Monday, July 11, 2016

LancerD1984 plays X-Men: Mutant Apocalypse - Part 3 of 6


Once you beat the first five Genosha missions, you'll start getting a sense of how much else is left in the game.

All playable character info and special moves courtesy of World of Nintendo.

Beast Stage


NAME: BEAST
REAL NAME: Henry "Hank" P. McCoy
HEIGHT: 5' 11''
WEIGHT: 355 lbs.
MUTANT POWERS: Possesses the abilities of enhanced strength, speed, agility, dexterity, and acrobatic prowess.

ATTACKS:

PUNCH - Y
BEAST CHARGE - Forward, Forward, Y
SOMERSAULT KICK - Up+Y
CROUCHING PUNCH - Down+Y
CEILING WALK - Jump to ceiling, Up
BEAST BOUNCE - (Landing on Enemy's head) Down+Y

The Beast Bounce works just like Psylocke's neck cracker, and all you have to do to walk on ceilings is hold Up on the Control Pad while in mid-air. From there, you can move left and right like normal, but you won't be able to do your standing combo. Instead, you just have the one punch. At least you can still attack.

You can go either below ground or above ground, but either path takes you to the same place: sewer pipes with currents strong enough to push you to the left.

The dash attack is very strong and can take out the normal Genoshan Magistrates with one hit. Also worth doing is hitting them in the head with the Beast Bounce and then sticking to the ceiling with Up on the rebound, performing your best IRL Yao Ming Face impression all the while.

The boss is a purple robot that can fly from one end of the screen to the other. Walk on the bottom of the pipes, and punch it as it walks to the side of the screen, and stay out of the water so the mines that come out of the waterfall don't hit you. When it's fully on-screen, keep hitting it with Beast Bounces and avoid the electric shock balls that it fires into the air (they fire in three directions: forwards, at a 45-degree angle and straight up). When it flashes yellow, it's about to hover to the other side and will attempt to take you out of the process, so use the Beast Bounce when that happens.

When you beat the mini-boss, climb up to the top to find an X Plate.

Continue on and you'll take a sharp drop before landing in more sewer water. You can hang upside down on the levers that activate the sewage chutes. Doing this with the first one uncovers an easy-to-miss X Plate, the second in the stage. You can also leap off of it to some moving platform that you can also walk on the bottom of, which leads to the third and final X Plate.

Along the way you're supposed to go (and the optional area with the moving platforms), you'll see the flying droids that explode when you destroy them. You'll also see the big muscle-bound Magistrate at the bottom too, but he's really easy to defeat with Beast if you just use the Dash attack.

The boss is a trio of Sentinels that are only slightly bigger than Beast and go down in a few hits. Just keep doing the Beast Bounce on them and avoid both the wrist whip as well as the lasers that come out of their torsos. They may fly into the air and slowly come back down somewhere else, but it's only a slight nuisance. After six Beast Bounces, you'll kill one of them, so you can keep doing this for an easy victory.

Mine


Password: Beast, Psylocke, Apocalypse, Cyclops, Apocalypse, Magneto, Magneto, Gambit

When you complete a mission, you'll get an eight-picture password from Cerebro consisting of X-Men characters. Capcom was kind enough to put the character names below the pictures, so making up your own character description to remember the passwords wasn't required. (Boogerman, on the other hand, is the worst offender of the exact opposite.) Oh, and the Xavier Institute is in the background, if you can't tell.

You'll find out where the mutants are being enslaved: a mine near a large forest. The data still isn't much help, as the prison's location is still indeterminable. Still, a lead's a lead.

Unlike the last few stages, you can play as any of the five X-Men in this stage. It'll be like this for almost the rest of the game.

When you fight the Genoshan Magistrate that pops out of the ground, he'll go down in one hit. In an example of something that comes out of the Alien series, some huge scorpion-like mutant creature with an Alien-ish head with a green head crest just instantly pops out of him and tries to lunge at you, slashing at you with the sharp spikes on their tails. The ones with the grey crests can also leap into you from up close and gnaw at you. These things will also go down with one hit.

