Showing posts with label intermission. Show all posts
Showing posts with label intermission. Show all posts

Wednesday, March 6, 2013

The Jurassic Park Intermission

Here's an easy to perform glitch. Just make your way to the corner behind the gear for the bridge to the ship, then jump north as soon as you can't move in that direction any further. You'll be standing on water. I didn't even know about this as a kid...

 Also, since it doesn't even appear in the video, here's a gameplay video with the T-Rex in it.  

There's only two spots where it shows up (south of the Beach Utility Shed and near the Raptor Nest area), and the only way to deal with it is to shoot at it with the Tranquilizer Darts. Nothing can kill it, but the Tranquilizer Darts can slow it down and even push it all the way off the screen so you won't have to deal with it anymore. It is worth it to let it catch you and eat you, even if you lose a life for it. Seriously, it's awesome.

If you're wondering what the letters are for, they're for a now long-since-finished up contest for the game. Basically, you have to look for all eight secret letters and unscramble them to form the name of some guy. The letters form the name "DR HORNER," and it is a reference to John R. "Jack" Horner, a real-life archaeologist who was not only a technical advisor for all the Jurassic Park films but also a partial inspiration for the character of Dr. Alan Grant. Go ahead and thank him for co-discovering Maiasaura, while you're at it. Yeah, you're welcome.

Tuesday, February 26, 2013

My Review for WWE Smackdown vs Raw 2010

When I first picked this game up, it had been a long time since I had last played a wrestling game (the last one being WWF No Mercy for Nintendo 64), and I had no clue as to how different wrestling games had become since the last generation or two of video game consoles. The only thing that seemed familiar to me was that it had the THQ logo slapped on it.

When the game loaded up, the first thing I saw was the game's training mode, which let you press Start at any time to access the rest of the game's modes and features, including the Training Checklist. This was a sight for unknowing eyes, as this was my first time playing the game and had no idea what to expect except for John Cena and Triple H to be in the game. Once I got used to the controls, however, the game became very enjoyable, and I cannot wait to see how future editions of the game turn out.

Long story short: This makes me want to play SvR 2011.




Graphics: 9/10

The arenas are pretty detailed, and the wrestlers' virtual selves look really close to their IRL versions. Some of them look a little funny, but other than that, their images are basically authentic. The Titantron videos are there, and the visuals for those are crisp as seeing WWE live and in person.

The crowd looks better compared to last year (from what I've heard), but they still look like they're stuck in the N64 age. Nevertheless, the game looks great.




Sound: 10/10

What would this game be without sound? Not very interesting, really, and it's a good thing that the sound keeps it exciting. All the theme songs are there, and the crowd reacts quite nicely when the action gets exciting, and react to certain moves like knife edge chops just like in a real event. The wrestlers grunt when attacking, being worn down by submissions, and getting hit, and the announcers for all three brands (yes, ECW is featured) are there as well. Jerry Lawler and Michael Cole as well as Tazz and Jim Ross are in fine form, but Matt Stryker and Todd Grisham are pretty interesting.

Some of the voice acting from the WWE Superstars in Road to WrestleMania is hilarious, if not well-read. They may speak a little softer than in a real WWE event, but the mood is there. Don't be surprised if you find yourself laughing at some of John Cena's comments or The Miz and John Morrison's Dirt Sheet antics.




Gameplay and Control: 9/10

This, as I said earlier, is the big thing I was worried about when I put this game in for the first time. Would they be great or awful?

I'm glad they turned out well.

The controls allow for a wide range of attacks and actions, just like in the N64 titles. Unlike the N64 titles, you have more grapple moves than ever and all the strikes hit pretty hard. There is a more realistic scope of attacks than back then.

The characters still "snap in place' sometimes for some attacks (the most obvious one being John Cena's Five Knuckle Shuffle) and sometimes you'll find yourself hitting the referee on accident because he couldn't get out of the way...blame the targeting systems, since there really isn't a "perfect" one yet.

Other than that, the game controls fine, and it feels like you're really there. Also, the four difficulty levels are quite well-balanced, so don't worry about getting smacked around too hard on Legend (even if the more complex matches, especially 6-Man battles, become completely insane at that point).




