Wednesday, October 24, 2018

PrinceWatercress plays Illusion of Gaia - Part 5 of 21


In this entry, we face our first boss, find the lost Incan gold ship and end up shipwrecked.




Inca Ruins





The first boss is Castoth. Destroy the hands first without getting smacked by them, then keep hitting the head after Castoth's eyes grow wide and flash. As you do this, you want to stay at the south side of the room, avoid the flame jets that travel across the room and stay away from the crystal generated by Castoth's horns that bounces around. When Castoth's head shakes, run right to the corner so you can avoid the laser beam that Castoth shoots out of the gem on his face. Make sure your health does not go lower than 50%.

After you beat Castoth, you will recover all of your health. Move forward and fall down the pit to land on the Incan Gold Ship.

Incan Gold Ship




Talk to everyone as you explore the ship. Everyone will think that you are the King, albeit much shorter, and you will learn that the Queen is in the stateroom wanting to know if the King is okay.

The woman near the bunks will tell you to look around and talk to everybody before going to bed. You'll also find out that the Queen is still wearing the ring she got from the King when they were separated by the invaders. Talk to the Queen, and she will tell you that the Mystic Statue is in the treasure box downstairs. All you have to do is go down to the box and open it to get the first Mystic Statue.

The guy near the treasure box will tell you to go to the crow's nest if you want to watch the ship set sail. You will have to do this before going to bed to advance the plot. At least now, nobody will be in the way of the ladder, and you will be able to climb up, talk to the guy at the crow's nest, and see the ship set sail.

From there, go into the ship and climb up to the top bunk. Will will go to sleep, and you'll be in a dream sequence that takes place in a sepia tone version of your house. Go downstairs and talk to the woman there, who is Will's mother Shera. She will tell you about the comet that is coming so, and regardless of whether you think that it is a lucky or unlucky star, Shera will tell you that she is always watching over you and the dream ends.

When you wake up, the ship will be ruined and everyone who was on the ship will be dead. You'll also see Lilly as well as Lance. You'll find out that your friends have come looking for you, wondering what has happened to you. From here on out, your friends from South Cape will be here, too.

Kara will be near the Queen's mummy, and if you interact with the Queen's corpse, you will advance the plot. Don't do that yet. Go topside and talk to Seth. He will give you a Red Jewel that is very, very easy to miss, and if you miss it now, you'll never be able to get it again.

After you look at the Queen, Lilly will mention the ring on the Queen's finger. Kara is about to take it when the ship starts shaking. As you go topside again, Lance will talk to you, and you will hear Seth screaming. When you follow Lance topside, Erik will tell you that Seth got knocked off the ship and swallowed by a large fish that is attacking the ship. Suddenly, a violent force knocks everyone off the ship, and the screen fades to black. Before you know it, you will be adrift on some planks of wood with Kara.

Talk to Kara. Just go through the dialogue, then talk to her again. She will want the meat from the castle. Equip it and use it with B. Will and Kara will eat the meat, and it will disappear from your inventory. You'll go to Day 2.

On Day 2, fish will be swimming to the left, and if you attack them, Kara will scold you. Talk to Kara, then wait. You will then get some dialogue, then you'll be on Day 4.

Talk to Day 4. Kara will have a premonition that help is coming, then she walks to the left side of the raft. Stand on the upper-left corner, then press A when the jar reaches you. You will read a letter stating that a group of people is on a ship to be sold as slaves in an unknown land, and asks anyone who reads this to help them. The letter is signed by someone by Sam.

As you have been drifting, your health has dropped. Kara will be starving, and cannot drive herself to eat the fish that have been swimming to the left, and tells . Talk to Kara, and she gives you the silent treatment before you head to Day 7.

You will have only one hit point left at this rate. Stand to the left oft he flag on the raft and attack the fish as they come by. They will land right on you and by touching the fish on the raft, you will eat them. When you reach maximum health, talk to Kara again. She will apologize and try to eat the fish. Wait for Kara to walk to the flag, then attack a fish so Kara can eat it.

On Day 12, it will be nighttime and this whole part is nothing but dialogue. Kara will also notice the red star near the constellation of Cygnus that is not supposed to be there, and Kara and Will will make a wish on it.

You will move to Day 18. Talk to Kara. You will find out that Kara is no longer the spoiled girl she was at the beginning of the game, then sharks will surround the raft. All you can do here is wait, then Kara will realize that the sharks will not attack as they are not hungry. The sharks will then swim away.

You will then move to Day 21. Talk to Kara, who will appreciate the fact that you are with her. Suddenly, Will will collapse.

Oakton



When you come to, you will be on a bed in a house somewhere. A stranger will have saved you, and you will find out that Will fell victim to scurvy, but thankfully it is not too bad. He also tells you to thank his dog for finding you, and the city of Freejia is half a day to the north. Will will wake up, and if you walk south, you will jump off the bed.

Be sure to talk to Kara, who says she will thank the dog and asks you to talk to her when you are ready.

Before you talk to Kara again, walk to the jar to the right of the front door to get a Red Jewel that is easy to miss, and if you leave this area, you cannot come back. Talk to Kara, and you will find out the dog's name is Turbo (a Soul Blazer reference) and you will go to Freejia.

Freejia




When you make it to Freejia, one of the townspeople will welcome you before leading you to the door of a building. Talk to Kara, then follow her in. You will meet Lilly, who has been working and living in the hotel. You will find out that Lance is in the room to the right, but if you talk to him, you will find out that he is suffering from amnesia after hitting his head escaping from the Gold Ship.

If you go upstairs, enter the room on the far right and look in the green pot to the north, you will find a Red Jewel.

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