Saturday, July 15, 2017

PrinceWatercress completes Animaniacs (Super NES) - Part 1 of 5


"Hello Nurse!"

It's my turn to play through this game now.

In case nobody knows what the plot is, the game begins with Pinky and the Brain carrying out their plot of stealing the script for a new movie from Warner Bros. Studios during the night. The next day, the CEO asks the Warner Brothers...and the Warner Sister...for a favor (which would really be out of place in the show, BTW) in which he tells them of the theft of the new movie script...and then asks Yakko, Wakko and Dot to get them back.

Intro Stage


The first section of the introductory level is as straight-forward as it gets. I'll let the video talk when it comes to this. The second section is a little harder, so I'll be talking about that part instead.

It doesn't show this at the beginning of the video, but if you push the potted plant at the very start to where the CEO is, you'll trigger a hidden door. If you walk through it, you'll get a bunch of coins. Every time you collect five coins, you'll trigger the slot machine as well as all the power-ups and lives that you'll be able to get throughout the game from it. You can either let it run on its own, or you can press L to stop it yourself. Of course, if you know what you're doing, chances are you'll go through the entire game without pressing the L button once.

The characters you're not playing as will react much like they do on the television series to Hello Nurse when she passes by (Yakko and Wakko going crazy for her, and Dot not being impressed). If you dash into the pressure gauge above the air conditioning unit (which I call a heater for some reason due to my lack of being able to identify stuff on the fly at this point in my Let's Play prowess), water shoots out of it after you run into it.

Hold Right on the Control Pad when you drop out of the window after Dr. Scratchensniff jumps through it. You'll land on some awnings where you can collect some extra coins. When you're done, drop to the ground. Some of the crates will also have coins in them. There will also be a broken fire hydrant that is detached from the pavement. Pick it up, and you'll have a weapon to use against Ralph, the security guard who pops up every so often to try to catch the Warners and throw them back in the Water Tower.

Get to the end of the stage as quickly as you can and jump when Ralph gains on you. When you jump on his head, he drops a coin that you can collect. Don't make a habit of doing it repeatedly...the aim of the game here is to get away from him, and you really don't want to lose a Warner...or the game...to Ralph.

When you make it to the end, the Warner Dash away from the main studio area, and you'll get a password. After you're done copying that down, you'll go to the map screen.

Map Screen


After the password screen, you'll see the map screen. You move around this screen like in a game of Pac-Man. In case you have no idea where to go, you'll see Pinky and the Brain taking something to one of the buildings on the map before they disappear. If you see a speech bubble above the lead Warner, you can go to that area.

Avoid Ralph on this screen unless you want to go through an unnecessary chase scene where one of the Warners is captured if you fail. He does chase after you if he spots you, so avoid him on the map at all costs. (See below for hints on the Ralph Chase scene.)

If you don't have all three Warners in your party at once, you can go to the Water Tower, which I'll cover in another installment.

As for the red guy, if you keep running into it, you'll damage it and cause it to run faster, and if you hit it enough times, you'll get 10 coins for destroying it.

If you complete a stage, you'll get a flag for it. If it's yellow, you're missing Script Pieces. If it's blue, you got them all. Also, if you completed a stage, you can back out of it by pausing and pressing Select to go back to the map screen.

There are three places you can go at the beginning: the Fantasy Stage, the Aquatic Stage and the Sci-Fi Stage. Let's start with the Sci-Fi Stage.

Sci-Fi Stage


Avoid the facehuggers that come out of the eggs. Yeah, we've got Alien references this time. After you maneuver past the first three eggs, make a stack and jump to the platform to the left. Make another stack, jump up and you'll receive another Script Piece.

Ahead is a landmine of Facehugger eggs. You'll find coins if you head downwards. Also, there are chicken footprints near the last egg. If you walk up to that egg, you'll find a baby chick instead. DAWWWWWWWWW!

You'll see a staircase and a Scarecrow. Let's focus on the Scarecrow first. Dash into it four times. The first three times, the head will come off and pop back into place. But on the fourth, it'll pop back on upside down and a Script Piece pops out. Grab it!

