...and now, the final world of the game!
The Quacker Tracker - Part 1
The green plants with the blue berries are the projectile shooters for this level. The vertical ones shoot frogs, while the horizontal one shoot bugs. Some of the horizontal ones will look like Venus flytraps.
The worms not only walk across the tops of the platforms, but the bottoms of them as well!
The monkey has a limited movement range.
The witch doctor will teleport into the screen from out of nowhere. A good bomb can take care of them, if you can get one.
The rats with the spears will move towards you and strike when you are on their level. It's a good thing I went above the lone rat in this stage, ducked down and used the bomb to take out two enemies at once, huh?
Spikes can shoot in and out of the floors in some of the "indoor" paths of the levels.
The trophy is behind some hidden walls at the end of the first section. You'll also find a continue near the trophy, too!
Coconuts will drop down if you get close enough to them.
The Quacker Tracker - Part 2
Go down at the start for pick-ups and enemies.
There is a leaf platform shortly after the start that takes you over a small spike pit. On the other side is a nook inside a wall that contains an extra life.
In the maze section of the level, shoot at the tiki heads in the maze area. You may just take down some hidden enemies.
At the bottom of the maze, there is an extra life hidden behind a false wall.
The Quacker Tracker - Part 3
The final trophy is behind a false wall in the upper-left corner of the mazey second section of the level. Once again, you have a trophy that is easy to miss.
There is another extra life hidden behind a false wall in the lower-left corner of the third section.
To get the best ending, you'll need to beat the game on the hardest difficulty. But at least we've beaten this game on Normal!

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