Wednesday, October 24, 2018

PrinceWatercress plays Illusion of Gaia - Part 6 of 21


No sooner do we reach a safe, friendly town that we realize that something nasty is going on down here and that we have to get involved. It's time to head to the Diamond Mine and free some people who have been taken advantage of.




Freejia




There is a door to the east of the inn. You cannot enter it, and if you press A on the door, you will find out it is locked from the inside.

To the east is a dead as well as some road you cannot seem to access. There is a path in the grass, and if you walk south at the end of the road in front of the column of grass that has no flowers, you can jump over the road, land on the grass and follow the path to another road. You'll find a man in a purple robe. Talk to him and you will get a Red Jewel. There will be a path in the grass to the north that will allow you to leave and get back on the main road.

Two buildings west of the inn is a way to the rooftops. Gem will be there in case you are looking for him. If you drop down and talk to the guy looking through the window, he will slap you, but it will 

There is a path to the north leading to the back alleys of Freejia if you go north at the west side of town. The west-most house will slam the door on you if you try to approach the door, and the guy on the other side tells you to go home.

If you search the garbage can next to the two men in purple robes talking to each other, you'll find an Herb. Also, the one on the right will ask if you have seen a laborer who has escaped. Remember that for later. The house to the right of them is a Dark Space, in case you need to save your game.

If you check the open garbage can near the Dark Space house, you'll get an extra hit point.

The doorway near the guy blocking your path will allow you to get to the roof. It also happens to be living quarters for laborers. When you get to the other side by going upstairs, go south, and you wil find a path leading to a ladder leading to a roof. Drop down, talk to the woman at the window, and you will be told that a man working at the hotel was caught by a labor trader. Go down the stairs on the roof you drop down, and you will find the laborer and the guy who caught him. If you leave the house, you'll be locked back out as you will be near the inn and on the other side of that locked door.

Go back to the guy who is looking for the laborer, and choose "Yes" followed by "Tell location." You'll get a Red Jewel, and the two men in purple robes will walk off to the west.

At this point, you should have fourteen jewels. Eight will give you an extra Hit Point, while twelve will give you an extra point for your attack power.

If you go all the way east past the guy blocking your path, you will enter the labor market. If you talk to the man in the purple robe, you will be able to talk to the young boys who are being sold as slave labor. One of them is Sam, who sent the message in a pot that you saw earlier. The others, Imus and Remus, will tell you how the animals they hunted all disappeared and forced them to become slaves in order to survive. Sam, on the other hand, will tell you how Erik - who is also working at the hotel - rescued the three of them last night only for them to be caught by the labor traders. He will tell you that Erik is being held in a house on the corner of the back streets. No wonder that door was slammed on us.

Talk to the guy blocking the path to the labor market to get sent back to the other side, then head all the way to the west to the door that shuts on you. Press A at the door, and Erik will be crying for help. You'll be able to attack something for one time only in this area, and you won't be allowed to move very far past the door. Smash the door with the A button and go in. Apparently Will has the world's strongest flute.

When you go in, Erik will be the only one in the house. Talk to him, and he will tell you about the Diamond Mine where the laborers are forced to work before heading back to the hotel. From here, you can now leave town to head to the Diamond Mine.

Diamond Mine




The green lizard men carrying shields will attack with chain whips. Use your jump strikes, and be ready to step to the side to avoid the whip. 

If you see a skull on the ground, watch out! A worm will pop out of the ground in a certain part of the floor. Again, use your jumping strike, and be ready to block the fireballs they spit with the shoulder buttons.

If you attack the ball and chains that laborers are attached to, you will be able to free them. Some of them will be able to help you out after you talk to them. One of them will tell you to look for a secret doorway in the wall by watching for wind blowing in Will's hair.

The purple one-eyed creatures will line up with you to shoot an eye laser at you, and they will also turn to stone after closing their eyes.

The four switches surrounding the wooden tap door in the floor will open when you hit all the switches on all four sides near the door.

The secret door that one of the laborers told you about contains another laborer. When your hair blows around near it, attack it with Will's Psycho Dash. He will thank you and take three Red Jewels to Gem when he walks away. To the east of that spot is another Dark Space portal that will pop up when you defeat all the monsters in that section. Change into Freedan, then go down the stairs you passed. Enjoy the lifts in the foreground as you attack enemies with increased power and range.

At one point, you will see one of the worm enemies in a place where you sword cannot even come close to reaching. From here, enter the doorway to the east, fight off all the enemies as you see them, and open up a path to the north to another Dark Space portal and another wall containing a secret doorway. Go into the Dark Space portal and change back into Will, then break that wall with the Psycho Dash. You will find yet another Dark Space portal, and this one will contain a special power for Freedan: the Dark Friar. This is a fireball that shoots out of Freedan's sword when you charge up with the A button and let go after Freedan starts quickly flashing red. Use this to reach the worm enemy you could not reach earlier.

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