We get the second Pendant and meet the Zoras...
Desert Palace maps by Iron Knuckle.
When you enter the second room of the second floor, you'll be dealing with floor tiles that come out of the floor and fly directly at you. Grab the pot in the lower-left corner, get the key, and get out of there. For the second one, the key is in the upper-right corner. Later on, you'll have to survive the entire onslaught of tiles to get anywhere.
You'll reach what seems to be a dead end when you meet the red armored guy. Light up the four torches to get the wall to move and uncover the Big Key door.
The boss is a bunch of sandworms that jump in and out of the sandy ground. You could play it safe, use your whirlwind slash and take these guys down in mere hits...but here's a strategy that actually takes them down faster. It's called using the Ice Rod. The Ice Rod will take them down in a mere two hits. Just be careful with the magic power because it uses quite a bit. If you're accurate enough, you'll take them down in no time!
You'll get another Heart Container before getting the Pendant of Power.
Exploring Again
Now that you have the Power Glove, you can grab the light-colored stones. You can walk around with the small ones over your head, but you're forced to stay in one spot with the big ones. At least you can look in one of four directions and throw it at an enemy if you need to.
Speaking of the big ones, let's do just that at the desert entrance. One of them contains an entrance to an underground cave, and inside is a guy who will tell you to check out Lake Hylia to find some interesting stuff. You can also keep entering and re-entering to stock up on Rupees - fifty at a time! - if you're ever low on cash.
Go back to the Witch's House and grab the big light-colored rock. You'll be able to head east and head towards the Waterfall of Wishing. However, you won't be able to swim yet. Head north when you reach the water, and only step on the light blue area. This is Zora's Domain.
You may have noticed the sea monsters that come out of the water and shoot fireballs at you. These are Zoras, and judging by what we know about Zoras from the in-game universe, these are most likely "River Zoras," as they are violent and shoot fire.
Go through the maze. You'll notice that some of these Zoras will surface and walk around when they pop up in the shallow waters, and they will come straight at you, making them easy game for your sword.
When you reach the end, a giant Zora will show up and give you a pair of flippers if you pay him 500 Rupees. These are the "Zora's Flippers," and they allow for Link to swim. He'll also give you the ability to use the whirlpools to warp around Hyrule. I usually get these when I'm done finding all three Pendants, but you can get it as soon as you get the Power Glove.
You can then swim south and take a shortcut that skips most of the maze, taking you almost immediately back to the start. When you jump down the first waterfall, though, go west before you do anything else. This gives you another Heart Piece - your ninth. From there, you can now leave and enter the Waterfall of Wishing, which is just west of the entrance to Zora's domain.
Throw an item in there. When the fairy shows up and asks you if you threw the item in there, say yes. (She'll know if you're lying.) She'll either give it back to you or upgrade it, but the upgrading only works with two items.
If you throw an empty magic bottle in there, it will be filled with the Green Potion.
If you throw the Boomerang in there, it'll become the red Magic Boomerang. This item not only leaves a sparkly trail when thrown, it also goes the length of the entire screen.
If you throw the small blue shield in there, you'll get a slightly bigger red shield. This allows you to defend against fireballs, making fighting against Zoras - and other enemies - easier.
Lake Hylia
What luck! When HCBailly took the whirpool near the Waterfall of Wishing, it took him directly to Lake Hyrule. This is located in the southeast corner of the map.
Go north and follow the river. You'll eventually come across the bridge. Go under it and you'll find some guy camping out. Talk to him and he'll give you the third Magic Bottle.
Head back. The cave in the center island contains the Pond of Happiness, which acts as a wishing well. Throw enough Rupees in, and a fairy will show up. You can then increase the capacity of how many arrows and bombs you can carry here.
If you bomb the crack in the wall to the east, you'll find four Faeries.
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