Showing posts with label Gremlins 2: The New Batch. Show all posts
Showing posts with label Gremlins 2: The New Batch. Show all posts

Sunday, July 31, 2016

PrinceWatercress plays Gremlins 2: The New Batch for NES - Part 5 of 5


Just one...and done. The sole normal stage is challenging compared to the boss. But once you're through it, you've won this one.


Stage 5-1


With the fire arrow, you shoot only one arrow. When it hits something when powered-up, it explodes. The explosion can also destroy anything in the vicinity.

The first part of this level is jumping from conveyor belt to conveyor belt. After this, you'll see a few long conveyor belts. Time your jumps carefully; if you fall, you'll be sent back to the beginning of the conveyor belt you were on. If you have a balloon, though (which lets you fly around for a second after falling into a pit), you can skip through this. There's a hand after that last one, so be ready to fire.

After this, there is lava. Again. Some sort of checkerboard from Hades, if you ask me. Following this, there will be a platform moving horizontally around a bottomless pit, with four electric barriers throughout its path. Jump onto it so that you land on it when it's between two of the barriers, then immediately jump over the rest of the pit.

Continue on, and you'll see Master Wing's shop. This is the final shop in the game, so pick your last item wisely.

The last obstacle course in the game is more conveyor belt platforms, followed by another field of lava and then one more moving platform which thankfully is the easiest one in this level. The end of the area takes you to a computer. Congratulations! You've made it to the final boss!

Stage 5-2


Oh, dear god, it's the spider-like Centaur that Mohawk changed into. This boss battle may bring back (not so) fond memories of Fester's Quest due to the black background.

Hit the body with the fire arrows. The shots he throws are easy to avoid, but his charge attack is quite fast. If he waits longer than usual, position yourself so that you'll be between two of the legs (preferably not directly in front of his body). This helps to minimize unnecessary damage.

When he catches on fire, you've won! Enjoy the credits!

The End


Billy releases the electric Gremlin by taking the phone off hold and holding it so that the electric Gremlin finally comes out on top of all the other Gremlins. The other Gremlins are already wet (which happened in the movie), so this leads to electrocuting them all and turning them into slime.

Billy is now able to move on happily with Kate (now his fianceƩ) and Gizmo.



Saturday, July 30, 2016

PrinceWatercress plays Gremlins 2: The New Batch for NES - Part 4 of 5


asdf

Stage 4-1


Hope you have the power-up here...you'll five arrows instead of one and cover a slightly wider area than you could with the paper clip!

The first new enemy you'll see is a Gremlin that spins around and throws hats at you. Luckily, the power-up makes him easier to defeat. Just remember that you can only hit him when he's not spinning.

You'll soon see a spinning ball and chain, an electric barrier and two conveyor belt platforms in the same area. Wonderful obstacle course, there. Take the left belt unless you want to get your path blocked by a table and/or hit by that ball and chain.

You'll have a choice to go either up or right after this. Go up to find Master Wing's shop.

Go down after defeating the next spinning Gremlin, and you'll see an electric barrier, conveyor belts and what looks like a row of rotating blades.

You'll see a series of conveyor belts with the paths blocked with electric barriers in-between pits. You'll see the hand popping out of the ground again (twice), and then you'll reach the end.

Stage 4-2


Now we're in the genetics lab!

You'll be maneuvering your jumps to land on the conveyor belts at the start of this level, then you'll be dealing with lava floors yet again.

After that, you'll have to deal with another moving platform going under the rotating blades, which is nothing new by now.

You'll have a choice to go up to more fire floors, or to the right. The right takes you to Master Wing's shop. Buy an item, head back to where you were and go up. The path will be full of more ball and chains as well as more fire floors, but you're not that far from the end now.

Stage 4-3


This is pretty easy.

It's another Gremlin, and this time he has a gun. Fortunately for you, he can only fire straight down. Watch out for the spikes on the floor. If you can get to the top of the screen and shoot him in the back, great.

After you hit him enough times, he'll fly off again and you'll get the fire arrows! You're close to the end now!

Gremlins 2 (Game Boy) review by Mike Matei


Here's a short review for the Game Boy game...which is a different beast compared to the NES version.


