Tuesday, July 26, 2016

HCBailly plays The Legend of Zelda: A Link to the Past - Part 23 of 26


Just when you thought it was time to take on Ganon, you have one last thing to do...


All maps by Iron Knuckle.

The boss of Turtle Rock is a...rock turtle. It has two heads on its back, one red and one blue. The red head has a fire breath and can be stunned with the Ice Rod, while the blue head has a ground-freezing ice breath and can be stunned with the Fire Rod. Use the corresponding Rod to stun the two heads and finish them off with the sword. The turtle's own head will lunge at you as it moves around and tries to follow you.

When you destroy these two heads, the turtle's body explodes and it turns into a fast-moving stone worm. Equip and use the Cane of Byrna and hit the flashing center segment with the whirlwind slash as it flies around.

You'll get the last Heart Container of the game when you beat the boss, as well as the last crystal. Instead of one of the other Maidens, Zelda will be inside. She and the other maidens will be able to break the seal on Ganon's Tower, which is the flashing tower that you passed a couple of videos ago. It'll be marked on the map so you'll know where to find it.


Maps by Alex Foster.

The four-legged manticore-like creatures with the white manes will back away from you and spit fireballs at you, moving around like the bow and arrow soldiers in the Light World. You can now block the fireball type that they shoot out with the Mirror Shield.

Go straight west to the glowing tower. When you stand in front of it, the crystal will break the spell, and the tower will stop flashing before it opens up to you.

Ganon's Tower



All maps by Iron Knuckle.

You'll enter at the second floor. Go down one of the side staircases first, as that takes you to the first and basement floors of the tower. These contains some good treasures, including the Big Key. You'll really need the Big Key here, since the Big Chest treasure is worth taking.

The teleporter maze is really easy, since all you have to do is step on one and you'll be able to plot your path just by going to the closest teleporter that takes you where you'd want to be in the other room.

There's another invisible path maze, but instead of using the Ether magic to light the way, just light the lantern to the right with the Fire Rod. This will automatically reveal the path until the lantern's light burns out.

This tower is also a boss rush of sorts, and you'll find the bosses from the Light Palace dungeons here. The giant Armos Knights from the Eastern Palace can be taken down with one hit each now that you have the Silver Arrows, so go ahead and use those. Not even the ice physics in the room can stop you now!

The door to the north of them contains the Big Key, and you'll find a shortcut to the Big Chest nearby. Inside the Big Chest is the Red Mail, which provides even more protection than the Blue Mail.

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