Wednesday, July 19, 2017

RetroFawx plays Bionic Commando - Part 2 of 4


It's time for more Bionic Commando, which means more areas to explore!

All maps by The Bionic Commando Database, except the neutral zone map by Thundard.


Area 5



You can stand on top of the searchlights, but you will slide off quickly. Promptly make your next move.

A new enemy here is the blue guy with the rotor on his back. These guys will fly around and shoot at you.

If you find a green box floating downwards underneath a parachute, shoot it to open the contents. The POW icon will give you a temporary shield that travels around your character and protects you from enemy fire temporarily.

When you reach the reactor at the top, you'll face a giant laser cannon. Avoid the laser cannon's firepower as you make your way to the reactor, then shoot this thing down from behind. It won't be able to turn around, making it easy pickings before you focus on the main reactor.

Beating Area 5 will give you ten energy pellets and the Rocket Launcher.

Area 16



You'll find another communicator (the green communicator) to collect in the first door. Don't even bother with the second one, as the guy you can talk to inside has no useful information.

Area 2



You'll want to equip the Rocket Launcher from this point on, as it is very powerful.

The blobs of water that come out of the sewer grates in the background will push you around.

You'll be facing more soldiers in the reactor room. At least the rocket launcher is much more powerful.

Beating Area 2 will give you ten energy pellets and the Pendant. How its appearance got past the censors is beyond me, but it protects you from one hit.

Area 3



This area is truly something else. You'll have man-sized butterflies flying about, man-sized spiders crawling along the mountain walls and man-eating plants in the ground. If you see the ground move, get away so you don't get eaten.

Use the bionic arm to make your way out of the grey quicksand at the beginning of the area.

When you enter the mountain base, you'll be seeing enemy soldiers pop out of the doors that frequently open and close.

You'll face another giant laser cannon in the reactor room.

Beating Area 3 will give you ten energy pellets and the Rapid Fire Device, which allows you to keep firing with the Normal Gun by holding the B Button.

Area 6



You'll want to be careful here. One wrong movement could be your last, leaving you to plunge into the water below.

You'll be avoiding mines that jump in and out of the water at the start of the area. Time your swings carefully. You'll also be seeing robots that go back and forth as well as spiked circles that will drop from the top of the final building.

When you reach the reactor room, you'll come face to face with a cyborg. Hang on the ceiling and shoot him when he approaches, then drop straight down when he backs away. If you have the rocket launcher, it'll only take four shots to get rid of him. The reactor should be a piece of cake.

Beating Area 6 will give you 10 energy pellets and the Permit, which allows you to enter certain neutral zones.

Area 14


Equip the Permit so you can enter this area.

The first door contains the blue communicator. The second door contains 10 energy pellets.

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