Friday, July 29, 2016

PrinceWatercress plays Gremlins 2: The New Batch for NES - Part 3 of 5


...and this is where the conveyor belt jumping starts ramping up.

Stage 3-1


The paper clip is pretty interesting if it's powered-up...it'll shoot in three directions instead of one if it is! It also has a much longer range than the match regardless of whether you've powered it up or not...perfect for fighting something on the other side of a long pit.

Yes, that is a hand popping out of the ground. Thankfully, it stays in one place as it pops in and out. It shoots projectiles, so be careful when you're getting close enough to hit it.

You'll also start seeing maces spinning around in a complete circle from a post on the ground throughout the third level. Thankfully, the radius they cover isn't very wide, but they can be annoying if you're not careful.

After that bottomless pit with a tricky moving platform-to-moving platform jump, keep going up and you'll find Master Wing's shop yet again.

Go left, and you'll see a bottomless pit with bits of floor with weird spiked things on them. Attack them from a distance whenever possible, they will run into you like the motion sensor bombs from Level 2.

Past the camera after that obstacle course of spikes and pits is a change in the floor tiles. Looks like the set of a cooking show...how anyone's supposed to reach it by normal means is beyond me. The first enemy you'll see in this area will appear before you jump the pit...it's a mutated plant Gremlin that throws exploding pineapples at you. The quicker you can beat it, the better.

After this, you'll enter another area with a different look. This time, it's the set of a horror movie. Why everything from the cameras to the lights to the coffin to the fake graves is moving like there's either an earthquake in the area or everything is having muscle spasms is totally beyond me.

You'll face two large bats (the bat Gremlin?) that'll shoot tornadoes at you if you don't kill them immediately.

Keep going up, jump over the pits one more time, and you've reached the end!

Stage 3-2


Conveyor belts, spikes and electric barriers? How horribly built could this building be?

The pits get a little crazy this time around, as you have to cross conveyor belts that move you to the side and into the pit below if you stand around for even a second. You'll have to hop your away across these kinds of platforms, being careful to maneuver your jumps to stay centered at all times.

After this, the floors are now surrounded by lava. It's finally official...Clamp has flipped his lid and Master Wing is rolling around in his grave.

After a couple of these platforms, more lava and bottomless pits, you'll find a moving platform and an electric barrier blocking your path to the other side. You'll have to time it so that you jump over the barrier and land back on the moving platform.

After this, it's a bunch of spikes and more lava floors, then you'll find Master Wing's shop again. The Gremlins that walk around a couple steps before stopping and walking again aren't that hard.

After more lava and conveyor belts from Hell, you'll see a giant desk with a built-in paper shredder...and one of the bottomless pits you just traveled over is on the other side of it. Who built this building?

As you leap over the lava on the conveyor belts floors again, notice how well-animated those TV screens are. Amazing how Sunsoft got everything to the little things down quite well, even if the level design is challenging enough to keep you on your toes as you try to question it (or keep yourself from doing so altogether).

Keep going right, and the level ends.

Stage 3-3


The boss this time is the electric Gremlin...the same one that killed Dr. Catheter.

He throws sparks on the floor, which burst into four smaller ones that are difficult to dodge because of how they move around. Keep jumping and throwing paper clips, making sure he doesn't touch you, and he'll go down. If your weapon is powered up, this battle will end in seconds.

When he leaves the screen, you'll get the bow and arrow that shoots pencils.

You'll get another cutscene. Just like in the movie, Billy captures the electric Gremlin in the telephone. Yes!

Also, the Billy in the game looks so much like the Billy in the movie it's scary. Just thought I'd mention that.

PrinceWatercress plays Gremlins 2: The New Batch for NES - Part 2 of 5


Not only did I have to get a lot of practice under my belt, but I also have to deal with someone calling the home phone and somebody blasting their stereo at the very end.

Stage 2-1


The match is better than the tomato you had in the last level. It still shoots straight, but you have longer range and a bigger projectile size, too. It's slightly faster, too, which kinda helps.

The spiked balls that move from side to side are indestructible. Wait for them to stop moving or jump over them.

