Friday, January 11, 2013

JadePharoah plays Gremlins 2: The New Batch for NES - Part 1 of 5

You play as Gizmo instead of Billy? And this version's much better? Joy!

Also, I recommend having YouTube annotations on for this series, since JadePharoah took the time to explain a lot of stuff without ruining the feel of the game...that, I like.

Stage 1-1


Alright! Thanks to your old pal Billy, you're free!

What kind of office building has bottomless pits in the middle of the floor? I'd hate to work at that place, since those pits couldn't possibly be covered by worker's comp.

The first enemies you meet are rats. Thankfully, they're really easy to pelt with the tomatoes.

The next enemies you'll see are giant tomatoes with a mind of their own that bounce all over the place. Thankfully, they only move in a set pattern. The bats fly around erratically and are hard to hit at times, on the other hand. They're still on the easy side, though.

Be sure to pick up the crystals that enemies drop, as you'll need these to buy extra lives and health replenishments.

Now we have a pit with a platform moving back and forth. It's easy, but it makes me wonder why such an office building with bottomless pits is allowed to exist in any parallel universe.

After the pit, you have a chance to go up or down. Go up, and you'll find a door. Go into it, and you'll find Master Wing's shop. Apparently, he's come back from the dead (why? I don't know) to give you power-ups...if you have enough crystals. The ones to save up for are the Gizmo doll (which gives you an extra life) and the pink heart (which you'll see later; it maximizes your health to four hearts, which gives you eight hit points). Both are 100 CB apiece.

As you move from the beginning of each level to the end, keep a look out for both the Flash Bulb and the Pogo Stick. The Flash Bulb destroys all the enemies on the screen at once (kinda weird, since the Gremlins serve as level bosses instead of regular enemies) and the Pogo Stick lets you become invincible and bash through enemies without taking damage for a few seconds.

It won't be long until you reach the elevator after you leave Master Wing's shop.

Stage 1-2


Wow, we have tiles instead of carpet. It's still not any more hospitable than that lab area you just escaped from.

The spiders are annoying. They can shoot at you, unlike the other enemies you've seen so far, and when you destroy it splits into two baby spiders. Thankfully, the babies take one hit, but they're a bit faster than the big ones. The Flash Bulbs don't kill the big ones entirely; instead, it causes them to split into baby spiders.

Now you'll see spike pits in-between bottomless pits. Whoever this Clamp guy is, he must be some sort of corporate psychopath.

If you keep to the right wall after those spikes, you'll find Master Wing's shop again. You can now get the Heart Tab, which gives you four hearts (eight hit points). Unfortunately, that's the maximum health you're allowed to have, but anything you can get at this point can definitely help later on.

After that maze of cubicles, you'll reach another bottomless pit. How is anybody supposed to get any work done at Clamp Tower with office conditions like this?!?

Once you're past the pit, defeat the bats for some easy Crystal Balls, then jump the spike pits and head north to the cubicle. You'll get the Match! Congratulations, you no longer have that clunky, genetically altered super tomato for a weapon!

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