Sunday, October 28, 2018

PrinceWatercress plays Illusion of Gaia - Part 12 of 21


Here we are...Angel Village! I could never get past this part as a kid due to that one thing involving pressing A on a wall. I could never figure it out.




Angel Village



From here, go down the ladder across from the entrance and talk to everyone. If you talk to Lance, he will admit to you that he has fallen in love with Lilly and asks for advice on what to give her as a gift for her fifteenth birthday. The plot will advance the same regardless of how you answer his questions.

To the west of the entrance is the village proper. As you talk to the people, you will find a Red Jewel in the area where people are dancing. You'll also meet Gem, who will give you a more powerful Psycho Dash attack when you talk to them with 20 Red Jewels collected. You should have 24 at this point if you found the Red Jewel in the dance hall.

You'll also meet a person working on a statue who will tell you about a stone that is out of place. Remember that for later. You'll also be told to follow the wind, the torches and the sound where the waterfall is loudest to find the studio of the painter Ishtar, and that Kara has asked Ishtar to paint her.

The room to the fat left of the lowest floor before the dungeon contains a Dark Space portal where you can save your game. At the door, talk to the woman there, and say "yes" when asked if you know the painter Ishtar. From there, go up to the door and press A so you can go in.

There are brown bats that will swoop down, speedy skeletons with boomerang ribs that return to them, and lizard with extending mouths that also prove to be their weak points. Be sure to use your map when you pause so you can see if you need to defeat any more enemies for power-ups before leaving a section.

In the section after the darkened hallway, there is a wall where you have to press A in front of it to open up another door. It's not very intuitive, and not even the handbook hints at it very well. Once you go in, you will meet a new enemy: a horned skull turret that fires horizontally. If you go to the east and beat up the two mouthy lizards, you can slide down the narrow corridor with the Psycho Slider to get another Red Jewel.

In the room next to it, run to the right to fight the wind and use the Psycho Slider to beat up the two skull turrets. After a few more enemies, Psycho Slide throw the narrow opening.

You will then hear the waterfall. As you head to the right, the waterfall will get louder. Head to the wall where it is loudest, then go up to it and press A to open another hidden doorway. Head to the right and enter the first doorway you see to find the portrait of Kara. In the next room, you will want to look in the pots with the A button to find the third of four Red Jewels in Angel Village.

In the third room is Ishtar's studio. Talk to Ishtar, who will tell you to go into the next room and that he will give Kara back if you can solve all his riddles.

In the first room, memorize what is in the room. Be sure to press A to enter all the doors. In the next room, you will have to show what is different from the previous room. In this case, it is the jar to the far right; it is gray here, not orange. Move the cursor to the pot with the Control Pad and press A to confirm.

The difference between the third and fourth rooms is that the pots are gray; they were orange in the previous room.

The difference between the fifth and sixth rooms is the contents of the chest. In the fifth room, open the chest to get an herb; in the sixth room, it will be the fourth and final Red Jewel of Angel Village.

The difference between the seventh and eighth rooms is wind in Will's hair. It is not present in the seventh, but it blows his hair around in the eighth.

Head back to Ishtar's studio, and you will find out that Ishtar has made himself into a painting. Talk to the painting and you will get magical powder, which will be in the nearby chest. He will tell you to put the Magic Dust on Kara's painting and give it a kiss, and if Will cares about Kara enough, she will return.

When Will does as Ishtar asks, Kara appears from the door behind Will and regrets what she has done. You will then return to the party, and Neil will then propose heading to Watermia. If you need to, head back to Gem and give them the Red Jewels. You should have 27 by this point. After that, head back, talk to everyone, then talk to Neil and say "yes." You'll all head to Watermia.

Watermia



When you make it to Watermia, the townspeople will put you up in the house of a young fisherman named Luke who is going on a voyage...

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