The red things that look like ladybugs are really motion sensor bombs. When you get close enough, they start moving. Move away from them so they'll explode without damaging you. Funny how it still says "Bomb" when they explode. Oh, you Japanese, you.

When you finally reach the fork in the road, go right. Jump over the electrified wires, then carefully time your way through the two spiked balls with the pit in-between. After the two bombs, go left to find the door to Master Wing's shop.

This time around, you'll find a blue cylinder with a P on it. If you have 50 CB, grab it. It powers your weapon up.

When you shoot the match, you'll be able to shoot things directly next to you...on both sides! Now that's useful!

Go right, jumping over spiked balls, spike pits and bottomless pits until you see a passage going up. Stay to the side, avoiding the pits in the floor and the spiked balls. Shoot the spider down, and avoid the baby spiders if possible. In this level, they turn into three baby spiders into two. If you can shoot them down and grab the crystal balls, great.

You'll soon have a choice of whether to go left or down. Go left; you won't have that much further to go.

Stage 2-2


Now you're in the basement of Clamp Center. There's a lot of spikes in the floor and even more bottomless pits...I wouldn't want to be here in case I'd have to reset the circuit breaker or something.

The enemies you see here are brand new...you finally start fighting normal Gremlins! Some of these guys will fly around; those fall after two hits. Some, however, breath fire. If you jump and hit them, their fireballs won't hit you, as they only breathe it in one diagonal direction. LOL @ violations of the laws of perspective!

After defeating that first fire-breathing Gremlin, go up and jump on the moving platform. Defeat the flying Gremlin, go right, then move back after you see that Gremlin jumping around. This jumping Gremlin takes four hits to kill. Thankfully, you have a pit separating you and him.

You'll soon see a Gremlin on a skateboard. He zooms around throwing bombs. Fortunately, if you stay out of his range of movement, you'll have a chance.

After some rather interesting overhead platform-jumping action, you'll find the door to Master Wing's shop again. Buy a 1-Up (or whatever single item you need - you can't get more than one at any single time), then move on.

After the visit to Master Wing's, head up, take the platform, then stay just out of range of the skateboard Gremlin. Hopefully, his bombs will miss you while you clobber him. There'll be another one right after that, so move away first when you see him.

The pipes near two spiked balls act as walls. Might as well go ahead and mention that.

There will be two more skateboard Gremlins. The first one's easy, but the second one is well-positioned and you'll have to get up close and personal to defeat him.

Thankfully, that's all for this level after some more spikes and bottomless pits.

Stage 2-3


It's a boss level!

This Gremlin will burst out of a cocoon. He'll then jump towards you and try to claw you as well. Hope you have the power-up, because this makes it a lot easier. Hit him when you can, especially when he's standing still (it's best to hit him when he's still if you don't have the power-up). The rule of thumb here is to keep moving, so you won't get jumped on.

After you hit him enough times, he flashes, jumps away and then you receive a new weapon - the Paper Clip. Grab it to end the level.

Thursday, July 28, 2016

PrinceWatercress plays Gremlins 2: The New Batch for NES - Part 1 of 5


Now it's MY turn to play through the game.

Stage 1-1


Alright! Thanks to your old pal Billy, you're free!

What kind of office building has bottomless pits in the middle of the floor? I'd hate to work at that place, since those pits couldn't possibly be covered by worker's comp.

The first enemies you meet are rats. Thankfully, they're really easy to pelt with the tomatoes.

The next enemies you'll see are giant tomatoes with a mind of their own that bounce all over the place. Thankfully, they only move in a set pattern. The bats fly around erratically and are hard to hit at times, on the other hand. They're still on the easy side, though.

Be sure to pick up the crystals that enemies drop, as you'll need these to buy extra lives and health refills.

Now we have a pit with a platform moving back and forth. It's easy, but it makes me wonder why such as office building with bottomless pits is allowed to exist in any parallel universe.

After the pit, you have a chance to go up or down. Go up, and you'll find a door. Go into it, and you'll find Master Wing's shop. Apparently, he's come back from the dead (why? I don't know) to give you power-ups...if you have enough crystals. The ones to save up for are the Gizmo doll (which gives you an extra life) and the pink heart (which you'll see later; it maximizes your health to four hearts, which gives you eight hit points). Both are 100 CB apiece.

