Here's every piece of music from Animaniacs for the Super Nintendo!
Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label Animaniacs. Show all posts
Showing posts with label Animaniacs. Show all posts
Tuesday, July 18, 2017
Monday, July 17, 2017
PrinceWatercress completes Animaniacs (Super NES) - Part 5 of 5
It's time for the final confrontation with Pinky and The Brain!
Editing Room Stage
The building at the upper-left hand corner of the map is now accessible! It's the editing room, where you'll finally meet up with Pinky and the Brain! You may remember the mechanical suit near them as the one they wear on the episode where they participate on "Jeopardy!"
The Warners will jump into the screen where a reel of film is being played by Pinky and the Brain themselves. It's Boss Rush time!
Sci-Fi Stage: Robot
You'll have to fight the robot again. Just walk to the right, and you'll start the battle. Same strategies as before - just dash into each switch five times and avoid the robot, and you'll be fine. After that, you'll instantly head to the next boss.
Fantasy Stage: King
This time around, it'll be a dark purple palette swap of one of the statues in the castle with the King's head "programmed" into it. Same strategy, but this time he'll be a little bigger and faster. You'll have to dash from one end of the screen to the other this time. You'll still trick him into being below the falling anvil at the wrong time, so be patient and keep on running! He'll still die in three hits, so don't worry about this one being too hard.
Adventure Stage: Ape Hands
Hey, the music is different here! Awesome!
Anyway, just throw the coconuts at the flying helicopter thing and jump out of the way when the hands open up and try to crush you. Easily done as said.
Aquatic Stage: Octopus and Pirate
Same tactics for the final fight with the Octopus and the Pirate from the Aquatic Stage. He'll go down in four hits, just like last time.
The Final Fight
Finally, you get to fight Pinky and the Brain! He'll run right into you from the get-go, but you can walk through the left edge of the screen and appear on the right side...and vice versa! This makes the battle a lot more fair and even makes it a little more comical, if you ask me.
Pinky and the Brain have three attacks that they can do randomly, and they all happen when Pinky and the Brain raise their legs into their suit and rocket into the air . One of them is dropping robots than you can kill by dashing through them. Another is fireballs that you have to avoid. The third are cannonballs that roll to the end of the screen that you can jump over. You can jump on the cannonballs, but you risk being sandwiched between two cannonballs without much in the way of room to avoid the top one.
They'll then shoot up like a rocket into the air, shoot two red guys into the ground which you can easily dash through, and then they'll jet into the air and crash back down in an attempt to crush you. Two robot parts will drop from them when they hits the ground. Grab one them and throw them at the mechanical suit, then grab the other one. Wait for Pinky and the Brain to get in the air again before hitting them with the other one. They'll drop a Script Piece! Grab it before Pinky does, or else it's gone. You'll need to do this to get two of the last three Script Pieces.
After eight hits, the mechanical suit will explode, and you'll get the last Script Piece! You've won!
Pinky and the Brain will run away. Maybe next time, guys.
After this, you'll see the ending. Thankfully, since you'll more than likely have all the script pieces after reading this, you'll get the best one.
The CEO finds out that the movie is nothing more than an Animaniacs movie that has only the three of them in it. That poor man.
The best ending has more stuff after the credits: The Brain concentrates on tomorrow night's plan...
Pinky: What are we doing tomorrow night?
The Brain: Pinky, you are a threat to tolerance.
Script Locations
#22, #23, #24: These are earned by defeating Pinky and The Brain's three different forms. You'll have to grab the first two Script Pieces quickly before Pinky grabs them back!
PrinceWatercress completes Animaniacs (Super NES) - Part 4 of 5
It's time for the Adventure Stage. This one's gonna be wild.
Adventure Stage
Avoid the T-Rex feet that walk about, and don't step on the banana peels, whatever you do. If you keep to the platforms, you'll avoid some of the pairs of mechanical feet entirely.
You'll then meet up with a rather angry female gorilla. Avoid her and keep going. When she chases after Rita and Runt again, you're in the clear. After a few more coins and more optional platforms, you'll face a pair of mechanical gorilla arms.
You're now fighting against the mini-boss of the Adventure Stage - a pair of mechanical gorilla arms with some weird looking helicopter-like thing flying around.
The battle starts with the two fists slamming into the ground, causing two coconuts to fall from the sky. Throw these at the weird thing with the rotor that's flying around. The arms will then leap towards you - first the left one, then the right. After each arm moves four times, they'll both leap to the sides and cause two more coconuts to fall from the sky. Grab them and destroy the flying machine, then avoid the arms again. After the arms move four times, they'll open up and try to crush you! Sidestep or jump out of the way. Avoid the arms again as you wait for two more coconuts to throw at the flying machine. After these two hits, the flying machine will hit the ground and the arms will crush it.
You'll automatically be taken to the next section, when sends you into a swamp. Follow the sign that's dead ahead that tells you to go up, and make stacks in order to reach the platforms. On the third one, make another stack and you'll find the next Script Piece.
Leap down to reach the next platform, then continue right. All the while, you'll be dodging the boomerang that is being thrown by some airborne robot on the far right of the screen. You'll have to make a stack to reach a platform in a bit, and after that you'll see some single platforms standing by themselves. They'll fall down when you stand on them, though. Jump up quickly to climb up, and jump once more to receive another Script Piece.
More than likely, you'll land on either another wooden platform or into the swamp water below. If you land on the wooden platforms, great. If you land in the water, avoid the crocodile that will gain on you if you do land there. Eventually, you'll find a ladder near a bottomless pit. You'll have no choice but to climb the ladder to another platform below. Now dash all the way to the end so you won't fall into that pit...there are fall-away platforms dead ahead!
The third section of this stage is full of rope-swinging action, and has a Script Piece of its own. Jump over the vulture, then hang on to the first ring! You'll be riding solo here!
For the first two platforms, watch out for the vulture that flies your way shortly thereafter. Jump over it and get over to the next ring. After the second platform, you'll be jumping to the right on some fall-away platforms before you reach another ring.
This one is crucial. Don't jump to the next platform right away, because Mindy and Buttons are waiting. Little Mindy's standing over the edge of the platform, and Buttons will unintentionally overcompensate and jump into the abyss below...unless you hang on to the rope. You'll knock him into the air again, never to return...supposedly...
When you make it to the end where the other two Warners are waiting, don't exit right away. As soon as you land on the platform, Buttons will land where you are and drop a Script Piece. Grab it.
The next section is a temple. The beginning of the music here sounds somewhat like Indiana Jones at the beginning (I'm surprised LucasArts didn't sue), but it becomes its own song and changes to a more dangerous, urgent mood in a minute. The first stairway down closes up and becomes a slide downwards, and there are panels on the floor afterwards. The first does nothing, but the second one launches you into the air to a higher platform that give you coins.
When you go into the nearby doorway, you'll be in a hall with coins and Count Dracula. The panels at the bottom of the room lift you upwards, but be careful about Count Dracula...he'll move in a sine-wave pattern when he sees you, and you don't want to run into him! Be sure to use the jump button to launch yourself to the top, and you'll find a Script Piece in the center of the room!
The next room takes you to the top of the temple set. Step downwards, then start dashing...the ceiling is about to collapse on you. Make it past, and you'll soon come towards another crushing ceiling. This one has a gap you can stand in to wait for it to come down before you can start running again. Enter the fifth door. When you do, you'll get a Script Piece in the next room at the center of the top of a pit.
Grab it, drop down, and you'll soon come face to face with Ralph. Again. Geez, can't a Warner catch a break? Actually, this time you can. Go left and down until you sidestep towards the screen, then go right...the coins are hinting you to an invisible staircase...and another Script Piece! Amazing how these things pop up so commonly yet they're so easy to miss! Aren't you glad you're reading this now? Drop down, and you'll be at the next door. Be careful not to let Ralph grab you.
Now you're in the mine cart. You'll be avoiding stuff, but you'll also need to grab as many coins as you can for extra continues and jackpot bonuses. Jump over Count Dracula so that he doesn't get you, and jump over the rocks that those flying machines drop on the tracks. When Ralph appears, jump or move out of the way so he doesn't grab you, while still avoiding the rocks.