The alien to the right of the stairs has an eggplant on his head. Nice to see the usual Animaniacs humor is intact in this video game rendition of the series. Also, midway through the stairs, there will be some red robots. Hold B as you bounce off the tops of them so you can get that gold coin, if you wish.

Go up the stairs, and you'll find some coins as well as two more that you can find from dashing into crates. The lighting fixtures on the ground can be picked up...not sure why. There's also a garbage-can looking thing that looks a lot like a cross between a garbage can and R2-D2 from the Star Wars universe quietly dozing around near the entrance to the next section. If you dash into it a couple of times, you'll get some coins. When it stops moving, though, then it's cleaned out.

Position yourself near the "In" door to the nearby trailer, but don't enter! Instead, make a stack and jump towards the top of the entrance. You'll be at the top of the entrance. Go left and you'll find some coins and another Script Piece.

The second section has two balls that look like the Death Star with holes in them like bowling balls. Star Wars references, now? Okay. As if we hadn't had enough movie references already...

Dash into the plank of wood that's holding them up, and you'll be going down yet another hill like you did in the Adventure Stage. Jump over the balls as they roll down the slope. If you pay attention to the background (which you shouldn't be doing if you're actually playing this game) you'll see X-Wings flying around. For some reason, they're in the shape of an H, an X and a Y...also, lasers will be flying about towards what looks like the ship from Asteroids...

At one point, the balls bounce. You're better off getting under them when they do.

When you see the yellow sign with the exclamation point appear on the right side of the screen, be ready to jump so you can clear the pit and head to the next section. Too bad Ralph's waiting for you and there's no way to go. Avoid him as long as possible and jump on him if you have to (and to get a free coin). After a while, the music will stop and a sound will scare him away. A UFO appears, with a tractor beam aimed at the center of the screen(and a giant white hand pointing at it) shortly afterwards. Walk into it, and you'll be lifted into the UFO.

Once you're in the UFO, coins will start to drop, which you'll need to grab quickly. Not long afterward, some metal coils at the sides of the elevator will start flashing purple and start shooting beams of electricity from one side to the other. Sidestep to avoid these beams.

Not long afterwards, a flying machine will drop an egg that shoots out two Facehuggers before disappearing. Avoid these, and you'll have to avoid more electric beams. After a short while, the sets of coils at the top and bottom of the elevator will run continuously while a flying machine drops another alien egg on the left side of the elevator moments before another one drops an egg on the right. Stand next to where the one on the right is about to land, and run left as soon as the Facehuggers jump out. They'll miss. Now start walking to the right. The next two will miss as a third one is dropped. Run to the left again, and you'll get away from this onslaught without a scratch. The beams of electricity will soon vanish, and three more eggs will dropped. Don't be alarmed...they're fake eggs with baby chicks in them that will disappear shortly. DAWWWWWWWWWW!

More coins will now drop. Grab them. You'll seen see another flying machine with Pinky and the Brain riding on top of it before it zooms back up the screen. There will be an opening to the right that sends you to the next section.

You will now be running away from a large truck. Once it starts running, the screen will center back on you. Start dashing to the other side of the stage. Avoid the red guys altogether and jump up steps when you have to. When the truck hits the large group of barrels, a giant robot will appear. No need to dash this time. You will, however, have to jump over lava pits and run and jump across conveyor belts to make it to the end of the stage. Avoid the fireballs that leap out of the lava pits.

You'll soon reach a long conveyor belt that will have several fireballs on the ground. Avoid these and make your way to the next platform, being careful not to be burned on the other end of the conveyor belt.

You'll soon reach three switches, which tell you that each switch will turn on with five attacks. Dash into each one five times, and avoid the robot. If he gets too close, walk to the left, then jump over him back to the switches. It'll buy you a little time. When all three switches turn on, they'll look for the robot and crush him once he's under it. Watch him explode into individual tiles like those enemies on Sunday Funday! Oh yeah!