As you move from the beginning of each level to the end, keep a look out for both the Flash Bulb and the Pogo Stick. The Flash Bulb destroys all the enemies on the screen at once (kinda weird, since the Gremlins serve as level bosses instead of regular enemies) and the Pogo Stick lets you become invincible and bash through enemies without taking damage for a few seconds.

It won't be long until you reach the elevator after you leave Master Wing's shop.

Stage 1-2


Wow, we have tiles instead of carpet. It's still not any more hospitable than that lab area you just escaped from.

The spiders are annoying. They can shoot at you, unlike the other enemies you've seen so far, and when you destroy it splits into two baby spiders. Thankfully, the babies take one hit, but they're a bit faster than the big ones. The Flash Bulbs don't kill the big ones entirely; instead, it causes them to split into baby spiders.

Now you'll see spike pits in-between bottomless pits. Whoever this Clamp guy is, he must be some sort of corporate psychopath.


If you keep to the right wall after those spikes, you'll find Master Wing's shop again. You can now get the Heart Tab, which gives you four hearts (eight hit points). Unfortunately, that's the maximum health you're allowed to have, but anything you can get at this point can definitely help later on.

After that maze of cubicles, you'll reach another bottomless pit. How is anybody supposed to get any work done at Clamp Tower with office conditions like this?!?

Once you're past the pit, defeat the bats for some easy Crystal Balls, then jump the spike pits and head north to the cubicle. You'll get the Match! Congratulations, you no longer have that clunky, genetically altered super tomato for a weapon!

Once you complete the first level, you get a cutscene that tells what happens next. Not only do the cutscenes remain faithful to the storyline, but they give the classic Ninja Gaiden trilogy some competition! Sunsoft didn't screw this up...joy!

Anyway, Gizmo accidentally gets wet while exploring the lab and spawns four Mogwai clones. These guys, unfortunately, have a mind of their own, hate Gizmo, and immediately make up their minds to toss him into the ventilation system before closing the grate behind him.

Monday, January 14, 2013

Gremlins 2: The New Batch (NES) Music...and more!

Title Screen

 Cutscene Music

Level 1

 Level 2

Level 3

Level 4

Mr. Wing's Shop

Level 5

Boss Battle

Stage Clear and Game Over

Credits

But wait, there's more!

Michael Sembello - Gremlins...Mega Madness! (from Gremlins)

Peter Gabriel - Out/Out (from Gremlins)

 Faith No More - Surprise! You're Dead! (from Gremlins 2)

Jasmine Guy - Tuff Boy (from Gremlins 2)

JadePharoah plays Gremlins 2: The New Batch for NES - Part 5 of 5

We finally meet that stupid spider Gremlin. And just like in the movie, we set him ablaze and put him out of his misery with justice in our hearts. What could be better?

Stage 5-1


With the fire arrow, you shoot only one arrow. When it hits something when powered-up, it explodes. The explosion can also destroy anything in the vicinity.

The first part of this level is jumping from conveyor belt to conveyor belt.
After this, you'll see a few long conveyor belts. Time your jumps carefully; if you fall, you'll be sent back to the beginning of the conveyor belt you were on. If you have a balloon, though (which lets you fly around for a second after falling into a pit), you can skip through this. There's a hand after that last one, so be ready to fire.

After this, there is lava. Again. Some sort of checkerboard from Hades, if you ask me. Following this, there will be a platform moving horizontally around a bottomless pit, with four electric barriers throughout its path. Jump onto it so that you land on it when it's between two of the barriers, then immediately jump over the rest of the pit.

Continue on, and you'll see Master Wing's shop. This is the final shop in the game, so pick your last item wisely.

The last obstacle course in the game is more conveyor belt platforms, followed by another field of lava and then one more moving platform which thankfully is the easiest one in this level. The end of the area takes you to a computer. Congratulations! You've made it to the final boss!

