We now run head-first into Level 6!
0:10 - ...and it's a spaceship. Whaddya know?!?
1:40 - Now we get cracking. The Biobots can whittle your health down with their machine guns, but they aren't very hard to destroy.
Also, the Primagen Key for this level is at the very beginning...but in order to do that, you'll have to make your way around the level. For now, the area where the Primagen Key is works as a respawn spot in case you need the health and ammo and can't be bothered to trek to a save portal in an earlier level.
As you make your way through the corridors, take out the turrets on the walls, as they can sap your health away as well as the Biobots can. If, for some reason, you're standing right next to them, they can't even hit you. It's a glitch in the game.
3:27 - Meet the Wheeler. These things shoot lasers at you, and they're rather fast.
4:16 - The teleporters for this level. You have to hit the nearby switch first before you can activate them.
5:41 - The first of many Ion Capacitors in the level. You'll need these things for later. Also, the fan on the floor acts like the Whispers talisman. except it's a little bat faster.
9:14 - To reach this Ion Capacitor and avoid the instant-death lasers, we have to use the Slowest. Talisman. Ever. Again.
9:58 - A bigger verison of the Biobot. These guys shoot lasers and can fly around on jetpacks like the Mantid drones, and they also have a cloaking ability like some of the Entrails on Level 2.
10:26 - The first of many force field generators to disable. Disabling them all allows you to get the Primagen Key when you return to the beginning of the level.
11:34 - Here's why you need the Ion Capacitors: to reverse the polarity on this machine and purify the River of Souls - one of your mission objectives for Level 6. This, of course, is one of a couple of machines you'll have to re-calibrate. It's pretty simple: just remove the green capacitors and replace them with the blue ones.
11:48 - Turret fail.
1:40 - Now we get cracking. The Biobots can whittle your health down with their machine guns, but they aren't very hard to destroy.
Also, the Primagen Key for this level is at the very beginning...but in order to do that, you'll have to make your way around the level. For now, the area where the Primagen Key is works as a respawn spot in case you need the health and ammo and can't be bothered to trek to a save portal in an earlier level.
As you make your way through the corridors, take out the turrets on the walls, as they can sap your health away as well as the Biobots can. If, for some reason, you're standing right next to them, they can't even hit you. It's a glitch in the game.
3:27 - Meet the Wheeler. These things shoot lasers at you, and they're rather fast.
4:16 - The teleporters for this level. You have to hit the nearby switch first before you can activate them.
5:41 - The first of many Ion Capacitors in the level. You'll need these things for later. Also, the fan on the floor acts like the Whispers talisman. except it's a little bat faster.
9:14 - To reach this Ion Capacitor and avoid the instant-death lasers, we have to use the Slowest. Talisman. Ever. Again.
9:58 - A bigger verison of the Biobot. These guys shoot lasers and can fly around on jetpacks like the Mantid drones, and they also have a cloaking ability like some of the Entrails on Level 2.
10:26 - The first of many force field generators to disable. Disabling them all allows you to get the Primagen Key when you return to the beginning of the level.
11:34 - Here's why you need the Ion Capacitors: to reverse the polarity on this machine and purify the River of Souls - one of your mission objectives for Level 6. This, of course, is one of a couple of machines you'll have to re-calibrate. It's pretty simple: just remove the green capacitors and replace them with the blue ones.
11:48 - Turret fail.
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