Showing posts with label Turok. Show all posts
Showing posts with label Turok. Show all posts

Tuesday, June 25, 2013

We're finished!


Eexecute plays Turok 2: Seeds of Evil - Part 51 of 51

Finally! The last battle!

0:38 - Meet the Primagen.

Anyway, avoid the bombs and destroy the planes he sends out. once you do, he opens the glass window in front of him. It's go time!

Shoot the Primagen in the head. Take down as much of the Primagen's energy as you can, and stay away from it as its arms have some range. After you damage it enough, he'll start shaking and you'll hear some sort of metal whirring sound. Take him down when he's doing this, otherwise he'll regenerate some of his health. During this first form, keep an eye on him at all costs as he goes in and out of the air constantly. He can land on you and cause damage, so stay on the move.

The second form starts the same way as the first one. Avoid the bombs and take out the planes, then the Primagen comes out again. He has a supersonic attack that comes out of his hands, and it's pretty tough to dodge due to its speed. Planes will still show up when the Prigamen comes out to play, and will assist him in getting rid of you. Other than that, same strategies apply.

The third form starts with two salvos of planes. Take both of them out and you'll fight the Primagen one last time. Since he has only one arm this time around, he'll try to push you back with his wings and fly around throwing fireballs. Keep shooting him in the head and keep the fight going. When you get him down to half health, you get a cutscene if you saved all the totems. The five energy totems power up and fry him, taking the Primagen out for good! Hell yeah!

10:27 - The good ending and credits. To be continued...


Monday, June 24, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 50 of 51


One more to go...

1:15 - Now that we have the Eye of Truth talisman, we can access this path and get the Primagen Key at the end.

6:46 - When you put the last Primagen Key in, you get a cutscene. Get ready!

Eexecute plays Turok 2: Seeds of Evil - Part 49 of 51


That thing's ugly.

All right, when the battle begins, target the arms and avoid its hands as it swings at you. When you hit them enough times, it grows some new arms (they're tentacles!) and you'll run away in the immediate cutscene.

From this point, the Mother will try to lower itself and drop back down, causing boulders to fall from the ceiling. It'll also propel itself towards you in an attempt to smack you with its own bulk. Keep hitting the arms and keep moving around, and it'll grow legs.

At this point, hit it in the head and avoid the mouths that it sends after you. Also, avoid the pink energy blasts it shoots out of its mouth. After enough damage, it runs away.

You'll unlock a new cheat and it's on to the Primagen, but first...the Level 5 Primagen Key...

Sunday, June 23, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 48 of 51

We're almost finished with Level 6. Hell yes.

0:52 - Before you leave, you meet Adon again

2:31 - The Nuke Weapon in action. It can carry up to five shots and, as seen earlier, the weapon canisters for it look like metal eggs with radioactive symbols on them.

3:41 - Once again, doors don't exist to these things.

5:49 - The last switch to disable the force field around the Primagen Key.

6:33 - "Let's see if we can make this jump." *jumps* "Did you see that? That was fucking awesome! That was just...FFFFFUUUUUUUUUUUU--"

7:47 - Turok makes his way to the Level 6 boss, and in typical T:DH fashion, you load up on every weapon before you enter the lair.

Eexecute plays Turok 2: Seeds of Evil - Part 47 of 51


We're getting really close to the end now...and Oblivion himself is none too thrilled...

0:25 - Another conveyor belt...at least these things move.

0:53 - Swap the red laser cells with the blue ones and you'll be able to walk through it. Simple as that.

1:45 - The destruction of the third assembly plant. Since you took the red cells, replace the blue cells here to cause some major havoc.

2:30 - The last power generator.

3:25 - The water in this generator leads to a hidden tunnel.

4:13 - What's at the end of this tunnel, you ask? Another switch that disables the force field around the Primagen Key!

5:06 - Here we are...the final Oblivion portal. Eexecute trash-talks Oblivion.

6:04 - Time to take out the trash.

11:54 - A Razor Wind double kill.

14:14 - We did it! We got the Nuke Weapon!

Time for you to die!

*massive explosion when fired*

Saturday, June 22, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 46 of 51


 We finally take down the Primagen's assembly plants! Hell yeah!

0:56 - Here we are...the room that leads to the first assembly plant. Looks foreboding...

2:37 - Ah, so that's how they pop out of the walls.

3:56 - One down!

5:09 - Lame assembly plant is lame.

6:16 - Pretty sly, game. Here's the Gray Eagle Feather. Also, the destruction of the second assembly plant.

7:11 - Eexecute takes these blue laser cells. These will be necessary later.

8:28 - We finally get the Eye of Truth talisman, which allows us to see invisible paths. You know what that means...more backtracking.

Eexecute plays Turok 2: Seeds of Evil - Part 45 of 51


This is where it starts to get interesting...

1:05 - After a huge jump, we get another switch that disables the force field around the Primagen Key.

1:42 - And now for some nasty running puzzles.

3:58 - The third power generator. This time, there are platforms that jut in and out with lasers below. How wonderful.

8:17 - Do doors just not exist to these things?!?

