We further explore this house in Part 2!
Go back downstairs and open one of the doors. The Scarlett O'Hara ghost will show up. Open the No Ghost and Use it on her, and she'll melt away.
You can now open the doors here. The lower-left door to find a parlor. There isn't much except for another door to the north. This is the veranda, and you'll see a black spider walk across you. Use the Spray on the railing, then leave and come back. The Spider Cider spray will stop the spider and you can Take it. Yes, you'll need a spider for something.
The upper-left door leads to a dining room. Take the Bouquet off the table, then Open the north door. The room here is really cold. Take the Blotter off of the desk, then Open the Desk and Take the Card. On the Card are periodic elements and their numbers: Copper, 29; Silver, 47; Gold, 79; Mercury, 80; Lead, 82; Uranium, 92. The door at the upper left is right.
Go back through the left door to enter the dining room again and Open the upper-left door. It's a kitchen. Take the two knives hanging below the pots, as well as the Fry Pan in the upper left.
Going west from the kitchen takes you to what appears to be a servant's bedroom. Take the Brush off the bed and the Cologne, then head back out and head east from the kitchen. Take the Matches off the second-highest shelf along with the Salt Jar.
To the south of the dining room is the game room. There are scratches on the dresser, but it's locked. Open the north door and go in to find the trophy room. Don't bother taking the guns; they're locked onto the wall. Take the cage in the lower-left corner.
The door to the north takes you to the backyard, where you can see three buildings. You can drop any items you don't need in this screen.
Go back the game room, and you'll see a cute dancing demon with a key in its hand.
Go south from the game room to return to the hallway.
The upper-right room leads back to the foyer. Cut the Couch with the Knife 2 to find a Key 1. Take it. Go back upstairs, enther the master bedroom on the lower-left and Use the Key 1 on the closet. Open the two scrolls to read them. The Scroll 2 reads "Gold, silver and mercury. Together they form a key." The Scroll 3 reads "The heart of the garden maze contains the blothney gem. It is guarded by 'he who moves as the moon.'" Take the two scrolls.
Open the Box inside. There is heat being generated inside the box. Take the Box as well as Bottle 2, then head out. Go back to the game room and Use the Key 1 on the cabinet. This unlocks the cabinet and reveals a Gyp.Doll. If you Examine the Gyp.Doll, you'll notice it's so detailed it seems alive. Take the Gyp.Doll, then Use the DollDoll spell on it. It will tell you to find her pious brother so you can find your sister. A word from him can open doors in high places." You'll learn the O.Sesame spell.
Head back to the foyer and Use the Matches on the fireplace to light a fire. Then, Use the Box in the fire. You'll get a heavy, bras star with the words "Fire and Ice" emblazoned on it.
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