Sunday, July 24, 2016

HCBailly plays The Legend of Zelda: A Link to the Past - Part 19 of 26


Two dungeons left! What shall we do now?



All Misery Mire maps by Iron Knuckle.

You can get to the Big Chest without the Hookshot, but just barely. Inside the Big Chest is the Cane of Somaria. This lets you create a red block that can be pushed around in lieu of a statue. If you use the wand while the red block is onscreen, it splits into four fireballs that can damage enemies.

In one of the dark rooms, there will be a bunch of black mice grouped together that run out of the north wall and towards the south. They can easily be destroyed, but if you're not paying attention, they won't be easy to see coming.

The boss is a giant eye with a bunch of smaller ones grouped around it. You'll have to destroy all the smaller eyes with your sword while avoiding the lightning blast from the big one (the big eye peeps out of the water just before it blasts you). Whatever you do, don't let the smaller eyes touch you, as they can do three hearts' worth of damage.

Once you destroy all of the smaller eyes, the big eye will come after you itself. Keep it away from you (it does three hearts' worth of damage much like the smaller eyes) and keep attacking it with your sword.

The Maiden here will tell you that Zelda is waiting for you inside Turtle Rock.

The Ice Palace



Now that you're done with this dungeon, you'll want to go to the dungeon at the Lake of Ill Omens. To do that, however, you'll have to head back to the Light World.

From here, go back to Lake Hylia and grab the dark-coloured rock near the Well of Wishes. This rock hides another teleporter to the Dark World. Stand on it, and you'll be in a part of the Ice Island that you've been unable to access up until now. This is the entrance to what [b]should[/b] be the fifth dungeon.


Ice Palace maps by Iron Knuckle.

You're going to need the Flame Rod and plenty of magic power if you want to complete this dungeon. The telepathic message tile at the entrance even says that the magical flames will protect you. If you don't have the Flame Rod yet, get it before you come back here.

Some of the blue monster statues on the walls will come to life and chase after you when you get close enough. The Fire Rod is the only way to kill them.

The light blue tiles make Link slip and slide around, so be careful when you walk or fight monsters on them.

The green penguins can be killed with the whirlwind slash, but they can also be killed easily with the Bombos Medallion if you're dealing with a large group of them.

The yellow balls of light from Blind's Dungeon also appear here, and they can be killed with either the Magic Powder or the Bombos Medallion if they're still underneath a skull.

You'll be bombing a few cracked floors as you make your way down this massive dungeon. There are eight floors in all, counting the entrance.

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