11:35 - Apparently the Shredder has the potential to kill the sound on the ROM. Or the emulator.

Friday, June 21, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 44 of 51


 More running around...does this level ever stop?

3:07 - After endless running around, we find another ion capacitor.

4:41 - The son of turret fail.

7:06 - Pipes! Yay!

7:38 - "Wait, I think I missed a pathFFFFFUUUUUUUUUUUU--"

8:08 - More pipes! Yay!

Eexecute plays Turok 2: Seeds of Evil - Part 43 of 51


Click here for pipes, wall-hacking Biobots, annoying turrets and Super Mario Bros. Super Show.

0:07 - I smiled upon hearing this.

*watches again and smiles, then goes back and makes the song Intermission 4*

0:37 - Alright, fun time's over. Time to grab the Razor Wind. It comes back to you like a boomerang when you throw it, and it cuts through enemies pretty well.

1:46 - Eexecute gets us hooked on the brothers. Again.

2:14 - Alright, alright...

5:17 - OMGWTFHAX

8:02 - The turret glitch in action.

8:13 - The second power generator for the River of Souls.

Thursday, June 20, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 42 of 51


In this video, things happen. One of them involves a misplaced jump.

2:18 - To take that platform to the other side, you'll have to hit the switch, go back down, take the anti-grav fan back up and get on. You only have a limited time to do this in, so you have to be quick.

3:43 - A nasty anti-grav jumping puzzle. Also, the big Biobots are called Elites, so I'll call them by that name from here on out.

5:08 - An Elite almost gets the jump on Eexecute...almost.

6:36 - After going down this large anti-gravity well, we find a new weapon: the Razor Wind. We won't be able to get it yet...

Eexecute plays Turok 2: Seeds of Evil - Part 41 of 51


We now run head-first into Level 6!

0:10 - ...and it's a spaceship. Whaddya know?!?

1:40 - Now we get cracking. The Biobots can whittle your health down with their machine guns, but they aren't very hard to destroy.

Also, the Primagen Key for this level is at the very beginning...but in order to do that, you'll have to make your way around the level. For now, the area where the Primagen Key is works as a respawn spot in case you need the health and ammo and can't be bothered to trek to a save portal in an earlier level.

As you make your way through the corridors, take out the turrets on the walls, as they can sap your health away as well as the Biobots can. If, for some reason, you're standing right next to them, they can't even hit you. It's a glitch in the game.

3:27 - Meet the Wheeler. These things shoot lasers at you, and they're rather fast.

4:16 - The teleporters for this level. You have to hit the nearby switch first before you can activate them.

5:41 - The first of many Ion Capacitors in the level. You'll need these things for later. Also, the fan on the floor acts like the Whispers talisman. except it's a little bat faster.

9:14 - To reach this Ion Capacitor and avoid the instant-death lasers, we have to use the Slowest. Talisman. Ever. Again.

9:58 - A bigger verison of the Biobot. These guys shoot lasers and can fly around on jetpacks like the Mantid drones, and they also have a cloaking ability like some of the Entrails on Level 2.

10:26 - The first of many force field generators to disable. Disabling them all allows you to get the Primagen Key when you return to the beginning of the level.

11:34 - Here's why you need the Ion Capacitors: to reverse the polarity on this machine and purify the River of Souls - one of your mission objectives for Level 6. This, of course, is one of a couple of machines you'll have to re-calibrate. It's pretty simple: just remove the green capacitors and replace them with the blue ones.

11:48 - Turret fail.

Wednesday, June 19, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 40 of 51


In this video, we backtrack through Level 3.

2:14 - Alright, he're where we're supposed to be. Dive into the water here, go through the cave, and you'll fight a few Purlinns before getting a Primagen Key. Yay.

You'll need the Torpedo Launcher to fight the current on the way back, otherwise you won't be able to go back through the cave.

Tuesday, June 18, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 39 of 51


We're almost done! Yay!

0:51 - I have to admit, I laughed.

2:05 - The third and last Level 6 Key. Can you believe it? After you fight off all the enemies, you get an Ultra Health this time around instead of a Full Health. Don't pass it up, you'll need it for...

3:03 - ...the totem. Eexecute has so much fun here he doesn't even notice his health is low until seconds before he gets killed. Anyway, a few Sunfire Pods make this a lot easier. All you fight off in this room are Blind Ones with swords, anyway.

4:25 - We unlock a new cheat...and fight off a boss.

Kill off the larvae that slither along the ground. After you kill enough, you finally meet the boss - a strange, one-eyed creature whose eye is in the ceiling of this room.

Shoot the top of the tentacles, and when the boss's health meter is depleted, shoot down more of the larvae that show up on the ground. When the boss's health meter refills, shoot at the brown hexagons that spit at you from the walls from above. Shooting them with the Scorpion Launcher finishes these things off really quickly.

Kill some more larvae, then fight off the two giant tentacles on the wall. Once you destroy it, face the ceiling and shoot the eye. You can kill the thing with the MAG 60 - the eye can't attack and it's pretty weak.

8:38 - We're back in the Hub with yet another cheat unlocked. Now that we've completed all the mission objectives in the first five levels, all that's left to do is backtrack for the rest of the Primagen Keys.

