Showing posts with label Uninvited. Show all posts
Showing posts with label Uninvited. Show all posts

Tuesday, August 1, 2017

Uninvited - The OST


Here's everything in one video with echo and reverb...

...and here's everything in a playlist without.

Monday, July 31, 2017

brisulph plays Uninvited - Part 5 of 5


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Use the Key 2 on the hatch in the floor. You'll end up in a cavern.

Enter the archway to the left. You'll be in a frozen room, where the mist creates a human figure that looks like an old Chinese man. He tells you that he dueled with his disciple, Dracan, in this place long ago. He confined him in the ice, but Dracan overpowered him and locked him in this dimension forever. He can only project his image into this frozen cavern. He wants you to send the sleeping Dracan in the ice and away into the Dark World.

This must be the Master.

Use the Star on the ice wall in front of you. This causes the ice to melt and send a whole bunch of water - including a human figure - into the next cave. The Master reappears and tell you to quickly eject him into the Dark World.

In the next cave, Use Dracan's body on the hole in the floor across from you. This will send him into the Dark World. Well, that was simple. Go into the cave past the hole and you'll find a staircase leading to a door in the cavern wall. Use Key 2 to open the door. You'll be back in the mansion, and you'll hear your sister from above! We've finally found her!

Go back to the second floor hallway. Go to the upper-left room and go into the bathroom. You'll be directly below your sister now! But the bathroom door has shut behind you!

Turn on the bathtub, and try to Open the light fixture on the ceiling. As you do this, the tub overflows and the room begins to flood! Keep trying to Open the light fixture. Your head will eventually reach the ceiling. When that happens, you'll have opened the light fixture if you kept using the Open command on it.

You'll find your sister, but she won't respond. If you Examine her, you'll see her eyes are glazed and she has a sickly smile. Hit your Sister, and a demon will come out. Your sister will come to and break the window, jumping out. Use the Goblet on the demon, and the demon will be destroyed.

Jump out of the window and you'll join your sister. You've won!

brisulph plays Uninvited - Part 4 of 5


We're nearly done with the game. We just have a few more puzzles to do...



Use the Cage on the bird. The snake will eat the cat. If you Examine the snake, the game says the cat is full. Nice typo, game.

Go south and you'll eventually meet up with the bouncing creature. Open the Cage in front of it and it follow the bird. You'll be able to get the jewel behind it. It's the Blothney Gem! Use Telemaze to get out.

Head out to the backyard and go to the laboratory...sorry, Magisterium. Use the Jewel (Blothney Gem) in the hole above the door, then go in.

To get rid of the ghost in the first room, give it the Fruit. The room to the right is an astronomy room. There's nothing that is of use to you for the moment. The room to the left is locked, but the room across from you is a laboratory. There is a wall safe to the upper-left here, as well as a hatch in the floor.

Open the wall safe to go to the combination screen. The combination is 794780. Inside is...a cookie jar. There's something inside it, but you'll have to break it to open with the axe. You'll take Candles and a Cookie.

Head back to the game room and use the Cookie on the plate in the floor. He'll take the cookie and leave the key. Take the Key 2.

Sunday, July 30, 2017

CGRUndertow reviews Uninvited


Here's CGRUndertow's review of Uninvited!

brisulph plays Uninvited - Part 3 of 5


In this entry, we enter a stone maze, and learn about someone named Dracan...

Go back to the servant's bedroom and Use the floor lamp. You'll move a picture hanging on the wall and reveal a book, but a spirit covered in chains will pop up from out of nowhere. This must be the servant, as this is his room. He thinks Dracan sent you here, and says you cannot have "his precious" as he has hidden it..."his precious" meaning the book, since he blocks you from getting it.

If you give the ghost something he doesn't want, he covers you in acid and kills you. Instead, Use the Spider on him. The stunned spider will freak the spirit out and cause him to go away. How you're supposed to figure this out, I don't know.

You'll finally be able to Take the Diary 3 that the spirit was blocking. Open it and you'll find the following passage:

"The Master would not, or could not, so I have stolen Dracan's star. He is an evil soul. Unlike the Master, he uses his power for amusement and profit. He is not concerned with spiritual enlightenment. There is no compassion with is power. I grow weak. I am dying. I have hidden the star in Master's special box. It never opens, it has no locks. Dracan's star never discerns. In fire it freezes. In ice it burns.

Head back to the game room and head to the backyard. There are three buildings here: a laboratory, a greenhouse and a church. You'll also see something move in the trees behind the church.

