Tuesday, January 29, 2013

Eexecute plays Turok: Dinosaur Hunter - Part 26 of 28

*insert Swiss German cuss words here*

Brownie points for whoever figures out which blog series this reference is from.

0:50 - This corridor is dark enough to keep you from seeing stuff more than inches in front of you. Don't be surprised if you somehow run into an enemy...
7:48 - Oh, god, not again.
8:42 - Why can't this thing die?!? Well, at least we get our backpack back after all this.
9:21 - C'MON C'MON C'MON GET UP THERE GODDAMMIT MOVE OH WAIT WHAT AREA IS THIS OH GOD FFFFFFUUUUUUUU

Sorry if I couldn't find a lot of stuff worth placing into seperate time-based links, there weren't very many individual moments that were actually cool. I mean, we've found all the weapons save the Chronosceptor...

But I have no need to apologize here, ladies and gentlemen. You see, the next video is going to have something that way than makes up for the lack of content in this blog. You'll have to see it to believe it.

You really can't die on the later levels, especially in Hard Mode. Not unless you want to be extremely screwed over, lacking a backpack and having to find another one, and prone to being killed in mere seconds.

Also, the environments keep changing the further you go. First a lot of narrow corridors, then a bunch of mazes, then a bunch of big rooms. The game is really throwing everything you've experienced from the previous seven levels into one big one for the grand finale. And we're still not done...

No comments:

Post a Comment