Presentation: 10/10

Create-A-Superstar Mode is as detailed and in-depth as ever. No surprise there. Whether it's creating as close a replica of yourself or re-creating a classic WWE wrestler or video game icon, making your own characters has never been so in-depth or easier. You'll be spending as much time in Create-a-Moveset, deciding whether to have your split image pull a German Suplex or go for a Russian Leg Sweep.

The menus are minimalist here; they're not flashy or anything, but at the same time it isn't all cluttered up and everything's easy to read.

The arenas look pretty good, and Yuke's has gotten just about every detail down to the ring post decals to perfection. The commentary is interesting (as always), and there are more than enough match variations and game modes to keep you entertained.



Replay Value: High

Even though you'll be playing the following year's edition, you'll still be playing this one for a while, simply because of all that you can do. With the ability to play online as well as upload highlight reel videos to YouTube, there's more to do than ever before outside of the squared circle.

Say what you want...SvR 2010 has given the fans more of what they want.



Final Score: 9.5/10

A few control gripes aside, this one will definitely make you want to play SvR 2011...and probably keep you from wanting to part with it at your local GameStop. All in all, this is a great game.

Wednesday, February 13, 2013

Joueur du Gernier - Bart VS Space Mutants


Some French guy reviews the game in a way not dissimilar to AVGN.

One thing's for sure in the review...the game sucks.

Saturday, January 26, 2013

The Story Behind The Comics

Well, this is a welcome surprise.

Turok was originally about two Native Americans being trapped in an isolated valley full of dinosaurs that had never been discovered by humans before, trying to find a way to escape.

It wasn't until Valiant Comics published their own version of the story that everything became the way it was, with bionic dinosaurs being thrown into the mixed and the isolated valley evolving into "The Lost Lands."

Saturday, January 12, 2013

Gremlins 2: The New Batch Trailer

Thank the heavens for movie trailers on YouTube, right? Right?!?

Revel in the "eighties-ness!"

Tuesday, January 1, 2013

Wednesday, December 26, 2012

INTERMISSION: All the music from the first half of the game.

Track 1 - Lightning Strikes Again

 Track 2 - Tan Tan Ta Ta Ta Tan

 Track 3 - Don't Go Off

Track 4 - Fighting Back

Track 5 - What

 Track 6 - Evil Destroyer

 Track 7 - Space Walk

 Track 8 - Danger!! Danger!!

 Track 9 - Attack Sharply

 Track 10 - The Sky Line

 Track 11 - Air Raid

Track 12 - Simmer Down

 Track 13 - Sand Hell

 Track 14 - Where!

 Track 15 - Strike Out

 Track 16 - Battle Ship

 Track 17 - Stranger

 Track 18 - Neo Weapon

My personal favorites:
Tan Tan Ta Ta Ta Tan
Don't Go Off
The Sky Line
Neo Weapon

Friday, December 21, 2012

Intermission: Inappropriate Sonic

Because I can't think of anything else to use for an intermission.

 Seriously, how the heck did I find this?

No, I don't care if it's Smosh. It's the funniest thing I could find randomly that didn't remind anybody of Syobon Action/Cat Mario/dongs.exe/Neko Mario/whatever you want to call it.

Tuesday, December 4, 2012

INTERMISSION: It's that time again! Also...Good Idea, Bad Idea!

You may remember these at the end of some episodes of the show. Yes, that's right! It's that time again! It's time for the Wheel of Morality!

Elvis Presley lives on...

  A compilation of some of the morals, plus some of the things Dot and Wakko say

You may also remember "Good Idea, Bad Idea."

Drinking Milk (in mono only)

Playing the Accordion (in mono only)

Halloween

Christmas Carols

Giving To Small Children, Taking Up Hobbies, Ordering To-Go Meals, Visiting Places

Pairs of Shoes and Mountains

Skiing, Drinking Milk, Halloween, Roses, Litter, Breakfast In Bed

A compilation of a few GIBIs.

Wednesday, November 21, 2012

Ironic intermission is ironic.

From the original version. You'll see why later on.

From the newer, FAQ-included version. Like the other video, this foreshadows something in the game. This one got quite the viewcount on GameTrailers, and it's pretty easy to see why.