Go to the greenhouse and Open the door. There isn't much here aside from a pot of dirt that needs watering and some dead plants. Take the Watercan and Use it on the jar sitting in the lower-left corner. You'll be able to water the plant twice, but after that water won't come out of the Watercan. Go back to the greenhouse entrance, Use the spigot and use the Watercan on the water. Go back and water the plant a third time, and a fruit will sprout. Take the Fruit.

Head back to the backyard and approach the church. You'll come in contact with two menacing dogs. Use the Thundere spell to drive them away. You can now Open the church doors.

Take the Goblet, and the altar will move to the side to reveal a secret passage. Take the Candles too. As for the secret passage, you won't be able to enter it. The game will warn you several times when you try to enter, but after the fourth time, you're going to die.

Instead, use the O Sesame spell to open the door to the left. The stone bust will speak and the door will open. This leads to a stone maze, but you'll be blocked by an apparition that rips you apart immediately...unless you light the Candles with the Matches before going through the door. This causes the apparition to go away. You can now enter the maze.


The scroll mentioned when you enter is Scroll 3, which mentions the Blothney Gem.

Head north. If you examine the slab, you'll find that the Blothney Gem "is in a deep place."

Another slab to the northwest reads "The Pendant can protect you from the undead." To the northwest still is yet another stone slab that states "The bouncing creature loves things that fly."

There are dead ends in this maze that contain packs of Zombies. If you use the Pendant on them, you'll end up making the game unwinnable.

You'll find a tombstone nearby. Examining it reveals nothing, and you won't be able to Use the Bouquet on it, which is described as "looking good on a tombstone." From this tombstone, keep heading east. You'll run into a Zombie. Use the Pendant on it to kill it. Head east one more time, then head south until you see a different tombstone. Use the Bouquet on it. This reveals a secret passage to the west. Go west once, and you'll see three cages sealed within the far wall of the maze. If you Use Key 1 on the keyhole below them, you'll free a bird, a cat and a snake. If you Examine them, you'll find out that they're all ready to eat each other.

Saturday, July 29, 2017

brisulph plays Uninvited - Part 2 of 5


We further explore this house in Part 2!

Go back downstairs and open one of the doors. The Scarlett O'Hara ghost will show up. Open the No Ghost and Use it on her, and she'll melt away.

You can now open the doors here. The lower-left door to find a parlor. There isn't much except for another door to the north. This is the veranda, and you'll see a black spider walk across you. Use the Spray on the railing, then leave and come back. The Spider Cider spray will stop the spider and you can Take it. Yes, you'll need a spider for something.

The upper-left door leads to a dining room. Take the Bouquet off the table, then Open the north door. The room here is really cold. Take the Blotter off of the desk, then Open the Desk and Take the Card. On the Card are periodic elements and their numbers: Copper, 29; Silver, 47; Gold, 79; Mercury, 80; Lead, 82; Uranium, 92. The door at the upper left is right.

Go back through the left door to enter the dining room again and Open the upper-left door. It's a kitchen. Take the two knives hanging below the pots, as well as the Fry Pan in the upper left.

Going west from the kitchen takes you to what appears to be a servant's bedroom. Take the Brush off the bed and the Cologne, then head back out and head east from the kitchen. Take the Matches off the second-highest shelf along with the Salt Jar.

To the south of the dining room is the game room. There are scratches on the dresser, but it's locked. Open the north door and go in to find the trophy room. Don't bother taking the guns; they're locked onto the wall. Take the cage in the lower-left corner.

The door to the north takes you to the backyard, where you can see three buildings. You can drop any items you don't need in this screen.

Go back the game room, and you'll see a cute dancing demon with a key in its hand.

Go south from the game room to return to the hallway.

The upper-right room leads back to the foyer. Cut the Couch with the Knife 2 to find a Key 1. Take it. Go back upstairs, enther the master bedroom on the lower-left and Use the Key 1 on the closet. Open the two scrolls to read them. The Scroll 2 reads "Gold, silver and mercury. Together they form a key." The Scroll 3 reads "The heart of the garden maze contains the blothney gem. It is guarded by 'he who moves as the moon.'" Take the two scrolls.

Open the Box inside. There is heat being generated inside the box. Take the Box as well as Bottle 2, then head out. Go back to the game room and Use the Key 1 on the cabinet. This unlocks the cabinet and reveals a Gyp.Doll. If you Examine the Gyp.Doll, you'll notice it's so detailed it seems alive. Take the Gyp.Doll, then Use the DollDoll spell on it. It will tell you to find her pious brother so you can find your sister. A word from him can open doors in high places." You'll learn the O.Sesame spell.

Head back to the foyer and Use the Matches on the fireplace to light a fire. Then, Use the Box in the fire. You'll get a heavy, bras star with the words "Fire and Ice" emblazoned on it.

brisulph plays Uninvited - Part 1 of 5


Here's the intro, like he does for every Let's Play.


