Saturday, July 29, 2017

brisulph plays Uninvited - Part 1 of 5


Here's the intro, like he does for every Let's Play.


Here's the game!

You start the game in your car, which you've apparently crashed into a tree. Your sister was in the car with you, but she isn't here. It looks like she's gone for help. You can smell gas, so the gas tank is punctured. Get out of the car, otherwise the car catches fire and you'll die. To do that, select the Open command and press A on either the door in the window in the upper-left corner or press A on the circle on the left side of the map, which is located in the lower-left corner. From there, select Move and press that same area. Yep, it's a point-and-click style adventure game, where you choose commands and press A on things and places to interact with them.

When you leave your car, you'll come across a mansion. Your car will burst into flames behind you. The doors to the mansion will not budge if you try to Open them. Instead, Open the mailbox, then Open the Envelope. Inside is a Pendant and a Letter saying...

"Dear Master, 

Please forgive me. My health prevents me from aiding you in your battle against the evil Dracan. You teach your students well; they become too powerful for their own good. Enclosed is an amulet that should look familiar. Wear this charm and think of me. The undead will surely fear it. Still the evil, my friend; set it free for the sake of the family. Fare thee well."

When you take the Pendant, the door to the mansion will finally open. When you enter, the door slams shut behind you. There's no going back now.

When you Examine the couch in the foyer, you'll notice that something has been stitched into it.

Open the door to the right and enter. Looks like a library. There is a gray book on the shelf. Open it and Examine it, and you'll find out that it's about magic. If used properly, good can happen. If not, bad happens. You'll also learn a few spells: Cloudisi, Stillini, Thundede and Telemaze. The book then disappears. Examining the spells will give you a hint of what they do. You'll be able to know when to use them later on.

Head back to the foyer, and Open and enter the door to the north. You'll be in a hallway. The upper-right door is already open. This leads back to the foyer.

A strange woman that looks like Scarlett O'Hara will randomly appear in this hallway if you go anywhere other than up the stairs. If you try to leave, she kills you. Way to be a jerk, game.

Go up the stairs. You'll come across five doors. The upper-left door leads to what seems to be an ordinary bedroom. This game will make you feel very weak. Take the Diary 1 on the table and the candle. 

Diary 1 says: "My star is gone but not lost. Master's servant will pay for his betrayal. The vehicle of my power has not yet served its purpose. When it sets me free, I will have a chance to realize my unlimited potential. The forces of the technological society will be unprepared for the likes of me. I will not be denied. My victory is inevitable."

Opening the table will reveal Scroll 1, which reads (when Opened) "Doll, doll...wilt thou lead the lost." This teaches you the Dolldoll spell.

Open the door to the upper left. This leads to a cold, dark bathroom with no toilet. If you Examine the light fixture on the ceiling, you'll find out it's been made to be gripped.

If you Open the hamper and Examine the Towel 2, you'll find out it smells bad and that it's blood-stained. You won't be needing this.

Go back to the hallway and open the upper-right door. This leads to a guest bedroom. Open the bureau across from you to find a Ruby. If you Examine it, you'll notice that a strange power seems to run through it. If you Take it, you'll die three or four screens later from the power of the Ruby, so this item isn't worth grabbing. What a useless room.

The right center door in the hallway leads to a spiral staircase. Take the Axe in the corner, then go up the stairs. (You can Use the light switch to the right to turn it on, but there isn't a visual difference.) You'll see a jail cell with the bars reaching up to the ceiling. There's nothing to do here, and if you open the door and go in, you'll be trapped in here and you'll die of starvation...so just go back down.

The lower-right door leads to the master bedroom. Take the Candle 2 and Bottle 1 on the table, then open the Diary 2 that is left. It reads: "I have lost control of Dracan. My star student now fancies himself a master. Though his power is strong, his spirit is weak. He is easily corrupted by the dark spirits of greed and power. My servant, more aware than I, sealed his star in my hingeless box. They're locked away, beyond his stare. I've hidden the key, a chair knows where. Go ahead and take Diary 2.

If you try to Open either of the doors in the master bedroom, you'll find out the double doors across from you are locked, but the door to the left is not. You'll enter another bathroom where a voodoo doll and a ceremonial mask hang above the bathtub. Take the Bottle 3 and Bottle 4 between the sink and the mirror, then head back to the hallway.

There's one more door to try, which is to the lower left. Open it up and you'll find it's a small closet. Take the two bottles on the second-highest shelf (the Spray and the No Ghost). The spray kills spiders, which you'll find out if you Examine it. No Ghost is pretty straightforward; it gets rid of ghosts.

The white box on the top shelf contains a Hat if you Open it.

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