When you jump over the next two rocks after Ralph disappears, you'll supposedly reach the top before coming straight down. You'll jump off a ramp and have an E.T. moment (heh, heh) before jumping out of the mine cart and running down a hill. Grab coins while avoiding the giant moon you just glanced off of that rolls your way. If you stay at the very bottom, it will just miss you, but you can get behind it at the right moment if you're not that much of a badass.
When you reach the exit door, go ahead and enter it. You've gotten all the Script Pieces here, and you won't get another one by waiting a few seconds longer like in past stages. Congrats, you've beaten the Adventure Stage.
Script Locations
Adventure Stage
#16: In the beginning of the second section, take heed of the sign telling you to go up. Make stacks until you reach the third platform, then make one more stack and jump your way to a Script Piece.
#17: Shortly after the first Script Piece, there will be some singular wooden platforms that fall down similarly to the Donut Blocks in Mario games when you stand on them. Quickly jump straight up on them until you reach the top one, then quickly jump up once more to find another difficult-to-grab Script Piece.
#18: When you see Mindy and Buttons, stay on the rope. You'll smack Buttons into the wild blue yonder. When you make it to the end of that section (which isn't far away) Buttons will crash down and drop a Script Piece. Grab it.
#19: In the temple, the center of the room with Count Dracula has a Script Piece. Use the panels at the bottom of the room (and the jump button) to reach it.
#20: After the crushing ceilings, there will be six doorways to choose from. Enter the fifth one, and you'll spy a Script Piece that's quite difficult to miss. Make your jump good, now.
#21: When you see Ralph after grabbing that last Script Piece, go left and down until you sidestep towards the screen. Go right, and you'll go up a flight of invisible stairs...and a Script Piece that's waiting for you at the end!
Sunday, July 16, 2017
PrinceWatercress completes Animaniacs (Super NES) - Part 3 of 5
Now it's time for the Fantasy Stage, which is one of the harder stages to find everything in.
Also, this was the first video where I did post-commentary. You're welcome.
Fantasy Stage
The stage begins with the Warners getting on broomsticks and chasing after a rabbit with a pocket watch. He must be late, I guess.
Anyway, there are three rows in this scene, and the rabbit will take one of them in advance. Follow his movements, moving to one of the three rows when he does and jumping trees and other low-lying obstacles whenever necessary where he moves and you won't be running into trees, walls and other solid objects...or losing Warners, for that matter.
You'll be getting a lot of coins in this area, most of them throughout the stage but some of those that are dropped by the rabbit. You'll have to time your jumps to get as many of those coins as you can. Just keep your finger off the R button...you'll be too busy dodging and jumping that you'll feel no need to stop the slot whenever you feel necessary during this part of the stage, anyway.
The second section involves a dragon-like thing that looks like a dog. You'll have to stand on its body in order to get across the seemingly endless pits in what looks like a Warner Bros. version of Jack and the Beanstalk. The arrows tell you where to stand when it comes time to jump on the dog-dragon (whatever it's supposed to be). Avoid the vultures, and don't worry about being solo for the rest of the game...your partners will come back to you.
The dragon goes in and out of the clouds, and you'll have to keep jumping in order to stay on him and keep from falling into the abyss below. Use your shadow to guide yourself if you have to.
At one point in the second section, the dragon flies through the air. You'll have to reposition yourself on the dragon with some small jumps as he does a loop-de-loop before sinking into the clouds once more.
The third section is a mad dash to the end as the castle begins to collapse from behind you. Avoid the pits and the vultures. After a while, it'll start collapsing even faster. You'll have to dash with the A button in order to get past it this time.
The fourth section is the inside of a castle. The big "whomp" sound you hear is a giant anvil moving up and falling down to the ground that is dead ahead. I think you know what [b]not[/b] to do here. Dash to avoid it.
The foot soldiers can be easily dashed into in order to defeat them. They'll drop coins when they die. After that tall platform, you'll see Ralph (of all people) seemingly waiting for you. Avoid him and jump on the card-shaped platforms up to an anvil that seemingly stomps on the ground three times before it rests. Make a mad dash towards some more foot soldiers. Defeating them causes a door to the bonus stage appear.
Bonus Stage
This is pretty simple, and you'll have seen it throughout the game if you've been finding it . Just jump off the balloons to get the coins in the air, and when you're done with that, just get the coins on the ground. When you're finished, just go through the door at the end and you'll be back in the stage.
Love the evening-time pink sky here, by the way.
After Bonus Stage
You'll be placed on the other side of where those foot soldiers were. Ahead of you is yet another giant anvil. After you get past that, you'll have to make a stack to get to the next platform, which will flip positions every so often and knock you to the pit below if you jump at the wrong time. After these two platforms, stand in the center and dash. You'll hit all the foot soldiers at one time...and into the arms of your first Script Piece!
Drop down, and be careful - Ralph is looking to grab you yet again. Get on top of the statues and make a stack to reach one of the card platforms above. Jump up until you reach the top...you'll find another Script Piece!
After this, keep going right and jump up on the cards. You'll be free from Ralph's grasp and you'll reach another platform full of foot soldiers you can dash into. Jump across the pit, jump up the next set of cards and you'll find yet another Script Piece. Make your way forward, drop down, grab the coins and continue right. After you pass an anvil, you'll meet the boss of this stage...
The boss of this stage happens to be the King of Spades. He'll chase after you, and you have to walk around the level so that the anvil crushes him. When he gets crushed three times, he's gone. Simple as that.
The exit door appears, but don't go through it just yet! Instead, go all the way to the right. You'll find the fourth Script Piece. Now you can exit.
Script Locations
#12: After the first two flipping platforms, you'll find this after the line of foot soldiers. You'd have to be blind to miss this one, it's really easy.
#13: After the first one, get on top of the statues you see after finding Ralph again and make a stack so you can jump on the bouncy cards. At the top of all this is the second Script.
#14: Shortly after finding the second piece, you'll jump a pit in order to reach another set of bouncy cards. Once again, this is very hard to miss, as you'll get another Script if you make it this far.
#15: After beating the Fantasy Stage boss, don't go through the exit door right away. Instead, go all the way to the right and you'll find this easy-to-miss Script Piece.
Saturday, July 15, 2017
PrinceWatercress completes Animaniacs (Super NES) - Part 2 of 5
It's time to take on another stage...and getting the Script Pieces isn't going to be easy, especially here!
Aquatic Stage
Well, this is different.
It's just one Warner on a raft trying to make it to the other side. What, do the other two have jet skis we don't see in-game or something? Anyway, you'll have to dash to get the rafts to go anywhere, and you'll have to walk the opposite direction you want to go to move on the barrels. You'll see coins popping out of the water; make it a habit to collect as many of these as you can, you'll need them, as the game isn't going to get any easier. Move quickly so you don't get eaten by the sharks, which follow a specific pattern and are only designated to one row of the screen.
The first raft that takes you backwards instead of forward isn't too far from the start. Take it and grab all the coins that jump out of the water like fish as you make your way back. If you grab them all, a Script Piece will pop up on a nearby platform! Go back and grab it!
Next, you'll be jumping on pink seashells. When you jump on them, they'll bounce you upwards. Use your momentum to get to the next platform and jump on the next few seashells. If you're quick enough, you'll avoid the shark that comes at you from behind before the next solid platform. You'll then go forward on a raft, back on a barrel, and forward again on another raft. More coins pop up as practice for something you'll get in a little while. Get on the next barrel, and coins will pop up again. Grab them as they come, and when you get the final coin, another Script Piece pops up in your path.
After this, it's back to seashell hopping, then you'll be faced with a choice between a barrel and a raft. Take the raft. Once again, you'll be grabbing coins, this time with a shark coming after you. If you can grab all the coins this time...you guessed it...another Script Piece shows up on the platform ahead.
Once you're done with that, get on the next raft and you'll see a pink buoy with the number "90" on it. You'll also hear music that is reminiscent of Jaws. This is your cue to dash like hell. When you see a pink seashell, jump on it and hold B, and you'll launch your way towards a pirate ship.
Once you're on the ship, dash into the first lone box you see. It'll give you five coins. Continue, and you'll find a cannon...and a giant octopus that wants to hug you, squeeze you and call you George. Or not.