Stage 5-2


Oh, dear God, it's the spider-like Centaur that Mohawk changed into. This boss battle may bring back (not so) fond memories of Fester's Quest due to the black background.

Hit the body with the fire arrows. The shots he throws are easy to avoid, but his charge attack is quite fast. If he waits longer than usual, position yourself so that you'll be between two of the legs (preferably not directly in front of his body). This helps to minimize unnecessary damage.

When he catches on fire, you've won! Enjoy the credits!

The End

Billy releases the electric Gremlin by taking the phone off hold and holding it so that the electric Gremlin finally comes out on top of all the other Gremlins. The other Gremlins are already wet (which happened in the movie), so this leads to electrocuting them all and turning them into slime.

Billy is now able to move on happily with Kate (now his fianceƩ) and Gizmo.



Sunday, January 13, 2013

JadePharoah plays Gremlins 2: The New Batch for NES - Part 4 of 5

It's bow and arrow firing time!


Stage 4-1


Hope you have the power-up here...you'll five arrows instead of one and cover a slightly wider area than you could with the paper clip!

The first new enemy you'll see is a Gremlin that spins around and throws hats at you. Luckily, the power-up makes him easier to defeat. Just remember that you can only hit him when he's not spinning.

You'll soon see a spinning ball and chain, an electric barrier and two conveyor belt platforms in the same area. Wonderful obstacle course, there. Take the left belt unless you want to get your path blocked by a table and/or hit by that ball and chain.

You'll have a choice to go either up or right after this. Go up to find Master Wing's shop.

Go down after defeating the next spinning Gremlin, and you'll see an electric barrier, conveyor belts and what looks like a row of rotating blades.

You'll see a series of conveyor belts with the paths blocked with electric barriers in-between pits. You'll see the hand popping out of the ground again (twice), and then you'll reach the end.

Stage 4-2

Now we're in the genetics lab!

You'll be maneuvering your jumps to land on the conveyor belts at the start of this level, then you'll be dealing with lava floors yet again.

After that, you'll have to deal with another moving platform going under the rotating blades, which is nothing new by now.

You'll have a choice to go up to more fire floors, or to the right. The right takes you to Master Wing's shop. Buy an item, head back to where you were and go up. The path will be full of more ball and chains as well as more fire floors, but you're not that far from the end now.

Stage 4-3

This is pretty easy.

It's another Gremlin, and this time he has a gun. Fortunately for you, he can only fire straight down. Watch out for the spikes on the floor. If you can get to the top of the screen and shoot him in the back, great.

After you hit him enough times, he'll fly off again and you'll get the fire arrows! You're close to the end now!

JadePharoah plays Gremlins 2: The New Batch for NES - Part 3 of 5

What evil lurks deeper into Clamp Tower?

Stage 3-1


The paper clip is pretty interesting if it's powered-up...it'll shoot in three directions instead of one if it is! It also has a much longer range than the match regardless of whether you've powered it up or not...perfect for fighting something on the other side of a long pit.

Yes, that is a hand popping out of the ground. Thankfully, it stays in one place as it pops in and out. It shoots projectiles, so be careful when you're getting close enough to hit it.

You'll also start seeing maces spinning around in a complete circle from a post on the ground throughout the third level. Thankfully, the radius they cover isn't very wide, but they can be annoying if you're not careful.

After that bottomless pit with a tricky moving platform-to-moving platform jump, keep going up and you'll find Master Wing's shop yet again.

Go left, and you'll see a bottomless pit with bits of floor with weird spiked things on them. Attack them from a distance whenever possible, they will run into you like the motion sensor bombs from Level 2.

Past the camera after that obstacle course of spikes and pits is a change in the floor tiles. Looks like the set of a cooking show...how anyone's supposed to reach it by normal means is beyond me. The first enemy you'll see in this area will appear before you jump the pit...it's a mutated plant Gremlin that throws exploding pineapples at you. The quicker you can beat it, the better.

After this, you'll enter another area with a different look. This time, it's the set of a horror movie. Why everything from the cameras to the lights to the coffin to the fake graves is moving like there's either an earthquake in the area or everything is having muscle spasms is totally beyond me.

