booster Barrels to get to the first Bonus Coin.

Shortly after the N, you will see a lone banana to the right of the rope. This hides a Barrel Cannon that will take you to the second bonus area. This time, you'll be avoiding Kopters as you make your way to the the top. Make sure your back is not facing them so you don't get hit, and you'll get the second Bonus Coin.

Koin is at the end. At the end of the last rope, jump to the left to get the steel keg, then throw it to the left while you are still above Koin to get the DK Coin.

Bjorn's Chairlifts


Unlike Benny's Chairflifts, Bjorn's are broken. If you can get the wrench back from Barter Bear and bring it here, you can fix the chairlifts and access Clifftop Cache. Complete the Simon pattern here to get another Banana Bird.

Floodlit Fish

Bonus areas: Two (2)


The yellow Bounty Bass are known as Gleamin' Breams. You'll need to hit them with Enguarde's bill to illuminate your way through the level temporarily before you reach another one, or it's going to get hard to see what's on the screen. They can still damage you like any other enemy, so be careful how you hit them.

Of course, you'll have to turn into Enguarde before you can do that. Thankfully, an Enguarde Barrel is just below the start.

You'll want to be able to see as much of the level as you can, since there are plenty of Lurchins that will be blocking your path as well as Kocos that are in the path every so often.

The O is to the left, off the beaten path. Once you hit the Gleamin' Beam after it, you'll want to go right on the third red Koco to enter the first bonus area. Here, you'll be picking up a lot of stars with Enguarde. If you need to, hold A to charge up the Superdash after lining up with some stars and let it loose to get more stars faster.

Just before the wide open area with the Lurchins at the end is the second bonus area. You'll have to take the Lurchins guarding it out, and they can be pretty fast. If you lose your extra hit doing this, just make your way down to the barrel. Here, you'll have to follow a trail of stars in the dark, and if you can pick them all up, the second Bonus Coin is yours.

Since this is an underwater area, Koin is at the end, as usual. Tag throw Dixie to the left to get the steel keg (or use the barrel cannon), then stand on top of Koin and throw the steel keg to the right to get the DK Coin.

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