Aim the cannon so that your shot will hit the octopus's massive head, then jump on it to fire a cannonball. If you hit it, it'll stop and turn bright pink for a brief moment. All the while, avoid its tentacles so that you won't get crushed. Keep firing cannonballs at it while avoiding its arms and it will go down after three hits.
The screen scrolls after this. Avoid both the pirates that swing about as well as the pits. The pirates can't kill you, but they can knock you around. After that, you'll see another cannon. The octopus is back. Just use the same tactics as before. After three more hits, it's gone. But wait! Jump on the cannon again, and a Script Piece will come out from behind the ship...grab it.
After this, you'll jump on three geysers. Time your jumps right and hold B so you can make it to another pirate ship. Once again, the first lone box you see will have five coins if you dash into it. But don't rest on your laurels...Ralph is waiting yet again. Dash into him and into the box in front of him. You'll get the bonus stage again if you can go into the door in time.
After Bonus Stage
You'll appear near the box you just ran over, and Ralph is waiting for you again. Walk to the right, and be careful so that Ralph doesn't get you! There'll be more geysers to jump on, but wait! Stay on the first one, and Ralph will fall off the pirate ship! You're free to explore the ship at your leisure! Now, if you go back and run into one of the crates in one of the sets littered across the deck, you'll break them and find a Script Piece!
When you make the jumps to the third ship, the screen begins to scroll when the first pirate begins to swing around. You'll have to line yourself up so that the pirate won't bump into you when you're jumping over the pits. After that, you'll have to fight the octopus yet again. Same rules apply. Once you beat him for a third time, it's on to the third section.
Continue on, and it's the final fight between you and the Octopus! This time, a pirate is riding on top of him. After two hits, he'll get mad and send baby octopi after you. They'll quickly walk back and forth in front of and behind the cannon to make it harder for you to get around. After two more hits, the octopus is gone...and so is the pirate. Don't exit yet. Instead, continue to the end of the ship and you'll find the next Script Piece.
Now you can exit.
If you lose all of the Warners and you have continues, you'll came back to the beginning of the last section of the stage you were in with the last Warner you lost. You will still have to go back to the Water Tower to save the other two. This stinks, especially if you
Script Locations
Aquatic Stage
#6: The first raft that takes you backwards instead of forwards has a surprise. Catch all the coins that pop up out of the water and this Script Piece will magically appear on a nearby platform.
#7: The second barrel after the set of seashells you bounce on leads to another coin grabbing challenge. It's a little harder because it's a barrel and not a raft, but if you can grab all the coins, another Script Piece will magically appear in your path to the end of the first section.
#8: Shortly after the second Script Piece in the game, you're faced with a choice between a raft and a barrel. Take the raft. You'll have to grab coins, this time with a shark gaining on you from behind. If you can get all the coins this time unscathed, you'll find the next Script Piece pop up from oblivion on the next platform.
#9: After you defeat the Octopus a second time, jump on the cannon once more. A Script Piece will pop out from the other side of the ship for the taking.
#10: When you reach the end of the second pirate ship, jump on the first geyser and stay there. Ralph will fall off the ship. Now go back and run into one of the crates in one of the large sets of crates littered across the deck. You'll break one and find a Script Piece inside.
#11: Once you defeat the octopus one last time, continue to the right and it's there plain as day. It's yours.
PrinceWatercress completes Animaniacs (Super NES) - Part 1 of 5
"Hello Nurse!"
It's my turn to play through this game now.
In case nobody knows what the plot is, the game begins with Pinky and the Brain carrying out their plot of stealing the script for a new movie from Warner Bros. Studios during the night. The next day, the CEO asks the Warner Brothers...and the Warner Sister...for a favor (which would really be out of place in the show, BTW) in which he tells them of the theft of the new movie script...and then asks Yakko, Wakko and Dot to get them back.
Intro Stage
The first section of the introductory level is as straight-forward as it gets. I'll let the video talk when it comes to this. The second section is a little harder, so I'll be talking about that part instead.
It doesn't show this at the beginning of the video, but if you push the potted plant at the very start to where the CEO is, you'll trigger a hidden door. If you walk through it, you'll get a bunch of coins. Every time you collect five coins, you'll trigger the slot machine as well as all the power-ups and lives that you'll be able to get throughout the game from it. You can either let it run on its own, or you can press L to stop it yourself. Of course, if you know what you're doing, chances are you'll go through the entire game without pressing the L button once.
The characters you're not playing as will react much like they do on the television series to Hello Nurse when she passes by (Yakko and Wakko going crazy for her, and Dot not being impressed). If you dash into the pressure gauge above the air conditioning unit (which I call a heater for some reason due to my lack of being able to identify stuff on the fly at this point in my Let's Play prowess), water shoots out of it after you run into it.
Hold Right on the Control Pad when you drop out of the window after Dr. Scratchensniff jumps through it. You'll land on some awnings where you can collect some extra coins. When you're done, drop to the ground. Some of the crates will also have coins in them. There will also be a broken fire hydrant that is detached from the pavement. Pick it up, and you'll have a weapon to use against Ralph, the security guard who pops up every so often to try to catch the Warners and throw them back in the Water Tower.
Get to the end of the stage as quickly as you can and jump when Ralph gains on you. When you jump on his head, he drops a coin that you can collect. Don't make a habit of doing it repeatedly...the aim of the game here is to get away from him, and you really don't want to lose a Warner...or the game...to Ralph.
When you make it to the end, the Warner Dash away from the main studio area, and you'll get a password. After you're done copying that down, you'll go to the map screen.
Map Screen
After the password screen, you'll see the map screen. You move around this screen like in a game of Pac-Man. In case you have no idea where to go, you'll see Pinky and the Brain taking something to one of the buildings on the map before they disappear. If you see a speech bubble above the lead Warner, you can go to that area.
Avoid Ralph on this screen unless you want to go through an unnecessary chase scene where one of the Warners is captured if you fail. He does chase after you if he spots you, so avoid him on the map at all costs. (See below for hints on the Ralph Chase scene.)
If you don't have all three Warners in your party at once, you can go to the Water Tower, which I'll cover in another installment.
As for the red guy, if you keep running into it, you'll damage it and cause it to run faster, and if you hit it enough times, you'll get 10 coins for destroying it.
If you complete a stage, you'll get a flag for it. If it's yellow, you're missing Script Pieces. If it's blue, you got them all. Also, if you completed a stage, you can back out of it by pausing and pressing Select to go back to the map screen.
There are three places you can go at the beginning: the Fantasy Stage, the Aquatic Stage and the Sci-Fi Stage. Let's start with the Sci-Fi Stage.
Sci-Fi Stage
Avoid the facehuggers that come out of the eggs. Yeah, we've got Alien references this time. After you maneuver past the first three eggs, make a stack and jump to the platform to the left. Make another stack, jump up and you'll receive another Script Piece.
Ahead is a landmine of Facehugger eggs. You'll find coins if you head downwards. Also, there are chicken footprints near the last egg. If you walk up to that egg, you'll find a baby chick instead. DAWWWWWWWWW!
You'll see a staircase and a Scarecrow. Let's focus on the Scarecrow first. Dash into it four times. The first three times, the head will come off and pop back into place. But on the fourth, it'll pop back on upside down and a Script Piece pops out. Grab it!
The alien to the right of the stairs has an eggplant on his head. Nice to see the usual Animaniacs humor is intact in this video game rendition of the series. Also, midway through the stairs, there will be some red robots. Hold B as you bounce off the tops of them so you can get that gold coin, if you wish.
Go up the stairs, and you'll find some coins as well as two more that you can find from dashing into crates. The lighting fixtures on the ground can be picked up...not sure why. There's also a garbage-can looking thing that looks a lot like a cross between a garbage can and R2-D2 from the Star Wars universe quietly dozing around near the entrance to the next section. If you dash into it a couple of times, you'll get some coins. When it stops moving, though, then it's cleaned out.
Position yourself near the "In" door to the nearby trailer, but don't enter! Instead, make a stack and jump towards the top of the entrance. You'll be at the top of the entrance. Go left and you'll find some coins and another Script Piece.