You'll face two large bats (the bat Gremlin?) that'll shoot tornadoes at you if you don't kill them immediately.

Keep going up, jump over the pits one more time, and you've reached the end!

Stage 3-2


Conveyor belts, spikes and electric barriers? How horribly built could this building be?

The pits get a little crazy this time around, as you have to cross conveyor belts that move you to the side and into the pit below if you stand around for even a second. You'll have to hop your away across these kinds of platforms, being careful to manuever your jumps to stay centered at all times.

After this, the floors are now surrounded by lava. It's finally official...Clamp has flipped his lid and Master Wing is rolling around in his grave.

After a couple of these platforms, more lava and bottomless pits, you'll find a moving platform and an electric barrier blocking your path to the other side. You'll have to time it so that you jump over the barrier and land back on the moving platform.

After this, it's a bunch of spikes and more lava floors, then you'll find Master Wing's shop again. The Gremlins that walk around a couple steps before stopping and walking again aren't that hard.

After more lava and conveyor belts from Hell, you'll see a giant desk with a built-in paper shredder...and one of the bottomless pits you just traveled over is on the other side of it. Who built this building?

As you leap over the lava on the conveyor belts floors again, notice how well-animated those TV screens are. Amazing how Sunsoft got everything down to the little things down quite well, even if the level design is challenging enough to keep you on your toes as you try to question it (or keep yourself from doing so altogether).

Keep going right, and the level ends.

Stage 3-3


The boss this time is the electric Gremlin...the same one that killed Dr. Catheter.

He throws sparks on the floor, which burst into four smaller ones that are difficult to dodge because of how they move around. Keep jumping and throwing paper clips, making sure he doesn't touch you, and he'll go down. If your weapon is powered up, this battle will end in seconds.

When he leaves the screen, you'll get the bow and arrow that shoots pencils.

You'll get another cutscene. Just like in the movie, Billy captures the electric Gremlin in the telephone. Yes!

Also, the Billy in the game looks so much like the Billy in the movie it's scary. Just thought I'd mention that.

Saturday, January 12, 2013

Gremlins 2: The New Batch Trailer

Thank the heavens for movie trailers on YouTube, right? Right?!?

Revel in the "eighties-ness!"

JadePharoah plays Gremlins 2: The New Batch for NES - Part 2 of 5

Dammit, Gizmo! You're not supposed to get wet!

Once you complete the first level, you get a cutscene that tells what happens next. Not only do the cutscenes remain faithful to the storyline, but they give the classic Ninja Gaiden trilogy some competition! Sunsoft didn't screw this up...joy!

Anyway, Gizmo accidentally gets wet while exploring the lab and spawns four Mogwai clones. These guys, unfortunately, have a mind of their own, hate Gizmo, and immediately make up their minds to toss him into the ventilation system before closing the grate behind him.

Stage 2-1


The match is better than the tomato you had in the last level. It still shoots straight, but you have longer range and a bigger projectile size, too. It's slightly faster, too, which kinda helps.

The spiked balls that move from side to side are indestructible. Wait for them to stop moving or jump over them.

The red things that look like ladybugs are really motion sensor bombs. When you get close enough, they start moving. Move away from them so they'll explode without damaging you. Funny how it still says "Bomb" when they explode. Oh, you Japanese, you.

When you finally reach the fork in the road, go right. Jump over the electrified wires, then carefully time your way through the two spiked balls with the pit in-between. After the two bombs, go left to find the door to Master Wing's shop.

This time around, you'll find a blue cylinder with a P on it. If you have 50 CB, grab it. It powers your weapon up.

When you shoot the match, you'll be able to shoot things directly next to you...on both sides! Now that's useful!

Go right, jumping over spiked balls, spike pits and bottomless pits until you see a passage going up. Stay to the side, avoiding the pits in the floor and the spiked balls. Shoot the spider down, and avoid the baby spiders if possible. In this level, they turn into three baby spiders into two. If you can shoot them down and grab the crystal balls, great.

You'll soon have a choice of whether to go left or down. Go left; you won't have that much further to go.

Stage 2-2


Now you're in the basement of Clamp Center. There's a lot of spikes in the floor and even more bottomless pits...I wouldn't want to be here in case I'd have to reset the circuit breaker or something.