The game will tell you to destroy the backs of army trucks whenever possible. Do it, because not only does the first one reveal an X Plate, but the second one contains some health and will destroy nearby enemies with the explosion that comes after whacking them a couple of times.

The second platform after the first truck takes you to an easily obtainable X Plate. This is the second of five believe it or not, as a few of them are harder to get with certain characters.

You'll soon see some of these creatures with wings, but even though they're airborne they still go down in one hit. You'll be nearing a cave, and there's an X Plate near the entrace that can be reached by leaping off the platforms to the left of it. The only character who can really reach this one is Psylocke, as she takes up more space in mid-air and can easily perform a Neck Cracker off one of the flying aliens to get it.

There is also another platform shortly after the entrance. You can get there with Psylocke, but it's even easier if you're playing as Wolverine, as you can climb up the wall. The fourth X Plate is at the end.

The eggs contain aliens that will hatch after they've been onscreen for a while, but if you blast through them with your most powerful attacks, you won't have to worry about them. After these eggs, you'll see a breakable wall that anyone can destroy and get past. This contains the fifth and last X Plate.

The boss here is the Queen Brood (a mistranslation of Brood Queen), the massive creature that has given birth to all of these monstrosities that you've been fighting the whole stage. This thing sends more of them at you and also tries to attack you with its huge tail.

Gambit can use his triple card attack to take down some of the flying enemies, and also hit the Queen Brood from the left side of the screen.

Psylocke's best bet is the Neck Cracker. It'll let her hit the boss in the head and also make it back to the left side of the screen. The flying henchmen make it a little harder, though.

Cyclops can easily take this thing out as well as all the henchmen with the Optic Blast in mid-air. This lets you power through just about anything, and this boss is no exception.

Playing as Wolverine or Beast? You're gonna have a bad time. While Beast can basically use his Beast Bounce to make some headway, it's still going to be a bit hard keeping it up unless you know what you're doing. Wolverine just has his work cut out for him, even though the Hyper Berserker lets you cover a lot of ground. That's all I can say.

Tusk


Password: Psylocke, Wolverine, Psylocke, Cyclops, Cyclops, Magneto, Magneto, Psylocke

We've found the slave camp! But we've got a problem - it's guarded by Tusk and his Tuskettes. Fight on, X-Men!

The Tuskettes are annoying. They jump around a lot, and they'll grab you and throw bombs at you. Beast can power through all of them with just a few punches...as can anyone, since they're so weak. Love the squeaky noises they make when they die, by the way.

When you reach the lava, jump onto the conveyor belt and you'll meet Tusk, who is a lot bigger than his henchmen. Aside from the ram and uppercut attacks that he has, there's also a platform that rises up and comes straight down on you, causing damage if it hits you while crunching into the center of the conveyor belt. Use your Up+Y or dashing attacks, and knock him into the lava for some extra damage as well as an extra second or two to plan your next move. You'll still have a Tuskette moving around trying to make things slighty more difficult, but if you pool all your destructive efforts on Tusk, you shouldn't have a problem.

Apocalypse


Password: Gambit, Beast, Gambit, Wolverine, Cyclops, Gambit, Magneto, Apocalypse

Apocalypse is instantly warned of the X-Men's intrusion into the prison as what comes off as one of the best WWE entrance themes that never was plays in the background in a two- or three-second loop. Apocalypse is not pleased, but he is ready to take down any and all insurrections nonetheless. Despite clearly being an island nation north of Madagascar with an anti-mutant sentiment (I'm not making that part up), they put a mutant in charge of keeping mutant prisoners from escaping. This is Apocalypse we're talking about, though, and he can alter the molecules of his body at will to adapt to anything that's going on...so I'm not exactly ready to question this logic.

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