Friday, June 7, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 18 of 51

As Level 5 continues, we go through even more disorientation. Why must almost all these corridors look exactly the same?

0:07 - Well...here it is. This is the master force field generator. Taking it out will destroy all the force fields in the level. About time. The only problem is, drones will teleport into the room as you destroy everything, so come in here will a buttload of health if you want to survive.

1:38 - Thankfully, health and ammo respawn here in front of the master generator. Unless you really weren't paying attention earlier, you would have noticed that a Full Health spawned before Eexecute went gung-ho on everything, proving that you can get lucky in this game. Eexecute takes a moment to farm again on everything.

1:59 - And we're back. After he leaps off the elevator, we finally get our hands on the Scorpion Launcher.

2:38 - The Scorpion Launcher in action. It carries only three rockets, but if you can target an enemy before shooting, it can lock on and have the rockets home in much like the Cerebral Bore.

3:10 - It's chipmunk time again!

4:09 - Dead again. Now with replay!

5:06 - Eexecute finds that last key. Also, the Scorpion Launcher in (better) action. Why it stays locked on to corpses, I'll never know.

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