Wednesday, July 6, 2016

DeceasedCrab plays Power Blade - Part 1 of 6


It's time for some more NES platforming action!


All maps by TenguMan.

The Story So Far...


In 2191, the Master Computer governs the entire planet of New Earth. One day, however, the Master Computer malfunctions somehow, and widespread panic and chaos ensues.

Nova, some guy with a boomerang who looks a lot like Duke Nukem, is called up to search for six agents hiding in the six sectors that protect the Master Computer. You'll need to meet up with them, get their ID cards, and defeat the boss in the security room to get the secret tape units. These tape units will disarm the sectors and allow security clearance. Getting all six allows entry into the control room.

From there, Nova has to make it to the control room and destroy the master computer to bring peace back to society. That's the game in a nutshell.

Stuff


As you'll play the game, you'll notice that you'll never see the names of the contacts again, and their faces don't look the same when you see them in-game, either.

Also, the game uses a lot of ideas from both the Mega Man series and Super Mario Bros. 3, particularly with enemies and obstacles. You were warned.

Sector 1



When you begin the game, you'll be able to throw only one boomerang. It won't be very strong, and it won't go very far.

You cannot throw boomerangs through walls, so don't even try. You can, however, throw boomerangs in eight directions.

Every time you throw the boomerang, the power meter empties and then fills up again. The more it fills up, the farther your boomerang will go.

Picking up stars gives you distance, while the two boomerang and three boomerang icons allow you to throw more than one boomerang at any given time (allowing for more onscreen boomerangs).

The red boomerang icons make your boomerangs stronger.

The boomerang can hit enemies twice: one after you throw it and again on the way back to Nova.

The grenades destroy all enemies currently on the screen.

The hamburgers restore a little of your life, while the health containers act like Energy Tanks from the Mega Man games - pause the game, use one of the four that the game lets you pick up and store, and you'll fully replenish your health.

The guy that looks eerily similar to Nova is your contact. Talk to him and he'll give you the ID card. You'll find the first contact somewhere around the space shuttle.

Whenever you die, you lose one of each power-up. Keep destroying enemies to get them back.

You're going to be climbing a lot of ladders in this game. Thankfully, you can throw diagonally while you're on them.

The helmet and the three squares next to the time indicate the health meter for the armor suit, which beefs Nova up dramatically. For three hits, Nova won't be able to take damage, and he can fire through walls by throwing energy blasts that travel the length of the screen. After three hits, you lose the armor. You cannot repair any damage done to the armor, but if you beat a sector with the armor, you'll be able to start in another sector with all three hits again.

The enemies in this game are nothing to ride home about. They're really easy to destroy and it appears that some of them take a page out of the Mega Man series. 

The boss behind the Sector 1 door (which will happen if you have the ID Card, which you should definitely have by this point) is really, really easy if you've been collecting power-ups.

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