Thursday, July 14, 2016

HCBailly plays The Legend of Zelda: A Link to the Past - Part 1 of 26


THIS GAME GUIDE IS DEDICATED TO CODY RHODES

I KNOW HE'S ALIVE AND WELL AND EVERYTHING BUT WHATEVER

Anyway, if you let the game run before pressing Start, you'll see the introduction. Unlike the Game Boy Advance version, in which you have to view this before you can play the game, the Super Nintendo makes this part purely optional. I recommend it, since you get a good gist of what's going on before the game starts. Also, the manual gives even more backstory - even though you won't be needing it - that gives some sort of explanation about the creation of Hyrule, what happened with Ganon, and the hunt for the Golden Land that lead to civil war throughout Hyrule that led to the events that would ultimately lead up to what happens in this game.

I have the manual to this day sitting around somewhere, but this set of manual scans that covers the entire manual definitely works.

Also, Koizumi Yoshiaki, who worked on the manual for the game, would do even more work on later Zelda games - he would write the story and script for Link's Awakening - and later become producer of Super Mario Galaxy 2.

The Beginning



The game starts with Link sleeping and his uncle preparing to go out. Link gets a message from a girl named Zelda, as if she is telepathically speaking to him. When Link wakes up, his uncle tells him he's off to do something and will be back in the morning, further instructing Link not to leave the house. 

Get out of bed, then go ahead and open the chest. This contains the lamp, which will light a lantern that's right in front of you. It doesn't do anything else, though. Unforunately, you won't be able to use it yet as you don't have any magic power.

Leave the house. Go north to Hyrule Castle, since you won't be able to go anywhere else in the game in this rainy weather, anyway...not with the guards blocking your path to other areas. If you talk to the guards, they'll teach you the basic controls of the game.


You won't be able to enter the castle as you normally would, so you'll have to head to the east side of the castle. There, you'll find that one of the bushes has a white outline around it. Pick the bush up with the A button and you'll uncover a secret passage. Walk into it to fall in.

You'll meet your uncle, who is wounded. As he lies on the floor, he tells you he didn't want you involved in this but gives you the sword and shield as he has no other choice. He tells you how to use the whirlwind slash attack (hold B and release when you hear the sound saying the sword is charged up, then release to perform a spinning slash.) From here on out, it's up to you to save Zelda.

In the room to the south, you'll see two soldiers. They just walk around. That's it. Your regular attack kills them in two hits, while the whirlwind slash kills them in one. Also, the chest here will contain the Lamp from Link's house instead of five rupees if you didn't get the lamp right at the beginning.

The hearts refill your life (obviously), while the green bottles will refill your magic power. The bigger ones, which you'll see a little later on, will refill more magic than the small bottles you see here. At least the Lamp doesn't use a lot of magic power.

When you make it out of this sewer area, you'll be behind the front gate and near the entrance to the castle.

Hyrule Castle

All maps by Iron Knuckle.


The soldiers with the much bigger swords will chase after you if they see you. Thankfully, they're easy to run from when you have to and they can also be killed in one shot with the whirlwind slash.

There's nothing much to do in the first floor besides explore, so head down to the basement. You'll get the map in the first room. This is used to see all the rooms in the dungeon you found it in.

The pots do a lot of damage to the soldiers when they're picked up and thrown at them. Try it out anytime you're able to in dungeons.

The pits here are bottomless and will damage you before the game takes you back to where you were before you fell. You can also whack soldiers and other enemies into the edge so that they fall. You'll also be able to push things down pits, too, as you'll soon learn.

When you make it to the locked door, go right. Kill the soldier there to get the Key, then open the chest. This gives you the boomerang. The blue soldier takes even more damage than the green one, so you'll have to whirlwind slash the guy twice.

From there, make it all the way to the third basement floor. This is where Zelda is imprisoned, and there's a really competent guard near her cell...competent compared to the other enemies you've seen so far, at least.To take out the guy with the ball and chain, hit him with some whirlwind slashes. He's pretty slow, and he throws the ball and chain around in a circle whenever he's standing still. He'll also go down if you throw two pots at him.

When you beat him, you'll get the Big Key. Use it to free Zelda from the prison cell. She'll follow you around as she knows a few secret passages in the castle. Go back to the throne room.

If you still don't have the Lamp, the chest in Zelda's cell contains it.

Green rupees are worth one rupee. Blue are worth five, and red are worth ten. Rupees serve as the currency of the game.

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