The enemies you see here are brand new...you finally start fighting normal Gremlins! Some of these guys will fly around; those fall after two hits. Some, however, breath fire. If you jump and hit them, their fireballs won't hit you, as they only breathe it in one diagonal direction. LOL @ violations of the laws of perspective!

After defeating that first fire-breathing Gremlin, go up and jump on the moving platform. Defeat the flying Gremlin, go right, then move back after you see that Gremlin jumping around. This jumping Gremlin takes four hits to kill. Thankfully, you have a pit separating you and him.

You'll soon see a Gremlin on a skateboard. He zooms around throwing bombs. Fortunately, if you stay out of his range of movement, you'll have a chance.

After some rather interesting overhead platform-jumping action, you'll find the door to Master Wing's shop again. Buy a 1-Up (or whatever single item you need - you can't get more than one at any single time), then move on.

After the visit to Master Wing's, head up, take the platform, then stay just out of range of the skateboard Gremlin. Hopefully, his bombs will miss you while you clobber him. There'll be another one right after that, so move away first when you see him.

The pipes near two spiked balls act as walls. Might as well go ahead and mention that.

There will be two more skateboard Gremlins. The first one's easy, but the second one is well-positioned and you'll have to get up close and personal to defeat him.

Thankfully, that's all for this level after some more spikes and bottomless pits.

Stage 2-3

It's a boss level!

This Gremlin will burst out of a cocoon. He'll then jump towards you and try to claw you as well. Hope you have the power-up, because this makes it a lot easier. Hit him when you can, especially when he's standing still (it's best to hit him when he's still if you don't have the power-up). The rule of thumb here is to keep moving, so you won't get jumped on.

After you hit him enough times, he flashes, jumps away and then you receive a new weapon - the Paper Clip. Grab it to end the level.

Friday, January 11, 2013

JadePharoah plays Gremlins 2: The New Batch for NES - Part 1 of 5

You play as Gizmo instead of Billy? And this version's much better? Joy!

Also, I recommend having YouTube annotations on for this series, since JadePharoah took the time to explain a lot of stuff without ruining the feel of the game...that, I like.

Stage 1-1


Alright! Thanks to your old pal Billy, you're free!

What kind of office building has bottomless pits in the middle of the floor? I'd hate to work at that place, since those pits couldn't possibly be covered by worker's comp.

The first enemies you meet are rats. Thankfully, they're really easy to pelt with the tomatoes.

The next enemies you'll see are giant tomatoes with a mind of their own that bounce all over the place. Thankfully, they only move in a set pattern. The bats fly around erratically and are hard to hit at times, on the other hand. They're still on the easy side, though.

Be sure to pick up the crystals that enemies drop, as you'll need these to buy extra lives and health replenishments.

Now we have a pit with a platform moving back and forth. It's easy, but it makes me wonder why such an office building with bottomless pits is allowed to exist in any parallel universe.

After the pit, you have a chance to go up or down. Go up, and you'll find a door. Go into it, and you'll find Master Wing's shop. Apparently, he's come back from the dead (why? I don't know) to give you power-ups...if you have enough crystals. The ones to save up for are the Gizmo doll (which gives you an extra life) and the pink heart (which you'll see later; it maximizes your health to four hearts, which gives you eight hit points). Both are 100 CB apiece.

As you move from the beginning of each level to the end, keep a look out for both the Flash Bulb and the Pogo Stick. The Flash Bulb destroys all the enemies on the screen at once (kinda weird, since the Gremlins serve as level bosses instead of regular enemies) and the Pogo Stick lets you become invincible and bash through enemies without taking damage for a few seconds.

It won't be long until you reach the elevator after you leave Master Wing's shop.

Stage 1-2


Wow, we have tiles instead of carpet. It's still not any more hospitable than that lab area you just escaped from.

The spiders are annoying. They can shoot at you, unlike the other enemies you've seen so far, and when you destroy it splits into two baby spiders. Thankfully, the babies take one hit, but they're a bit faster than the big ones. The Flash Bulbs don't kill the big ones entirely; instead, it causes them to split into baby spiders.

