Here we are! The final level! Dracula's castle! Let's go for it!
Stage 4: Castle 2
After collecting a zillion power-ups, some of the suits of armor in the background will come alive and move towards you. There aren't too many of them, though.
Once you make your way up and take care of some more fireball spitters, you'll have to deal with quick-moving platforms with spikes at the bottom. You'll want to watch how they move and time your movements so that you can stand on them. The first set isn't that hard. When the second platform is at the bottom, jump straight up. You'll jump off the first one and right onto the second one. For the second and third sets, jump just before they're lined up with each other.
Near the end, some of the spikes on the wall with extend outwards and act as platforms that you can jump on, assuming you don't touch the spikes at the end. The ones that move aren't exactly flush with other and are just a pixel off once they move back into the wall, for those of you who can notice it. For the last set, just stand on the top spike that extends, then make your way to the bottom.
The first boss appears several times as a normal enemy in the next room.
You'll fight Dracula at the end. He has a fireball attack that shoots constantly and alternates between cardinal directions (up, down, left, right) and all diagonals. Be careful when jumping around near his feet, as Dracula's hitbox is very wide and it will look like you're touching air and taking damage.
If you get knocked into the spikes from enemy damage, you'll still die. Apparently the game has no spike invulnerability.
The first form is easy, but the second one...not so much. Dracula turns into a giant bat that flies back and forth and fires three bats downward. You'll want to time your jumps right so that you can jump up, whip Dracula and not get hurt. At least the bats don't home in on you unless they're relatively near you when they're spawned.
When you beat Dracula's second form, you've won the game!
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