Here's the game!

You start the game in your car, which you've apparently crashed into a tree. Your sister was in the car with you, but she isn't here. It looks like she's gone for help. You can smell gas, so the gas tank is punctured. Get out of the car, otherwise the car catches fire and you'll die. To do that, select the Open command and press A on either the door in the window in the upper-left corner or press A on the circle on the left side of the map, which is located in the lower-left corner. From there, select Move and press that same area. Yep, it's a point-and-click style adventure game, where you choose commands and press A on things and places to interact with them.

When you leave your car, you'll come across a mansion. Your car will burst into flames behind you. The doors to the mansion will not budge if you try to Open them. Instead, Open the mailbox, then Open the Envelope. Inside is a Pendant and a Letter saying...

"Dear Master, 

Please forgive me. My health prevents me from aiding you in your battle against the evil Dracan. You teach your students well; they become too powerful for their own good. Enclosed is an amulet that should look familiar. Wear this charm and think of me. The undead will surely fear it. Still the evil, my friend; set it free for the sake of the family. Fare thee well."

When you take the Pendant, the door to the mansion will finally open. When you enter, the door slams shut behind you. There's no going back now.

When you Examine the couch in the foyer, you'll notice that something has been stitched into it.

Open the door to the right and enter. Looks like a library. There is a gray book on the shelf. Open it and Examine it, and you'll find out that it's about magic. If used properly, good can happen. If not, bad happens. You'll also learn a few spells: Cloudisi, Stillini, Thundede and Telemaze. The book then disappears. Examining the spells will give you a hint of what they do. You'll be able to know when to use them later on.

Head back to the foyer, and Open and enter the door to the north. You'll be in a hallway. The upper-right door is already open. This leads back to the foyer.

A strange woman that looks like Scarlett O'Hara will randomly appear in this hallway if you go anywhere other than up the stairs. If you try to leave, she kills you. Way to be a jerk, game.

Go up the stairs. You'll come across five doors. The upper-left door leads to what seems to be an ordinary bedroom. This game will make you feel very weak. Take the Diary 1 on the table and the candle. 

Diary 1 says: "My star is gone but not lost. Master's servant will pay for his betrayal. The vehicle of my power has not yet served its purpose. When it sets me free, I will have a chance to realize my unlimited potential. The forces of the technological society will be unprepared for the likes of me. I will not be denied. My victory is inevitable."

Opening the table will reveal Scroll 1, which reads (when Opened) "Doll, doll...wilt thou lead the lost." This teaches you the Dolldoll spell.

Open the door to the upper left. This leads to a cold, dark bathroom with no toilet. If you Examine the light fixture on the ceiling, you'll find out it's been made to be gripped.

If you Open the hamper and Examine the Towel 2, you'll find out it smells bad and that it's blood-stained. You won't be needing this.

Go back to the hallway and open the upper-right door. This leads to a guest bedroom. Open the bureau across from you to find a Ruby. If you Examine it, you'll notice that a strange power seems to run through it. If you Take it, you'll die three or four screens later from the power of the Ruby, so this item isn't worth grabbing. What a useless room.

The right center door in the hallway leads to a spiral staircase. Take the Axe in the corner, then go up the stairs. (You can Use the light switch to the right to turn it on, but there isn't a visual difference.) You'll see a jail cell with the bars reaching up to the ceiling. There's nothing to do here, and if you open the door and go in, you'll be trapped in here and you'll die of starvation...so just go back down.

The lower-right door leads to the master bedroom. Take the Candle 2 and Bottle 1 on the table, then open the Diary 2 that is left. It reads: "I have lost control of Dracan. My star student now fancies himself a master. Though his power is strong, his spirit is weak. He is easily corrupted by the dark spirits of greed and power. My servant, more aware than I, sealed his star in my hingeless box. They're locked away, beyond his stare. I've hidden the key, a chair knows where. Go ahead and take Diary 2.

If you try to Open either of the doors in the master bedroom, you'll find out the double doors across from you are locked, but the door to the left is not. You'll enter another bathroom where a voodoo doll and a ceremonial mask hang above the bathtub. Take the Bottle 3 and Bottle 4 between the sink and the mirror, then head back to the hallway.

There's one more door to try, which is to the lower left. Open it up and you'll find it's a small closet. Take the two bottles on the second-highest shelf (the Spray and the No Ghost). The spray kills spiders, which you'll find out if you Examine it. No Ghost is pretty straightforward; it gets rid of ghosts.

The white box on the top shelf contains a Hat if you Open it.