It's time to head to the next stage in the game, and we have a few interesting things here: flying on a kite, burrowing in the sand and the art style making this game look like something I'd see on the classic television stations like RTV or MeTV. Read on!
Part 2
Tokyo, Japan
Enemy ninjas on kites fly to the left to greet you. Don't jump up and throw a shuriken, as they'll be quick on the draw and you're very likely to take a hit. Instead, use your Fire Ring art to take one down, then grab the kite. You'll now be in horizontal shooter mode where you'll be firing at other ninjas that will want you dead. Charge up the power meter to fire missiles so you can ensure that you can take down all of these guys in one hit.
To equip your new moves, press the Select button. You'll go back to the screen that shows you all of your ninja arts. If any of the four combinations you have selected have more than one move assigned to it, you can change it with the Control Pad and the A button.
The Art of Invisibility is assigned to the "Walk+Attack" list. It not only makes you invisible, but also invincible. You can walk through enemies and not take damage.
The Art of the Spider is pretty useful. It lets you go through the ground and avoid some sections, such as the bamboo spikes that drop down from the sky when you go left (though you can also use the Art of Invisibility for that). You can also go back up and surprise people if you want.
The "guys in red know stuff" rule still applies, so you'll want to get a hold of them and interrogate them whenever you see them.
There are still kids trapped in ice blocks, but you probably knew that. Their appearance changes with every new level, and despite plasticallan saying that the kids here look like Leland Palmer from Twin Peaks, they all look like they come straight from the 1970s and early 1980s. I wonder if that was the intent for the game to take place during that time.
You'll find out from one of the kids that if you turn left on the road outside, you'll find a hidden door.
The next red guy you see when you continue to go left will tell you that his organization's drug running operation is almost complete. You'll also find a note near him.
"Shoot low. A hidden entrance will appear." Keep going left. The dead end isn't at all far from where you find this note. Duck and shoot at the wall to find another power meter extension.
When you return to where the dirt and the grey brick wall meet, go right. You'll be dealing with ninja that will teleport in and out. Don't even bother fighting them. Instead, just use Invisibility so they and their quick firing rate won't become a problem. You can hit the ninjas if they're directly next to you, but they'll just keep on coming.
When you drop all the way down, duck and shoot the left wall for another power meter extension. The nearby door has another kid trapped in ice. He'll tell you about the aforementioned secret (assuming you haven't found it yet).
You'll find another red guy when you make it above ground again. Unfortunately, all he does is get your hopes up. I hate these red guys sometimes.
You'll find another kid when you go back underground. He'll tell you that Taro left a letter next door. The nearby red guy will tell you that the organization's agents are heading into South America after getting the Soviet Union and all of Western Europe. The door to the right has another note.
"Go forward. Then go up. There's a room hidden on your left." When you leave the underground area, go to the left wall and stand at the lower level near the exit out. Attack the wall and you'll find a hidden door that has some free health stashed away. There's also another one to the right of the hole if you need even more.
After making your way to the right past even more ninjas, you'll enter a room where three ninjas create a totem pole. You'll want to attack the four squares of the totem pole repeatedly until the totem pole dies. This is the boss, and if you use the Art of the Shadow or the Art of the Fire Ring, this is a really easy battle.
You'll learn the Art of the Fire Bomb when you beat this stage. You'll also learn that the leader of the organization is some guy named El Toro, and that he's onto you. He's got a weapon that he's ready to employ...
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