You'll be in another section that seems to take place on another set. Ralph will drop down from the left side of the screen and chase you yet again. Man, does he ever give up? If you dash through him and the two crates that are here, you'll unlock a door to the bonus stage! It's the same as the one in the Studio HQ, so you're not missing much even if you miss just to avoid getting caught by Ralph. This one has a night sky, though.

You'll re-appear a little further into the stage. You'll also have fully evaded Ralph! Yay! Walk left, and dash into the crate that you see. You'll find a Script Piece. Go right, and you'll find a ladder. Climb it while the other two Warners are distracted by Hello Nurse.

In the last section, the other two Warners will run to the other end of the stage. A wall will fly from the left side of the screen and land in certain spots, while a small gear will also fly at you from that direction. Jump on and over the wall, and avoid the gear. After another gear, you'll see a rather huge gear that's obviously made of Mode 7 graphics coming your way. You will still have to jump over walls and avoid smaller gears while keeping the big gear from running you over. Thankfully, the walls can help you reach the coins in this section, but be careful.

You'll soon see three gears fly from the left in quick succession. If you walk carefully, you can have all three of them fly over you. You'll then see two tiles in the background...and the one closer to you has a monkey tossing a bone around in its hand. A reference to "2001: A Space Odyssey," perhaps? Don't let that distract you from avoiding all the gears that bounce across the screen.

When you see the yellow sign with the exclamation mark, get ready! That large gear is going to run you over! Thankfully, you can position yourself so that you can stand and move between the gear's massive teeth. It'll run you over again, and once more positioning is crucial. This [b]could[/b] take a few tries.

You'll reach the exit door where the other Warners are waiting. There will also be the Mime dressed up like Charlie Chaplin. Don't go into the exit yet. Instead, walk up to him, press Y, and the Mime's cane will turn into a Script Piece. Grab it.

Now you can exit. The Sci-Fi Stage is now conquered!

The Water Tower Stage


You can only go here if you've lost a Warner. This stage is dead simple if you know what to do.

Take the boomerang before you do anything. You will need it. Then jump on the platform. Throw the boomerang at the vultures to defeat them. This is the only way to kill them, obviously.

Also, when you see Ralph, jump! He'll shoot water at you to knock you off the platform. You can't defeat Ralph, sadly.

When you see the balloons to the side, get off the platform and jump off them to reach the top of the tower! Be sure to hold B to ensure you don't mess the jumps up. Congratulations, you've released your siblings!

Don't worry if you lose here...you can't lose another Warner if you die at the water tower.

Ralph Chase


If Ralph catches up to you on the map, you'll end up here. Wish I had a video for this one so I could show it to you in further detail, but it's not really necessary.

This "stage" is just a straightforward horizontal stage on a road in the Warner Bros. lot. Ralph starts to chase you after you walk past him. Your best bet is to dash to the right and jump over Ralph when he gets too close.

Avoid the red guys at all costs. Even if you dash into them, you will slow down considerably upon doing so, and you want to keep your momentum when Ralph is chasing after you. Once you go far enough to the right, the Warners will dash away from him.

Yes, you can lose a Warner to Ralph here. Just saying.

Script Locations


Sci-Fi Stage

#1: After walking past the first eggs that launch Facehuggers, make a stack, jump to the platform to the left, make a stack again and jump straight up. You'll find a Script Piece.

#2: When you see the scarecrow near the flight of stairs, dash into it four times. You'll get a Script Piece that's way too easy to miss for your efforts.

#3: Position yourself near the entrance to the second section, but don't enter. Instead, make a stack and jump towards the top of the entrance. Go left and you'll find yet another easy-to-miss Script Piece.

#4: One of the crates in the section after the robot has a Script Piece in it. If you go into the bonus stage and head out, you'll find it on your left when you return to the stage.

#5: When you reach the exit door, don't enter it yet. Instead, you'll see the Mime on the right side of the screen. His cane will turn into a Script Piece if you stand in front of him and press Y.

Control


Control Pad: Move
A: Dash
B: Jump
X: Short Stack (use this to reach higher platforms you usually can't reach yourself)
Y: Grab/Throw (when near a tossable object)
L: Slot Stop (use it to stop one of the reels on the slot)
R: Change Characters (assuming you have any)

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