Eexecute hates Level 2. And the only reason I'm mentioning this is because I can't think of anything original to put down for the hyperlink sentence. At all.
Oh, wait, yes I do. Purlinns.
0:23 - Another cutscene, this time explaining Level 3, since Eexecute wants to skip Level 2 for the time being.
1:39 - And we're back to moving around and shooting people and things with a carefully built metal tube that has a triggering mechanism. Did I mention the Death Marshes have some awesome music? Go ask Necromagenvion if you don't believe me.
1:47 - Gee, so much for those guerilla tactics of yours.
2:02 - Unless you have the Breath of Life talisman, don't jump in that water. At all.
2:11 - Attack fail.
2:26 - Yes, you saw that correctly. That's a Purlinn with a chaingun.
2:35 - The MAG 60. This is basically an upgrade for the pistol, which basically changes it into a rapid-fire instrument of warfare. I'm guessing it's almost as good as the shotgun.
3:13 - Wasps: worst bugs ever. They suck in real life and they suck here.
3:50 - Well, that parts where he shot down all the wasps was a respawn point, so you get to see this silly image yet again.
4:02 - Purlinns sure are easier, now that headshots exist.
4:21 - The first key in the level. This one is for Level 5.
5:00 - Yeah, mud really does suck. It only takes a few shotgun shells to take care of these worms, but they can still be annoying.
6:08 - Eexecute plays in the mud again, this time to grab a satchel charge. These are needed to destroy the three ammunition dumps that the Purlinns have set up throughout the level...you can't destroy them without them.
6:33 - They called ketchup "tomato sauce" in Austraila? Did not know that. Also, the first prisoner.
7:09 - After yet another headshot, Eexecute blasts the locks off yet another door with a Tek Arrow. Be sure to give yourself some distance, as the door can hit you on its way down.
7:22 - After going through the teleporter that's inside, we see the first ammunition depot. Just place the satchel charge on the biggest box of them all and the satchel charge takes care of the rest...when it does, run the fuck away!
8:08 - After initially skipping this teleporter, Eexecute now takes it.
8:18 - If you jump at the right spot, you can get the Shredder. It's basically a Shotgun upgrade that causes the blasts to ricochet into numerous nearby spots, which can prove quite painful to enemies in narrow hallways.
9:41 - Before entering the warp, Eexecute goes left to fight off another wasp nest, making really good use of the Shredder upgrade. Beyond the nest is another Key for Level 5.
10:02 - You've probably seen this before, but the Shredder is good for killing the Purlinns with the heavy weapons in one hit. I'm just using this instance as an example because you can actually see it.
10:07 - Dammit, Eexecute, why did you have to go and do that? Oh, well, at least there's no backpacks in this game.
1:39 - And we're back to moving around and shooting people and things with a carefully built metal tube that has a triggering mechanism. Did I mention the Death Marshes have some awesome music? Go ask Necromagenvion if you don't believe me.
1:47 - Gee, so much for those guerilla tactics of yours.
2:02 - Unless you have the Breath of Life talisman, don't jump in that water. At all.
2:11 - Attack fail.
2:26 - Yes, you saw that correctly. That's a Purlinn with a chaingun.
2:35 - The MAG 60. This is basically an upgrade for the pistol, which basically changes it into a rapid-fire instrument of warfare. I'm guessing it's almost as good as the shotgun.
3:13 - Wasps: worst bugs ever. They suck in real life and they suck here.
3:50 - Well, that parts where he shot down all the wasps was a respawn point, so you get to see this silly image yet again.
4:02 - Purlinns sure are easier, now that headshots exist.
4:21 - The first key in the level. This one is for Level 5.
5:00 - Yeah, mud really does suck. It only takes a few shotgun shells to take care of these worms, but they can still be annoying.
6:08 - Eexecute plays in the mud again, this time to grab a satchel charge. These are needed to destroy the three ammunition dumps that the Purlinns have set up throughout the level...you can't destroy them without them.
6:33 - They called ketchup "tomato sauce" in Austraila? Did not know that. Also, the first prisoner.
7:09 - After yet another headshot, Eexecute blasts the locks off yet another door with a Tek Arrow. Be sure to give yourself some distance, as the door can hit you on its way down.
7:22 - After going through the teleporter that's inside, we see the first ammunition depot. Just place the satchel charge on the biggest box of them all and the satchel charge takes care of the rest...when it does, run the fuck away!
8:08 - After initially skipping this teleporter, Eexecute now takes it.
8:18 - If you jump at the right spot, you can get the Shredder. It's basically a Shotgun upgrade that causes the blasts to ricochet into numerous nearby spots, which can prove quite painful to enemies in narrow hallways.
9:41 - Before entering the warp, Eexecute goes left to fight off another wasp nest, making really good use of the Shredder upgrade. Beyond the nest is another Key for Level 5.
10:02 - You've probably seen this before, but the Shredder is good for killing the Purlinns with the heavy weapons in one hit. I'm just using this instance as an example because you can actually see it.
10:07 - Dammit, Eexecute, why did you have to go and do that? Oh, well, at least there's no backpacks in this game.
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