Eexecute plays Turok 2: Seeds of Evil - Part 38 of 51


Oh, dear god, it's almost over.

1:02 - Finally, for the first time in forever, we get our hands on the second Level 6 Key. Also, more monsters.

2:33 - The last satchel charge. We're close to the last vent.

3:40 - Eexecute enters two rooms, takes down a bunch of Blind Ones and gets some more Cave Keys.

6:43 - Showtime. We really get to see the Sunfire Pods in action now.

Monday, June 17, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 37 of 51


Eexecute really hates this level.

No.

Seriously.

He hates it.


1:28 - This part is self-explanatory, really.

4:30 - We're finally going the right direction. Poor Eexecute...

6:19 - What the hell, game. What the hell.

I'm sorry, guys, there's so little progress that those are the only three links you get.

Boy, am I glad I covered this game now.

Eexecute plays Turok 2: Seeds of Evil - Part 36 of 51


Oh, lord, this guide is now bigger than the one for Final Fantasy Mystic Quest. It was only a matter of time.

Also, it seems that Eexecute just can't stop failing at Level 4. Jesus Christ...


1:37 - So much for that respawn spot. Eexecute gets pwned so hard he gets knocked out of the level when he dies.

2:24 - GOD WUT

2:54 - Another piece of the Nuke Weapon. "May we never speak of that Oblivion portal again."

4:29 - "Now for the spinning platforms of death. All I need to do is time my jumps right and...oh god...FFFFFUUUUUUUUUUUU--"

7:11 - The Fireborne-specific death animation in better quality. This time around, the legs don't go anywhere. Nice details on the bones, there.

7:37 - Not only is there a lot of 10 Life Forces here, there's also an Ultra Health. I'm pretty sure Eexecute will go back to nine lives in no time!

There's also a respawn spot if you have the Firewalker talisman at this point.

8:14 - As Eexecute farms for ammo, he breaks the AI. Stupid Fireborne.

Sunday, June 16, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 35 of 51


Huge level is huge.

0:57 - ...and we're back.

2:27 - After hitting a switch, we open the underwater door and acquire a new weapon: the Torpedo Launcher. Carrying it around speeds you up quite a bit, making this underwater maze a little easier to move through.

4:12 - Eexecute wasted no time getting the two Cave Door Keys in the underwater maze (thanks to the map) and gets the other satchel charge. Ossum.

5:20 - Eexecute tackles the second vent chamber. Not surprisingly, inaccurate satchel charge timer is still inaccurate.

10:00 - New enemy here, which is more of a re-skin of an old enemy...except. It leaves fire when it's feet touch the ground while walking (just for a brief instant) and they have a different sound effects. Say hello to the Firebornes, a fire-based version of the Entrails that's exclusive to this level.

10:56 - Here's a weird looking death animation that the Firebornes have. Sometimes, when you kill one, their whole body explodes save for their feet, when then fly off somewhere...

11:59 - All right! A switch for the warp portal! Obviously, it's the fake one with the Oblivion and the Nuke Weapon piece inside, since we've already gotten the talisman in this level.

12:52 - Wow, two new weapons in one vid. This is the Sunfire Pod. They can kill the Blind Ones, but they also stun other enemies like a flash grenade. If you hold the fire button down for a little bit, you can toss them further.

Eexecute plays Turok 2: Seeds of Evil - Part 34 of 51


CLICK HERE FOR FAIL

Gee, it's kinda dark... /youtubepoop


1:59 - Finally, after two minutes of sped-up footage, we're back.

4:36 - The flamethrower cooks the big spiders up really well.

5:19 - After killing this sword guy, we find another key.

5:58 - Apparently, when you hit the hobgoblins (whatever they are) with the Charge Dart Rifle, they have that same goofy expression on their face. Whatever.

6:25 - Sword guy fail. Also, how in the world does blood float on top of water. Someone explain this to me, please.

7:02 - Chipmunk time, because Eexecute forgets the satchel charge.

7:47 - Alright, found it.

9:22 - That minute timer is a lie. It explodes after three seconds. Also, the first thermal vent is sealed.

Saturday, June 15, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 33 of 51


In this entry, we travel deeper and deeper into the Land of the Blind Ones. Just how far do these tunnels go?

1:07 - Weird thing about the Scorpion Launcher: if you use it on the small spiders (Why? I don't know), the other rockets move in a five-point star pattern. Weird.

Also, there's a respawn point near the skull switch.

3:24 - Another Cave Key.

3:50 - After opening this Cave Key door, be careful! Rocks will fall down, and they can hit you. Also, be sure not to fall down to your death, as there are quite a few bottomless pits in this level.

5:00 - Spider fail.

5:37 - Fast motion time! Now with Big Blue!

6:10 - The first Level 6 Key. You also meet a new enemy here: some sort of one-eyed hobgoblin that spits at you like the large spiders and is much more agile.

9:02 - The path to the Red Eagle Feather, which is signified by the sound of the huge waterfall.

10:33 - We get the Heart of Fire Talisman, which allows travel on lava.