Thursday, October 25, 2018

PrinceWatercress plays Illusion of Gaia - Part 7 of 21


We free the rest of the people imprisoned in the Diamond Mine, then head to Nazca in the hunt for the second Mystic Statue.




Diamond Mine




Now that the unreachable enemy has finally been defeated, we can use the ramps to reach a new area and free another laborer. The laborer will tell you that there are deeper levels in the mine, and he will give you a key to save them

The elevator is back at the beginning. Head to the door at the right, then equip the Elevator Key and use it at the door to open it.

The corridor takes you a lift. Get on the left, and it will take you to the other side, where there are two areas to the sides and another door - this one with two keyholes - in the center.

The west area is the morgue. Charge up Dark Friar, and if you see any worms pop out of the ground, hit them with Dark Friar. If you go to the corpse in the southeast corner, you'll see something flashing. Walk up to where the flash was and press A to get Mine Key A.

The east area is a maze full of monsters. The laborer at the end will give you Mine Key B when you cut the chain and talk to him.

When you have both Mine Keys, head to the door and use both keys. You'll meet Sam, Remus and Imus. Cut the chains and talk to them. They will tell you to help their countrymen regain strength, as well as the strange occurrences that are plaguing the villagers. Sam will also teach you a melody that you can play as Will to restore Lance's memory. In exchange, you will give Sam the Edward's Castle Prison Key and the Incan melody to order to remove them from the inventory, as you cannot get rid of them otherwise.

Also, don't worry about having to morph back into Will on the way out. You will automatically be transformed back into Will after you leave.

Freejia




Head back to the hotel and use the Memory Melody near Lance. Once you use it, it will disappear from your inventory. You'll restore Lance's memory, but you will also get some rather deep dialogue.

After Lance's memory is restored, talk to Erik. You'll head to the inventor Neil's cottage. Neil invented the airplane, and he also happens to be your lost cousin.

Neil's Cottage


At Neil's Cottage, Will and his friends will meet Neil. Talk to Neil, and he will ask you to check out his inventions. Press A at the camera, the telescope, the airplane wing and the oxygen tank. From there, talk to Neil again. The red star in the constellation of Cygnus as well as the disappearance of Will's father are all brought up, and you'll get the choice as to whether or not to go to Nazca. Say yes.

Nazca



At Nazca, Neil will tell you about the drawing of the bird on the ground, then everyone will look around. Talk to Kara, and she will walk to the "stomach" of the bird drawing. Then, talk to Lilly and Lance, then go to all the rocks. After that, go to to the southwest corner. A member of the Moon Tribe will show up. Approach him, and he will teleport. After you approach him a couple of times, talk to everybody, then talk to Neil.

Erik will notice that the drawing of the Condor looks like Cygnus, and that the rocks are positioned like the stars in the constellation of Cygnus. When asked where the red star is, pick "Condor's Left Foot." Everyone will head to the left foot, press A in the center of the foot joint where everyone is. You'll find a tile, and when Will's flute touches it, the sky goes dark and Will will suddenly vanish. You will then be in the Sky Garden, the second dungeon in the game...

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