Now you'll see spike pits in-between bottomless pits. Whoever this Clamp guy is, he must be some sort of corporate psychopath.

If you keep to the right wall after those spikes, you'll find Master Wing's shop again. You can now get the Heart Tab, which gives you four hearts (eight hit points). Unfortunately, that's the maximum health you're allowed to have, but anything you can get at this point can definitely help later on.

After that maze of cubicles, you'll reach another bottomless pit. How is anybody supposed to get any work done at Clamp Tower with office conditions like this?!?

Once you're past the pit, defeat the bats for some easy Crystal Balls, then jump the spike pits and head north to the cubicle. You'll get the Match! Congratulations, you no longer have that clunky, genetically altered super tomato for a weapon!

Hipoonios plays (and beats) Gremlins 2: The New Batch for Amiga

Oh, god. I can't believe I'm actually covering this...but I am.


Level 1: System Control


Yeah, this is one of those "one-hit-and-you-die" deals. From what I've heard, the controls on this version of the movie tie-in are awful.

You'll see a file cabinet with the cabinet drawers opening on their own in the second screen. If you jump on top of them, you can reach higher platforms and get some of the power-ups. The lockers next to the file cabinet will fall when you pass by them, and if you don't move away they will kill you.

When you reach the last screen (the one with the elevator doors), jump on the file cabinet drawers when they open. Jump to the top platform (the fifth tile breaks when you walk on it, so keep on moving and you'll be fine) and grab the golden circle with the G in it. You need these items in order to leave the levels and complete the game.

Head down to the elevator and go in. You're done here.

Level 2: Cable Studios


Right where you stand at the beginning when the first screen comes up, wait for the lift to come down and jump on top of it. Ride upwards, then when you reach the next screen, run all the way to the right and jump to the right from the edge of the platform. You'll be on another screen. Keep going right, and when the lift on the next screen lowers, jump to it and stay on it. When it comes back up, go left and jump to the left side of the screen. Jump to the left off the platform on your way back, and you now have the second game completion item.

The lift to the next to last screen will take you to an extra life. Take the lift, go right, and there'll be a life to pick up beyond normal jumping range on the final screen. Just be careful not to get yourself killed on the way down...or afterwards...

Get in the elevator, you're done.

Level 3: Splice O' Life


Oh, yes. The lab.

The female gremlins are a pain; their hearts move in a sine wave pattern and jumping over them is definitely not recommended. When you see them, start shooting when you're in range and kill her as fast as possible.

At the sixth screen, jump on the chair at the right edge of the screen, then jump to the right. You'll be on the table; jump to the top shelf, go to the next screen, and jump off the edge of the shelf to get the third game completion item.

High-tail it to the elevator.

Level 4: Clamp Offices


Why is the desk at the first screen bigger than Billy? That totally breaks the laws of perspective, if you ask me.

If you can jump on that cabinet, jump on the water cooler and jump on the file cabinets while on the second screen, you can get the telephone weapon, which is exclusive to this level. You must pick this up in order to get the game completion item here. Even though you can find it on other screens, the sooner you can grab this and get this out the way without getting killed, the better.

When you reach the fifth screen, wait a few seconds while killing off any Gremlins that try to kill you off. When you see an electric ball traveling on the ground, jump over it. It will turn into the electric Gremlin and try to kill you with electric shocks. Throw the phone at it until it dies, and you'll have the fourth game completion item.

Make your way to the elevator. You're almost done!

Level 5: Lobby


Keep moving to the right until you reach the sixth screen. You'll be shooting down a lot of evil Gremlins here, and dodging the occasional falling cigarette ashes from above from the Brain Gremlin, so be careful.

Wait for the stools to lower before jumping on them, then jump on the top of the table and jump to the left where the lift is. Take the lift up, then jump to the right at the edge of the platform where the lift stops. Jump to the right off the edge of the platform on the next screen to get the last game completion item, then go into the last door on the right.

Enjoy your one-screen ending!

Wait...this is just one blog entry, and it's over? What?


Don't question this just yet.

I'll be back next time with something...related. You'll see.