The second section has two balls that look like the Death Star with holes in them like bowling balls. Star Wars references, now? Okay. As if we hadn't had enough movie references already...
Dash into the plank of wood that's holding them up, and you'll be going down yet another hill like you did in the Adventure Stage. Jump over the balls as they roll down the slope. If you pay attention to the background (which you shouldn't be doing if you're actually playing this game) you'll see X-Wings flying around. For some reason, they're in the shape of an H, an X and a Y...also, lasers will be flying about towards what looks like the ship from Asteroids...
At one point, the balls bounce. You're better off getting under them when they do.
When you see the yellow sign with the exclamation point appear on the right side of the screen, be ready to jump so you can clear the pit and head to the next section. Too bad Ralph's waiting for you and there's no way to go. Avoid him as long as possible and jump on him if you have to (and to get a free coin). After a while, the music will stop and a sound will scare him away. A UFO appears, with a tractor beam aimed at the center of the screen(and a giant white hand pointing at it) shortly afterwards. Walk into it, and you'll be lifted into the UFO.
Once you're in the UFO, coins will start to drop, which you'll need to grab quickly. Not long afterward, some metal coils at the sides of the elevator will start flashing purple and start shooting beams of electricity from one side to the other. Sidestep to avoid these beams.
Not long afterwards, a flying machine will drop an egg that shoots out two Facehuggers before disappearing. Avoid these, and you'll have to avoid more electric beams. After a short while, the sets of coils at the top and bottom of the elevator will run continuously while a flying machine drops another alien egg on the left side of the elevator moments before another one drops an egg on the right. Stand next to where the one on the right is about to land, and run left as soon as the Facehuggers jump out. They'll miss. Now start walking to the right. The next two will miss as a third one is dropped. Run to the left again, and you'll get away from this onslaught without a scratch. The beams of electricity will soon vanish, and three more eggs will dropped. Don't be alarmed...they're fake eggs with baby chicks in them that will disappear shortly. DAWWWWWWWWWW!
More coins will now drop. Grab them. You'll seen see another flying machine with Pinky and the Brain riding on top of it before it zooms back up the screen. There will be an opening to the right that sends you to the next section.
You will now be running away from a large truck. Once it starts running, the screen will center back on you. Start dashing to the other side of the stage. Avoid the red guys altogether and jump up steps when you have to. When the truck hits the large group of barrels, a giant robot will appear. No need to dash this time. You will, however, have to jump over lava pits and run and jump across conveyor belts to make it to the end of the stage. Avoid the fireballs that leap out of the lava pits.
You'll soon reach a long conveyor belt that will have several fireballs on the ground. Avoid these and make your way to the next platform, being careful not to be burned on the other end of the conveyor belt.
You'll soon reach three switches, which tell you that each switch will turn on with five attacks. Dash into each one five times, and avoid the robot. If he gets too close, walk to the left, then jump over him back to the switches. It'll buy you a little time. When all three switches turn on, they'll look for the robot and crush him once he's under it. Watch him explode into individual tiles like those enemies on Sunday Funday! Oh yeah!
You'll be in another section that seems to take place on another set. Ralph will drop down from the left side of the screen and chase you yet again. Man, does he ever give up? If you dash through him and the two crates that are here, you'll unlock a door to the bonus stage! It's the same as the one in the Studio HQ, so you're not missing much even if you miss just to avoid getting caught by Ralph. This one has a night sky, though.
You'll re-appear a little further into the stage. You'll also have fully evaded Ralph! Yay! Walk left, and dash into the crate that you see. You'll find a Script Piece. Go right, and you'll find a ladder. Climb it while the other two Warners are distracted by Hello Nurse.
In the last section, the other two Warners will run to the other end of the stage. A wall will fly from the left side of the screen and land in certain spots, while a small gear will also fly at you from that direction. Jump on and over the wall, and avoid the gear. After another gear, you'll see a rather huge gear that's obviously made of Mode 7 graphics coming your way. You will still have to jump over walls and avoid smaller gears while keeping the big gear from running you over. Thankfully, the walls can help you reach the coins in this section, but be careful.
You'll soon see three gears fly from the left in quick succession. If you walk carefully, you can have all three of them fly over you. You'll then see two tiles in the background...and the one closer to you has a monkey tossing a bone around in its hand. A reference to "2001: A Space Odyssey," perhaps? Don't let that distract you from avoiding all the gears that bounce across the screen.
When you see the yellow sign with the exclamation mark, get ready! That large gear is going to run you over! Thankfully, you can position yourself so that you can stand and move between the gear's massive teeth. It'll run you over again, and once more positioning is crucial. This [b]could[/b] take a few tries.
You'll reach the exit door where the other Warners are waiting. There will also be the Mime dressed up like Charlie Chaplin. Don't go into the exit yet. Instead, walk up to him, press Y, and the Mime's cane will turn into a Script Piece. Grab it.
Now you can exit. The Sci-Fi Stage is now conquered!
The Water Tower Stage
You can only go here if you've lost a Warner. This stage is dead simple if you know what to do.
Take the boomerang before you do anything. You will need it. Then jump on the platform. Throw the boomerang at the vultures to defeat them. This is the only way to kill them, obviously.
Also, when you see Ralph, jump! He'll shoot water at you to knock you off the platform. You can't defeat Ralph, sadly.
When you see the balloons to the side, get off the platform and jump off them to reach the top of the tower! Be sure to hold B to ensure you don't mess the jumps up. Congratulations, you've released your siblings!
Don't worry if you lose here...you can't lose another Warner if you die at the water tower.
Ralph Chase
If Ralph catches up to you on the map, you'll end up here. Wish I had a video for this one so I could show it to you in further detail, but it's not really necessary.
This "stage" is just a straightforward horizontal stage on a road in the Warner Bros. lot. Ralph starts to chase you after you walk past him. Your best bet is to dash to the right and jump over Ralph when he gets too close.
Avoid the red guys at all costs. Even if you dash into them, you will slow down considerably upon doing so, and you want to keep your momentum when Ralph is chasing after you. Once you go far enough to the right, the Warners will dash away from him.
Yes, you can lose a Warner to Ralph here. Just saying.
Script Locations
Sci-Fi Stage
#1: After walking past the first eggs that launch Facehuggers, make a stack, jump to the platform to the left, make a stack again and jump straight up. You'll find a Script Piece.
#2: When you see the scarecrow near the flight of stairs, dash into it four times. You'll get a Script Piece that's way too easy to miss for your efforts.
#3: Position yourself near the entrance to the second section, but don't enter. Instead, make a stack and jump towards the top of the entrance. Go left and you'll find yet another easy-to-miss Script Piece.
#4: One of the crates in the section after the robot has a Script Piece in it. If you go into the bonus stage and head out, you'll find it on your left when you return to the stage.
#5: When you reach the exit door, don't enter it yet. Instead, you'll see the Mime on the right side of the screen. His cane will turn into a Script Piece if you stand in front of him and press Y.
Control
Control Pad: Move
A: Dash
B: Jump
X: Short Stack (use this to reach higher platforms you usually can't reach yourself)
Y: Grab/Throw (when near a tossable object)
L: Slot Stop (use it to stop one of the reels on the slot)
R: Change Characters (assuming you have any)
Sunday, June 18, 2017
Saturday, June 17, 2017
havenoshame plays Animaniacs for Sega Genesis - Part 6 of 7
This is it. We're hitting the final frontier.
Scene 5: Once There Was A Man Named Oscar
The Warners have their headgear, but now they have one more thing to get: a Felix statue. (Oscar and Felix are the main characters from Neil Simon's The Odd Couple.)
The first section is easy. Just collect the stars as you walk to the right.
For the second section, you'll want to switch to Wakko. Use his mallet to get some more stars as well as to proceed onto an elevator. Hit the green button with Wakko's mallet to activate, then strike it again to reverse the direction of the elevator to whenever you need to, so you can avoid the flame jets coming out of the walls.
When you reach a dead end, you'll see Pinky and the Brain on the other side. When they reach the panel on the floor on the other end, whack the raised floor panel with Wakko's mallet. After a little song and dance, they'll break the machine above, turning off the electric barrier blocking your progress.
