Monday, August 31, 2026

PrinceWatercress plays Bomb Jack (ZX Spectrum)


I haven't played a ZX Spectrum game in a long time. Let's fix that!

Longplay

Bomb Jack is a 1984 platformer-style arcade game from Tehkan, which would later become Tecmo. In this game, you play as Bomb Jack, and you have to avoid enemies while picking up all 24 bombs on the screen. Some of the bombs have lit fuses, and as you pick up lit bombs, more will be lit, and you'll have to pick those up, too. Those will usually be in the line of bombs where you find a lit bomb. The more lit bombs you pick up, however, the more bonus points you'll get...if you get more than 20 in total when you complete a stage by grabbing all the bombs, that is.

Left and Right on the Kempston joystick allow you to move around, while the fire button jumps. Pressing the fire button mid-jump lets you stop rising upwards and start dropping, and if you keep tapping the fire button repeatedly, you'll be able to float in mid-air, which makes it easier to grab bombs and avoid enemies. If you hold Up before jumping, you'll perform a high jump.

As you grab the bombs, enemies will pop up. You'll be avoiding mummies and birds that both move back and forth and fly around the screen respectively, but eventually the mummies will tumble to the bottom and turn into flying saucers and slugs that will seek you out and destroy you if they get to you. The birds are just as bad as the transformed enemies, as they will constantly take the shortest path towards you and constantly get in your way because of that.

As you play, power-ups will also show up. The B icons will give you bonus multipliers up to 5x that will multiply the amount of points you get from grabbing bombs, while the E icon will give you an extra life if you're lucky enough to encounter one and grab it. Unfortunately, the E icons are the only way to get bonus lives in this game, as you cannot get any off of points. The P icon is the most important, however, as it turns the enemies into bonus coins for a short period, and if you can grab these coins before they turn back into the enemies, you'll get rid of the enemies for a brief time and you'll get points for it.

There are five backgrounds in all, and once you see all five, they will loop. As for the level designs themselves, however, they do not seem to loop like the backgrounds do, and there is also no ending.

Despite my initial misgivings with the game, I ended up enjoying it. You can tell which bombs are lit just by paying attention a little bit, and it's actually easier than I expected to see where both I, the enemies, the bombs and the platforms are despite the obvious limitations in the ZX Spectrum's hardware. The gameplay was pretty responsive and did not give me any trouble, and once I learned how to high jump, control my jumps, and even float, things got a lot better. Even the gaming press in the UK loved this port, with Crash! giving the game a Smash award and a 92% rating, calling it a great arcade conversion. It was also #2 on the UK sales charts in 1984, kept off the top by Green Beret, only to make it to the top of the all-formats chart two years later when it received a budget re-release. If you're looking for arcade action for the Speccy, this is a really good place to start.

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