Tuesday, October 30, 2018

PrinceWatercress plays Illusion of Gaia - Part 16 of 21


Our adventure takes us into Angkor Wat...and it's pretty expansive.

Natives' Village



If you examine the skeletons in the area, you will find out they have only recently died.

If you talk to Kara, you will advance the plot. She, Hamlet and Erik will enter the hut on the left. Follow them inside, then talk to Kara to advance the plot again. Everyone will rest, and as they do, native will show up and attack everybody.

Everyone will be tied up, and the villagers are about to have the party for dinner. Suddenly, Hamlet will look at Kara before running right into the fire, sacrificing himself so that you can go free. Suddenly, a spirit pops out of Hamlet's body, and that spirit is Will's mother. She will explain that it was Hamlet's wish to sacrifice himself so that the villagers could eat, and that everyone must combine their strengths to find the Mystic Statues, head to the Tower of Babel and combat the darkness that is soon approaching the planet. Erik, Kara and Will will soon be untied, and you can move again.

By talking to the natives, you will learn that they had bugs to eat, but not much else. They also become friendlier (even though they are cannibals in the Japanese version). One of the boys will point to the northeast, and will draw a picture of Angkor Wat on the map as if to ask you to go there. Another one will want you to go to a nearby skeleton, as if to tell you that he knew that person.

From there, all you can do is head to Angkor Wat.

Angkor Wat





Use the Psycho Dash to attack the blue men with the extending heads to destroy the head, then keep striking when the eye on their chests open and they start running at a high speed.

The green flies will fly around in random directions. If you can get to them when they have come to a complete stop for a little bit, you can easily destroy them. The Psycho Slider will allow you to keep up with them and maybe even get some big hits in on them if they are mobile.

Some of the bushes will sprout legs and spring towards you if you get too close. You can tell the bush monsters from the real bushes if you look hard enough, and you can also take them out with the Psycho Slider.

Be sure to look around the entrance to Angkor Wat before you go inside to get a health bonus that can be easy to miss.

When you go inside, you'll meet even more enemies.

It should be mentioned that the beginning of the music for this dungeon was used earlier in the game for the Memory Melody.

The brown skulls will move around in a figure eight pattern, and if you do not take it out fast enough, it will split in two, chase after you and become invulnerable until they combine again. The Psycho Dash can do a lot of damage to them.

The Golems have a lot of health, and if you get to close to them, they will roate their torsos to do quite a bit of damage with their arms. The Psycho Dash and Psycho Slider both work best on them.

The ramps just northeast of the entrance lead to the first Red Jewel of Angkor Wat.

The purple skulls will follow the walls. Hitting them from the south with the Psycho Dash will take them out quickly, which is useful, as they go faster the more damage you do.

The large brown bugs on the walls will shoot blue fireballs that you can block, and they can also drop small green worms that you can thankfully destroy.

At one point, you will drop down and fall into a trap door. You will be walking on...something...when you get down there, but all that happens when you do so is that you hear a funny noise as you walk.

Some of the Golems will drop down from higher areas. When that happens, debris will drop from the ceiling. Look for shadows to see where not to stand so as not to get hit by it. Be sure not to be near the ledges or else they won't drop down to where you can hit them.

There is a chest with an herb at one point. Use the stairs on the other side to the get to the herb; the ramp will allow you to continue with the area and will force you to backtrack for the herb if you did not take the stairs.

In the maze of bushes, you will have to go clockwise in order to make it to the exit. You'll also find a skeleton carrying a journal that signifies that he was part of Friezer's expedition party, as well as a Dark Portal.

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