Get back on the elevator. You'll stop at another floor after seeing Ralph sleeping on the job. Head to the right. Move the first crate so that it's close to being over the edge, then pull the far right crate to the left. You should have a makeshift pyramid of crates now. Pull the left one back and you should be able to get the top crate to drop down. Push the crate you just pulled back to the right. Pull back the remaining crate and you'll be able to continue.
In the third section, you'll be crossing platforms across an apartment building. Drop down to get the stars, then jump off the bird's nest to get the 1-Up. From here, you'll want to wait around and time your jumps just right so that you can safely reach the next platform and also keep yourself from getting hit by the falling rocks between the sets of platforms. You'll see cameos by other characters from show, such as Slappy Squirrel and the Hip Hippos (Flavio and Marita) at the top-most windows. Once you make it to the right, you'll be able to continue to the fourth section.
For the fourth section, go right and hit the red button on the right platform with Wakko's mallet. Head back to the left platform quickly, so you can swing to the other side. Head right and use the mallet again to whack the stone block holding up the wrecking ball. Switch to Yakko and push the crate forward (watch out for the swinging chain), then head right. Go down and use Wakko's mallet on the bomb fuse, then head back up. The explosion will reveal a staircase to the next section.
As soon as you hit the first switch in the fifth section with Wakko's mallet, you'll be outrunning an explosion. Switch to Yakko after the first three gate switches, and pull the crates back to make a staircase. Jump from one platform to another as they explode behind you, and be sure to hit the last switch at the end so you can proceed to the sixth section.
For the sixth section, you'll be pushing two crates. All the while, you'll have to avoid being shot at from a helicopter's machine gun, which can be seen through the windows. Push the first crate all the way to the right (slowly), then pull the second one so that you can switch to Wakko and hit the switch blocking the exit to the next section.
For the seventh section, hit the fire hydrants with Wakko's mallet to extinguish the flames on the ruined buildings. Be careful not to get hit by the fireballs that fly out from the fires. At the end, you'll meet Mindy and Buttons yet again. Go left to find Mindy, and use Yakko to push the two crates to give Mindy a means to head to the right and out of the corner.
For the last section, you'll jump onto a car. When it stops, grab the Felix statuette.
You're still not done, though. You'll get a Pinky and the Brain cutscene, and they plan on stealing all the hats and the Felix award...which they do. Now the Warners, who are completely amused by the fact that these two guys exist, now have to fight their robots to get them back.
Pinky and the Brain's robot will throw bombs at you, which will cause some damage if the explosions hit you. The robot will also kick at you if you're too close, so you'll want to keep your distance most of the time.
Switch to Dot. Blow a kiss at Pinky. He'll throw a bomb that he'll forget to light up. Hit the unlit bomb with Wakko's mallet. If you need to, use Yakko to push the bomb to the robot's feet. After a couple of hits, the upper half and the lower half of the legs will be separated. You'll want to do the same tactics on the upper body, and also guide the legs so that the legs will kick at the upper body on accident. Again, you'll want to blow a kiss with Dot, and hit the unlit bomb (which will land next to the upper body this time) with Wakko's mallet. After some more damage, the legs will kick the upper body until the robot is no more. You'll finally get the items back and beat the game!
Friday, June 16, 2017
havenoshame plays Animaniacs for Sega Genesis - Part 5 of 7
You just had to throw in a cartoony slasher flick parody, didn't you, Konami?
Scene 4: To Scream Or Not To Scream
"Bloodmask: Part 32"
Remember the "Meatballs or Consequences" episode where the Yakko and Dot have to play checkers against Death to get Wakko back from the dead? Well, Death is back and he's the first enemy you see. Thankfully, he's easier here. Just use Dot's kiss to stun him so you can quickly walk past him.
The light grey tombstones can be pushed. Push the first one you see with Yakko, then push the second one that's to the right so Buttons can get Mindy out. Hit the stone block to the right with Wakko (it even has a mallet inscribed on it!) and you'll be able to get out of here.
Switch to Yakko and pull the stone block to the right onto the switch. You'll open the door and you'll be able to get a star. You'll then want to go to the crates and push a crate onto the next switch so you can enter the haunted house.
The haunted books, as silly as they are, are easy to avoid. As for the chandeliers, you'll want to get close enough so that you're under them and they'll fall down. When that happens, you'll want to move away quickly.
It should be noted that there are mirrors on the wall when you first enter the haunted house. The last one you walk by will have Dracula instead of the Warners' reflections.
You'll then face Dracula himself. Use Dot's kiss to stun him, and refrain from jumping so that his fireballs don't hit you. Dracula will disappear. Continue going right. Break the column underneath the statue with Wakko's mallet, then go left and push the crate to the right with Yakko. Go right and you'll meet Pinky and the Brain, which seem to have a flugelhorn vacuum. Jump over the vases and plates that it sucks up. They'll eventually be down for the count, and you can break the stone blocks behind them with Wakko to get another crate.
Use Yakko to pull the crate to the right. You'll then have a simple puzzle game where you must complete the shapes with the right box. You have a blue circle, a red triangle and a yellow square, so this isn't really too hard to figure out how to do. This will allow you to open the second door. To open the first door, just push them wherever you please, then move back so that the puzzle will reset. You may now proceed.
Go left and use Yakko to push the crate to the moving log platform. You'll want to push this crate to the other side and place it on the open pipe in the ground. (Watch out for the water gushing from the ceiling pipe!) When you use it on the switch, it won't lower, allowing you to use it a stairstep to go further left.
Head down, and push the crate connected to the pipe to the left. This will unplug a stopper, draining out the water nearby. This allows you to go back up and get the nearby 1-Up before continuing on. Head to the right. If you need health, whack the treasure box with Wakko's mallet.
From the treasure box, jump up the platforms and switch to Yakko to pull another crate to the right. Use it as a staircase to reach another treasure chest with an apple if you need more health (again, watch for the ceiling pipe water), then use the crate to get to the exit.
You'll face Dracula again. Switch to Wakko. There are four buttons, each with an arrow above it that points to the corner that it tilts the floor on. (These arrows will always point to the opposite corner.) You'll want to stay on the move and avoid Dracula's fireballs as you try to tilt the floor downwards from under him, as they travel pretty slowly. After enough hits, you'll get the Hockey Mask.
I'm surprised Ralph hasn't shown up once here.
The advertisement...and more!
Here's the commercial for both the Sega Genesis and Super Nintendo versions of the game.
Also, here's a three-minute review of the Genesis version by CGR Undertow.
Thursday, June 15, 2017
havenoshame plays Animaniacs for Sega Genesis - Part 4 of 7
When it comes to crate pushing and switch hitting, it's always high noon for that sort of stuff in this western-themed stage.
Scene 3: Remember the A La Mode
"Swing 'em low, Hang 'em High"
This time around, it's a western.
The cactus is safe to walk on, for some strange reason.
You'll meet Ralph right out of the gate. Keep stunning him with Yakko's paddleball, and a horse will immediately plow into him from behind. You'll seen him try to get ahead of you in the foreground, though.
Jump on the horses as they run to the left so that you can get over the cardboard cacti and move forward.
You'll then see Ralph with a lasso. Stun him with Yakko's paddleball, then move past him and continue to the right. Push the crate to the right a little bit with Yakko, then move towards Mindy. She'll jump off the platform and run to the right, and Buttons will chase after her. You can now move on to the next section. This is a rather simple affair. Just push the two crates so that you can move past the spikes.
In the next section, leap up and hit the bomb at the top of the background with Wakko's mallet. Hit it again with the mallet when it lands on the crate below to lower the bridge. Stun Ralph with Yakko's paddleball before he can squirt the ground with water.
You'll enter the saloon. Watch out for the falling chandeliers as well as the barrels. Flavio and Marita, the Hip Hippos, will be dancing around, and you can use their raised hands as platforms to get over an otherwise impassable gap. From there, go right and hit the switch with Wakko's mallet. Continue to the right and avoid the barrels. The set of platforms can be tricky, especially when you're trying to avoid barrels at the start of your climb. You'll have to leap off at the very edge. You'll then meet Mindy and Buttons again. Run into the barrels they're standing on to knock them back, then hit the switch with Wakko's mallet and ride the barrel down the slope. This destroys the camera that is in your path. You may now proceed.
