Yep, we're done. Already.
Stage 5: Oriental Illusion
This is where the game can get difficult, especially if you're going for a deathless or hitless run.
The red guys that walk towards you take two hits, and the flying green lizards dive towards you as part of their attack. Hit those guys when they get close.
Your double jumping skills have to be flawless when jumping over the pits, or else you'll be losing some much-needed extra lives.
The sharp edges of the barbed wire can hurt you if you touch them. The flying red creatures will shoot lasers at you when they're in range, so keep an ear out for the sound of their lasers firing and be ready to double-jump. If you jump to the top of the fence, you'll fight less enemies than you would if you stayed on the ground. You'll also be able to find two health power-ups if you can stay on top after reaching the top of the fence, too.
The next enemies you'll see are gold statues that take two hits and run quickly towards you when you turn your back (and walk away when you look at them). You'll see more of them and the flying red enemies here before you make it to the next section.
The next section starts with a gate of some sort. If you jump to the top of the fence, you'll be able to fight all the enemies. But if you stay at the middle, you'll find a bolt that could prove useful in the house.
The house is a bit tricky at the beginning. The dogs that throw the bones at you don't start attacking until you're exactly in range, and some of them run at you from behind at the most inconvenient time. They also take two hits, which makes their attacks even worse. If you have the bolt, though, it makes it slightly easier.
Once you're past those pillars that hide those enemies, though, it's easier. You'll find a health power-up, and the rest of the dogs will run towards you from the right side of the screen. You'll then run past a rice wall, with monsters popping out of it ready to charge at you. Luckily, those guys take only one hit. You'll still see dogs charging at you while you're dealing with another enemy near the end, so be careful.
You'll find another health-power up near the end of this section. If you managed to keep the bolt on you throughout this section, you'll be able to use it against the boss if you're still carrying it with you.
Boss
Medusa is annoying, but still simple. Five Medusas will fly out from the top of the screen, but only one of them is real. One of them will fire a beam that petrifies you if you touch it, and the other four will disappear soon afterward. The real one will then fly at you in an attempt to attack you. If you can take the time to double-jump upwards and hit the real one just by pure luck, you can get some hits in before it fires that beam and make the battle a lot easier. Just remember to get away so that she doesn't fire the petrifying beam at you.
Stage 6: Last Battle At Monster Mountain
You'll begin the level falling into Warlock's underground lair.
The dinosaurs take three hits to defeat. When they stop in front of you, duck and keep attacking to bring them down and to avoid their fire breath. Watch out for the water droplets soon after the start of the level that drop from the stalactites, as they will damage you.
The minotaurs take one hit, but they stop briefly before charging at you. Be ready to either jump or hit them when they run. You'll soon see spikes on the ceiling, and then you'll hear a loud rumbling sound. You'll soon find out that you're running on a crushing floor! When the floor goes up, duck to avoid the spikes. Believe it or not, this also destroys any minotaurs in the area, but you won't get points for it.
The flying creatures here act like the ones in Stage 5, except they're bigger, they take three hits and their beams are slightly bigger (I think).
After a while, you'll go from a cave setting to a building with columns and brick walls, and you'll also find two health power-ups. Eventually, you'll stop going to the right and the floor will drop. This time, you're on an elevator. There will be three windows in the wall, and monsters will pop out of them. These red guys will jump at you when they're close enough... stand at one of the sides of the screen and jump and hit them when they leap at you. You'll have to deal with four salvos of these guys.
When the elevator stops, run back to the center before you continue to go right, since the screen doesn't self center itself. You'll fight a few more dinosaurs before you enter the next section.
The next section is a boss rush fight. You'll get two health power-ups before you walk to the elevator. You'll fight the bosses from the last five stages one at a time, in the order the stages in this game go. You won't be able to refill your health (with two health power-ups) until you beat them all, though.
We're still on Stage 6, but I'm going to split this more cleanly between the first form and the second form for clarity purposes.
Warlock - Round 1
When you reach the hall full of columns, Warlock will appear and then float into the air. When he's at the top of the screen, he will extend his arms and wait a bit before shooting a bolt of electricity from his right hand (it'll come from the left side of him, for those of you confused between your right and "your other right"). Keep running and double-jump to get away from it. If you can maneuver your double-jump towards him and hit him, great. If you can get two, maybe three hits off of him, that's excellent.
He'll keep popping up in random spots, but he'll always be at the top of the screen, and he'll keep shooting lightning bolts directly at you. If you can keep dodging and getting shots in before and after he attacks, you should be just fine.
Warlock - Round 2
After beating this form, he'll have a serious headache before vanishing. You'll getting a message saying you've saved the monster world for vampires and monsters everywhere, and you'll be sitting at that TV again. But you're not done!
Warlock shows up, and he's ready to finish you off! He'll be on the TV screen. His eyes will gleam for a second before he shoots fireballs from his eyes. When these fireballs hit the ground, they'll turn into two monsters that follow where you're going even if you're in midair. Don't even bother to finish them off; they take three hits but they're really fast and trying to kill them is rather time-consuming...you'll definitely get hit before you can take even one of them out.
Double jump and hit him as much as you can before he shoots the fireballs. If you can time it right, he won't be able to fire it at the ground. If you can time it perfectly, the fireballs will go towards you...and the ceiling!
This form takes only 17 hits, but he's really easy if you can time your double jumps right and you get at least three or four hits in before the picture of Warlock scrambles after each attack.
Once you beat him, your character will sit back down and look at the TV. The credits roll, and your character leaves when they're done.
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