More dungeon exploration abounds as we continue through the biggest dungeon in the game!
All maps by Iron Knuckle.
There's a switch on one of the walls in the first floor. It doesn't do anything you'd like it to do, so leave it alone.
The room with the evil floor tiles also has a Ceilingmaster, so hiding in the doorway to avoid the tiles is a little harder this time. Since you have the Level 4 Sword, hide in the doorway and power up the Whirlwind Slash. When the Ceilingmaster is in range, smack it with the whirlwind slash to get rid of it!
To light the four lanterns in the next room up, you'll have to move a block out of the way near one of them and then light them from top to bottom. To hit the colored block switch afterward, you'll have to toss a Bomb to the conveyor belt that moves towards it as quickly as possible. There's no other way. From there, open the upper-left chest last. It contains the Compass and also opens up a bunch of pits in the floor when you get it.
After the conveyor belts (which is self-explanatory; go get the key in the nook to the north wall), get to the other side of the bridge before the floor collapses with the help of the Magic Cape. In the next room, move the statue to find the secret pit-moving tile that allows you to touch the teleporter tile. You're now back to the big room near the Big Chest.
Trying to make it to the cracked wall near the chasm? Run into the blocks with the Pegasus Boots. When you're knocked back, you'll be sent to the other side before you hit the ground. You can refill your life and magic here.
The laser-shooting statues will soon be on conveyor belts as you ascend the tower. Use the Bombos Medallion to take down all the enemies in these rooms so you can breeze through them.
You'll fight the desert worms from the Desert Palace again. The same tactics apply, but since you have the Level 4 sword, you can kill all three worms with two whirlwind slashes.
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