You're now at an Indian village. Push the first crate to the right, and use the other two crates to make it easier to jump over the fire. Go right and then leap up and push the crate into the fire to proceed. Use Wakko's mallet on the see-saw, and then you'll have to play the waiting game with the disappearing platforms again as you make your way left to the exit.
Make your way up, and be ready to jump off a platform to another one, as these platforms will spin around and send you falling to the bottom if you're on them just a fraction of a second too long. You'll see Mindy on a platform. Jump on it, and Buttons will push it to the right. Use Dot to blow a kiss to the Godpigeon. Take the top path and leap around in the walls obstructing your view to find some stars. Leap back onto the blue platform after the Godpigeon, and whack it with Wakko's mallet so you can jump right to the middle path. Hit the T-handle on the wooden blasting machine, then head back and drop to the low path, where you'll find Pinky and the Brain pretending to be cowboys...or something. Whack Brain's stilt legs with Wakko's mallet to knock him into the bucket above containing Pinky. It will drop down and extinguishes the nearby flame pit. You may now proceed.
Get on the train car. Ralph will not be pleased as soon as the train leaves. Get some power-ups in the train car if you need to, then switch to Wakko. You'll want to hit the pie launcher with the mallet so that the pie you launch will hit Ralph in the background. You'll want to avoid the pies that Ralph launches at you, and that will be easier said than done because the pie machine will be bounced around as you whack it with the mallet and Ralph will sometimes stop just short of where the pie is about to land before he goes in the other direction.
After enough hits, Ralph will be out of the way...for now. Get the ice cream with the help of the crates if you need it, then head to the next section. Immediately switch to Yakko and push the crate to the right, then jump over the movie camera. High-tail it to the engine. When Ralph shows up, knock him off with Yakko's paddleball when he gets on the coal bin. Use Wakko's mallet to sned a piece of coal into the coal chute that opens and closes next to the smokestack. If the coal makes it to the chute while it's closed, the coal will be knocked back towards you and explode, and if you're caught in the explosion, it will damage you. You'll be alternating between knocking off Ralph and adding distance between you and him, so pay attention to the coal chute from time to time. When you make it far enough away from Ralph, you'll get the Sheriff's Badge.
havenoshame plays Animaniacs for Sega Genesis - Part 3 of 7
In this episode, the puzzle-solving really begins to heat up.
Scene 2: Space Trucking
"Space Wars"
Hit the switch below with Wakko's mallet and jump onto the spaceship that shows up. The spaceship will be shot down. Keep going right and hit the camera that's in your way with Wakko's mallet. Use Wakko to push the crates. Remember to push the top crate before you push the bottom crate if you want to keep the stack intact. You should be able to head to the right, and then go up.
Break the stone block below the crate with Wakko's mallet. You'll come across Buttons. Blow a kiss on him with Dot to get him to lie down and act as a steppings stone over the short wall behind him. Pull the crate with Yakko and go left to the treasure chests. On the wall to the left, you'll see two messages: a blue circle with the numbers "1423" next to it, and below that, a red x with the numbers "3124" next to it. Two sequences worth remembering perhaps?
There are three treasure chests here as well. There is a one in three chance that the one you whack will give you the one up. Hit one, and they'll all disappear. You'll either get a 1-Up or nothing at all. Interestingly, this jumbles up the numbers to the left and puts them in a different order.
Go back to the right and whack the stone block below the crate, then use Yakko's pushing and pulling abilities to make the two crates here into a stack so that you can continue to the right. When pulling a stack, you'll want to start with the bottom first instead of the top, so that you have room to pull the top one back.
Drop down after collecting the two stars and you'll meet the Godpigeon. Blow a kiss to him with Dot and he'll move back and forth with the spaceship platform that he's carrying in his talons. Ride the platform to the right. Hopefully, the lasers that shoot down at you won't give you much trouble, as the platform moves slowly and the lasers are just as slow to fire. Jumping makes it worse, as the platform will stop until you land on it again. Hit the red button to open the door. You will want to be very quick to move to the right, as the two doors will make a Warner sandwich out of you. Thankfully, you can open the doors to the right after this - and keep them open - by letting Yakko push the crate to the right and onto the button. Unfortunately, once you get the first of two clocks after this, you'll want to high-tail it to the right before the doors all close again.
Once you land on the conveyor belts, you'll want to carefully drop down from the left edge and go right. This leads to the next section.
In the next section, switch to Wakko and whack the ceiling with his mallet. This causes a spaceship platform just like the one at the beginning of the scene to show up. Jump on it and take a ride to the right. This is how you're supposed to avoid the lights that fall down and the stone floor tiles that rise up under plumes of lava. The game gives you no clues whatsoever that you're supposed to do this, so I can imagine some kids rage-quitting over this back in the day.
From there, drag the crate back with Yakko, then jump up and head left. You'll find four numbered buttons. Ah, so this is what the numbers are for. The correct order will give you a star, while the wrong order will cause bombs to drop on top of you.
Head to the right. You'll come across a blue screen where you'll face Ralph. Keep hitting him with Yakko's paddleball. If you need health, jump on the spaceships in the background and break the treasure chests with Wakko's mallet for it. Keep stunning Ralph until the space background turns back into the blue screen. An asteroid will hit Ralph and knock him away, and you're free to head to the right. Be sure to head upwards for stars if you need to.
The next section has a lot of crate pushing. You'll want to push the crates at the beginning into a staircase to the next set of crates. Break the stone blocks with Wakko's mallet, then use Yakko's pushing and pulling abilites on the three crates to make a staircase leading to the right. Drop down and head right.
There's Ralph again. You'll want to switch to Yakko and use the crates to get to the top. If you need to, stun Ralph with the paddleball. When you reach the top, pull the crate onto the red button to open the second door, then grab the stars and continue right. Push the crate to the right to stop the crushing ceiling from hitting you, and hit the red button in the corner with Wakko's mallet. You can now drop down.
Switch to Yakko. Push the crate on the circle switch onto the triangle switch. This causes another crate to drop down to the left. Pull this crate as far back as it can go, and drop down onto the lift to go right and hit the third button. Wait for the door below to fully open, then take the lift and hurry to the right. Grab the star above the exit, then head right to the next section.
Use the platforms here (which are just like the four-square platforms from Chemical Plant Zone in Sonic 2) to head to the top. Head to the right and drop down when you see the two crates and the stone block. Break the stone block with Wakko, push the crate that was above it to the left with Yakko, then switch back to Wakko and hit the switch. Drop straight down, then head left and enter the teleporter which serves as the exit.
Light the cannon with Wakko's mallet, and jump in. When you're shot out, the floor will be set on fire by something you knock off one of the tables. To the right will be a mechanical walker just like the one you saw in the first scene. Jump on it to get it going, and remember to whack the red button on its head with Wakko's mallet to lower the walker and get some more stars.
You'll meet Ralph yet again. This time around, it's a race to the top. Ralph will jump onto a platform, and if he catches up with you, he'll throw lighting rigs at you. As you head upwards, you'll want to avoid the gas clouds that are caused by some of the machines, and you'll also want to avoid the electric shocks on some of the platforms. If Ralph is in your path, switch to Yakko and hit him with the paddleball to knock him back down to the beginning.
When you reach the top, you can walk through the wall on the right to get the star. Head left on the conveyor belt and you'll fight Ralph. Avoid the falling lighting as he jumps up and down, and hit Ralph with Yakko's paddleball. The Dume Rayder helmet is yours.
Wednesday, June 14, 2017
havenoshame plays Animaniacs for Sega Genesis - Part 2 of 7
And now, the game is in full swing. This is where you'll really start figuring out who to use and when.
Scene 1: Bungle in the Jungle
"The Adventures of Dirk Rugger VII"
Use Yakko to push the crate, then use Dot to charm the bird off the swinging platform so you can use it. Hit the fuse on the cannon with Wakko's hammer, then jump in and skip part of the stage.
Go right and switch to Dot, then blow a kiss to the stagehand who is walking back and forth. Freeze him in place so that you can leap up to the ledge above.
Jump on the mechanical walker to activate it, and dodge the lights. To avoid the low-hanging lights, whack the red button at the front with Wakko's hammer.
In the next section, jump onto the boat. Jump when the gator comes after you, and time it so that he won't bite you. Leap from one lighting rig to another in order to collect some more stars. Whack the elephants' trunks with Wakko's hammer whenever the mechanical elephant comes out of the water. Switch to Yakko, and hit Ralph (the security guard) with the paddleball twice to get rid of him.
You'll then come across a waterfall. Get off the boat and jump on the logs, then leap all the way to the right to avoid the drill below. Go all the way down and jump on the switch. You'll be able to find some stars on the way up, as well as a clock that you can pick up to add time to the timer.
The next section is a mine cart ride. Switch to Wakko and hit the switches on the cart to choose which branch you want to travel when you reach a fork in the road. The one you hit will glow blue.
The golden Warner head gives you an extra life. Also, if the background is supposed to be scenery and this all obviously take place in a movie studio, why are the clouds moving in the background? Weird.
In the next section, use Wakko's hammer to hit the higher end of the see-saw. When you reach the boulders, jump on top of them, as it's the only way to clear the spike pit. (Beware, some of the boulders are Ralph rolled up into a ball.)
The disappearing platforms in the next section will disappear and reappear in certain places and certain times. Learn the pattern before you proceed. If you leap for the meat and keep moving right during your jump, you'll find out that the clouds hint at hidden platforms which are revealed when you stand on them. From there, pull the crate with Yakko, then break the two grey stone blocks with Wakko to lower the boulder that's blocking your path.
The geysers will lift you up to areas that you couldn't normally reach.
Hit the second switch before the exit to open the door.
To beat Ralph, hit the see-saws with Wakko's hammer so that the rocks hit Ralph at the upper level. Be sure to stay from Ralph's bombs when they explode.
When Pinky and the Brain show up, be ready to switch to Yakko. Ralph will show up in the lower level and try to catch them in a net (and hit you in the process), and you'll want to hit him with the paddleball to get him back to the upper level.
After enough damage, you'll get the hat.
havenoshame plays Animaniacs for Sega Genesis - Part 1 of 7
Surprise! You didn't think I wouldn't make time for the Sega Genesis game, did you? It's been forever since I did the Super Nintendo version...so I just had to do the Genesis/Mega Drive version as soon as I reached a lack of ideas.
I've always wanted to do a guide for this. If you're wondering what happened, it's everything else here that I've made since then. That's why.
Intro Stage
After the intro where game goes through the usual humor that is typical of the Animaniacs TV series, Yakko, Wakko and Dot finally act upon their idea of opening a pop culture shop that they've been talking about, and start off by taking some famous movie props. It's probably pretty obvious that John Snotts is supposed to be Don Knotts. Get used to the intentional misspellings and parodies of celebrity names.
After this cutscene, you get the intro stage. You'll jump down from the water to the ground below. If you land on the three Goodfeathers (the birds you see on the way down), you'll get a star from each of them. 100 stars will net you an extra life.
Yakko, Wakko and Dot have their own individual attacks and abilities. Yakko can stun enemies with a paddleball, and he is the only one who can push and pull objects, like crates. Wakko's mallet can hit switches, break objects and light fuses like the bomb in front of the wall. Dot blows kisses, which can charm certain characters into getting out of the way or doing something in order to progress the game. Runt at the end is a perfect example.
The picture at the upper-left is your health bar. If your character is happy, their health is perfect. As they get more tired and unhappy, you'll need to find health in the form of foods like ice cream and meat. You can take only three hits before you die, and all three Warners share the same health meters...so be careful.
There is a timer for every stage, which can be seen in the lower-right. You only have so much time to get through each stage.
At the end of every stage is a password. Unlike the Super Nintendo version, these passwords are both shorter and much simpler, and the only four things to remember are Yakko, Wakko, Dot and empty spaces.
Thursday, December 6, 2012
Lake Titicaca. Because I can.
Lake Titicaca, oh Lake Titicaca
It's between Bolivia and Peru
Lake Titicaca, oh Lake Titicaca
With waters tranquil and blue.
Oh Lake Titicaca, yes Lake Titicaca
Why do we sing of its fame?
Lake Titicaca, yes Lake Titicaca
'Cause we really like saying its name!
Titicaca!
It's between Bolivia and Peru
Lake Titicaca, oh Lake Titicaca
With waters tranquil and blue.
Oh Lake Titicaca, yes Lake Titicaca
Why do we sing of its fame?
Lake Titicaca, yes Lake Titicaca
'Cause we really like saying its name!
Titicaca!
Also, why does it look like Yakko is fingering the lake?
KKoserYaks plays the Water Tower...also, hints for the Ralph Stage!
Skip to 6:56.
This is what the stage looks like. This is the only way I can show it to you...sorry.
The Water Tower Stage
You can only go here if you've lost a Warner.
This one is dead simple if you know what to do.
Take the boomerang before you do anything. You will need it. Then jump on the platform.
Throw the boomerang at the vultures to defeat them. This is the only way to kill them, obviously.
Also, when you see Ralph, jump! He'll shoot water at you to knock you off the platform. You can't defeat Ralph, sadly.
When you see the balloons to your left, get off the platform and jump off them to reach the top of the tower! Congratulations, you've released your siblings!
Don't worry if you lose here...you can't lose another Warner if you die at the water tower.
This one is dead simple if you know what to do.
Take the boomerang before you do anything. You will need it. Then jump on the platform.
Throw the boomerang at the vultures to defeat them. This is the only way to kill them, obviously.
Also, when you see Ralph, jump! He'll shoot water at you to knock you off the platform. You can't defeat Ralph, sadly.
When you see the balloons to your left, get off the platform and jump off them to reach the top of the tower! Congratulations, you've released your siblings!
Don't worry if you lose here...you can't lose another Warner if you die at the water tower.
Ralph Chase
If Ralph catches up to you on the map, you'll end up here. Wish I had a video for this one so I could show it to you in further detail, but it's not really necessary.
This "stage" is just a straightforward horizontal stage on a road in the Warner Bros. lot. Ralph starts to chase you after you walk past him. Your best bet is to dash to the right and jump over Ralph when he gets too close.
Avoid the red guys at all costs. Even if you dash into them, you will slow down considerably upon doing so, and you want to keep your momentum when Ralph is chasing after you. Once you go far enough to the right, the Warners will dash away from him.
Yes, you can lose a Warner to Ralph here. Just saying.
This "stage" is just a straightforward horizontal stage on a road in the Warner Bros. lot. Ralph starts to chase you after you walk past him. Your best bet is to dash to the right and jump over Ralph when he gets too close.
Avoid the red guys at all costs. Even if you dash into them, you will slow down considerably upon doing so, and you want to keep your momentum when Ralph is chasing after you. Once you go far enough to the right, the Warners will dash away from him.
Yes, you can lose a Warner to Ralph here. Just saying.
Wednesday, December 5, 2012
freakinalex completes Animaniacs (Super NES) - Part 5 of 5
The battle ends here!
Editing Room Stage (continued)
Adventure Stage: Ape Hands
Hey, the music is different here! Awesome!
Anyway, just throw the coconuts at the flying helicopter thing and jump out of the way when the hands open up and try to crush you. Easily done as said.
Aquatic Stage: Octopus and Pirate
Same tactics for the final fight with the Octopus and the Pirate from the Aquatic Stage. He'll go down in four hits, just like last time.
Final Fight - Phase 1
Finally, you get to fight Pinky and the Brain! He'll run right into you from the get-go, but you can walk through the left edge of the screen and appear on the right side...and vice versa! This makes the battle a lot more fair and even makes it a little more comical, if you ask me.
They'll then shoot up like a rocket into the air, shoot two red guys into the ground which you can easily dash through, and then they'll jet into the air and crash back down in an attempt to crush you. Two robot parts will drop from him when he hits the ground. Grab them and throw them at the mechanical suit. He'll drop a Script Piece! Grab it before Pinky does!
Final Fight - Phase 2
The second time around, they'll drop fireballs instead of the red guys. These are easy to avoid as long as you keep moving and use the edges of the screen in your favor. Then he'll rocket into the air and try to crush you like before.
After two hits, he'll drop a gold coin. Then he'll start tossing cannonballs that will roll in your direction. Just walk into the edge of the screen to avoid them; they won't follow you that way. After two more hits, they'll drop another Script Piece! Grab it quickly!
Final Fight - Phase 3
He'll go back to dropping fireballs again. He'll then drop two red guys. Then he'll drop some cannonballs. Avoid those, and grab the robot parts that come out of the suit when he drops down. After two more hits, the mechanical suit will explode, and you'll get the last Script Piece! You've won!
Pinky and the Brain will run away. Maybe next time, guys.
After this, you'll see the ending. Thankfully, since you'll more than likely have all the script pieces after reading this, you'll get the best one. The CEO finds out that the movie is nothing more than an Animaniacs movie that has only the three of them in it. That poor man.
The best ending has more stuff after the credits: The Brain concentrates on tomorrow night's plan...
Pinky: What are we doing tomorrow night?
The Brain: Pinky, you are a threat to tolerance.
freakinalex completes Animaniacs (Super NES) - Part 4 of 5
The first thing you hear in this video will remind you of Contra. That is all.
Sci-Fi Stage (continued)
Once you're in the UFO, coins will start to drop, which you'll need to grab quickly. Not long afterward, some metal coils at the sides of the elevator will start flashing purple and start shooting beams of electricity from one side to the other. Sidestep to avoid these beams.
Not long afterwards, a flying machine will drop an egg that shoots out two Facehuggers before disappearing. Avoid these, and you'll have to avoid more electric beams. After a short while, the sets of coils at the top and bottom of the elevator will run continuously while a flying machine drops another alien egg on the left side of the elevator moments before another one drops an egg on the right. Stand next to where the one on the right is about to land, and run left as soon as the Facehuggers jump out. They'll miss. Now start walking to the right. The next two will miss as a third one is dropped. Run to the left again, and you'll get away from this onslaught without a scratch. The beams of electricity will soon vanish, and three more eggs will dropped. Don't be alarmed...they're fake eggs with baby chicks in them that will disappear shortly. DAWWWWWWWWWW!
More coins will now drop. Grab them. You'll seen see another flying machine with Pinky and the Brain riding on top of it before it zooms back up the screen. There will be an opening to the right that sends you to the next section.
You will now be running away from a large truck. Once it starts running, the screen will center back on you. Start dashing to the other side of the stage. Avoid the red guys altogether and jump up steps when you have to. When the truck hits the large group of barrels, a giant robot will appear. No need to dash this time. You will, however, have to jump over lava pits and run and jump across conveyor belts to make it to the end of the stage. Avoid the fireballs that leap out of the lava pits.
You'll soon reach a long conveyor belt that will have several fireballs on the ground. Avoid these and make your way to the next platform, being careful not to be burned on the other end of the conveyor belt.
You'll soon reach three switches, which tell you that each switch will turn on with five attacks. Dash into each one five times, and avoid the robot. If he gets too close, walk to the left, then jump over him back to the switches. It'll buy you a little time. When all three switches turn on, they'll look for the robot and crush him once he's under it. Watch him explode into individual tiles like those enemies on Sunday Funday! Oh yeah!
You'll be in another section that seems to take place on another set. Ralph will drop down from the left side of the screen and chase you yet again. Man, does he ever give up? If you dash through him and the two crates that are here, you'll unlock a door to the bonus stage!
Not long afterwards, a flying machine will drop an egg that shoots out two Facehuggers before disappearing. Avoid these, and you'll have to avoid more electric beams. After a short while, the sets of coils at the top and bottom of the elevator will run continuously while a flying machine drops another alien egg on the left side of the elevator moments before another one drops an egg on the right. Stand next to where the one on the right is about to land, and run left as soon as the Facehuggers jump out. They'll miss. Now start walking to the right. The next two will miss as a third one is dropped. Run to the left again, and you'll get away from this onslaught without a scratch. The beams of electricity will soon vanish, and three more eggs will dropped. Don't be alarmed...they're fake eggs with baby chicks in them that will disappear shortly. DAWWWWWWWWWW!
More coins will now drop. Grab them. You'll seen see another flying machine with Pinky and the Brain riding on top of it before it zooms back up the screen. There will be an opening to the right that sends you to the next section.
You will now be running away from a large truck. Once it starts running, the screen will center back on you. Start dashing to the other side of the stage. Avoid the red guys altogether and jump up steps when you have to. When the truck hits the large group of barrels, a giant robot will appear. No need to dash this time. You will, however, have to jump over lava pits and run and jump across conveyor belts to make it to the end of the stage. Avoid the fireballs that leap out of the lava pits.
You'll soon reach a long conveyor belt that will have several fireballs on the ground. Avoid these and make your way to the next platform, being careful not to be burned on the other end of the conveyor belt.
You'll soon reach three switches, which tell you that each switch will turn on with five attacks. Dash into each one five times, and avoid the robot. If he gets too close, walk to the left, then jump over him back to the switches. It'll buy you a little time. When all three switches turn on, they'll look for the robot and crush him once he's under it. Watch him explode into individual tiles like those enemies on Sunday Funday! Oh yeah!
You'll be in another section that seems to take place on another set. Ralph will drop down from the left side of the screen and chase you yet again. Man, does he ever give up? If you dash through him and the two crates that are here, you'll unlock a door to the bonus stage!
Bonus Stage
Do I really have to say what to do here? The only weird difference is that the sky here is a night time sky rather than an evening time. Interesting.
After Bonus Stage
You'll re-appear a little further into the stage. You'll also have fully evaded Ralph! Yay! Walk left, and dash into the crate that you see. You'll find a Script Piece. Go right, and you'll find a ladder. Climb it while the other two Warners are distracted by Hello Nurse.
In the last section, the other two Warners will run to the other end of the stage. A wall will fly from the left side of the screen and land in certain spots, while a small gear will also fly at you from that direction. Jump on and over the wall, and avoid the gear. After another gear, you'll see a rather huge gear that's obviously made of Mode 7 graphics coming your way. You will still have to jump over walls and avoid smaller gears while keeping the big gear from running you over. Thankfully, the walls can help you reach the coins in this section, but be careful.
You'll soon see three gears fly from the left in quick succession. If you walk carefully, you can have all three of them fly over you. You'll then see two tiles in the background...and the one closer to you has a monkey tossing a bone around in its hand. A reference to "2001: A Space Odyssey," perhaps? Don't let that distract you from avoiding all the gears that bounce across the screen.
When you see the yellow sign with the exclamation mark, get ready! That large gear is going to run you over! Thankfully, you can position yourself so that you can stand and move between the gear's massive teeth. It'll run you over again, and once more positioning is crucial. This could take a few tries.
You'll reach the exit door where the other Warners are waiting. There will also be the Mime dressed up like Charlie Chaplin. Don't go into the exit yet. (This is the last time I will say this. I promise.) Instead, wait a few seconds, and the Mime's cane will turn into a Script Piece. Grab it.
Now you can exit. The Sci-Fi Stage is now conquered!
Editing Room Stage
The building at the upper-left hand corner of the map is now accessible! It's the editing room, where you'll finally meet up with Pinky and the Brain! You may remember the mechanical suit near them as the one they wear on the episode where they participate on "Jeopardy!"
The Warners will jump into the screen where a reel of film is being played by Pinky and the Brain themselves. It's Boss Rush time!
Sci-Fi Stage: Robot
You'll have to fight the robot again. Just walk to the right, and you'll start the battle. Same strategies as before - just dash into each switch five times and avoid the robot, and you'll be fine. After that, you'll instantly head to the next boss.
Fantasy Stage: King
This time around, it'll be a dark purple palette swap of one of the statues in the castle with the King's head "programmed" into it. Same strategy, but this time he'll be a little bigger and faster. You'll have to dash from one end of the screen to the other this time. You'll still trick him into being below the falling anvil at the wrong time, so be patient and keep on running! He'll still die in three hits, so don't worry about this one being too hard.
Script Locations
#20: One of the crates in the section after the robot has a Script Piece in it. If you go into the bonus stage and head out, you'll find it on your left when you return to the stage.
#21: When you reach the exit door, don't enter it yet. Instead, you'll see the Mime on the right side of the screen. His cane will turn into a Script Piece if you wait a few seconds.
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