Monday, July 17, 2017

PrinceWatercress completes Animaniacs (Super NES) - Part 4 of 5


It's time for the Adventure Stage. This one's gonna be wild.

Adventure Stage


Avoid the T-Rex feet that walk about, and don't step on the banana peels, whatever you do. If you keep to the platforms, you'll avoid some of the pairs of mechanical feet entirely.

You'll then meet up with a rather angry female gorilla. Avoid her and keep going. When she chases after Rita and Runt again, you're in the clear. After a few more coins and more optional platforms, you'll face a pair of mechanical gorilla arms.

You're now fighting against the mini-boss of the Adventure Stage - a pair of mechanical gorilla arms with some weird looking helicopter-like thing flying around.

The battle starts with the two fists slamming into the ground, causing two coconuts to fall from the sky. Throw these at the weird thing with the rotor that's flying around. The arms will then leap towards you - first the left one, then the right. After each arm moves four times, they'll both leap to the sides and cause two more coconuts to fall from the sky. Grab them and destroy the flying machine, then avoid the arms again. After the arms move four times, they'll open up and try to crush you! Sidestep or jump out of the way. Avoid the arms again as you wait for two more coconuts to throw at the flying machine. After these two hits, the flying machine will hit the ground and the arms will crush it.

You'll automatically be taken to the next section, when sends you into a swamp. Follow the sign that's dead ahead that tells you to go up, and make stacks in order to reach the platforms. On the third one, make another stack and you'll find the next Script Piece.

Leap down to reach the next platform, then continue right. All the while, you'll be dodging the boomerang that is being thrown by some airborne robot on the far right of the screen. You'll have to make a stack to reach a platform in a bit, and after that you'll see some single platforms standing by themselves. They'll fall down when you stand on them, though. Jump up quickly to climb up, and jump once more to receive another Script Piece.

More than likely, you'll land on either another wooden platform or into the swamp water below. If you land on the wooden platforms, great. If you land in the water, avoid the crocodile that will gain on you if you do land there. Eventually, you'll find a ladder near a bottomless pit. You'll have no choice but to climb the ladder to another platform below. Now dash all the way to the end so you won't fall into that pit...there are fall-away platforms dead ahead!

The third section of this stage is full of rope-swinging action, and has a Script Piece of its own. Jump over the vulture, then hang on to the first ring! You'll be riding solo here!

For the first two platforms, watch out for the vulture that flies your way shortly thereafter. Jump over it and get over to the next ring. After the second platform, you'll be jumping to the right on some fall-away platforms before you reach another ring.

This one is crucial. Don't jump to the next platform right away, because Mindy and Buttons are waiting. Little Mindy's standing over the edge of the platform, and Buttons will unintentionally overcompensate and jump into the abyss below...unless you hang on to the rope. You'll knock him into the air again, never to return...supposedly...

When you make it to the end where the other two Warners are waiting, don't exit right away. As soon as you land on the platform, Buttons will land where you are and drop a Script Piece. Grab it.

The next section is a temple. The beginning of the music here sounds somewhat like Indiana Jones at the beginning (I'm surprised LucasArts didn't sue), but it becomes its own song and changes to a more dangerous, urgent mood in a minute. The first stairway down closes up and becomes a slide downwards, and there are panels on the floor afterwards. The first does nothing, but the second one launches you into the air to a higher platform that give you coins.

When you go into the nearby doorway, you'll be in a hall with coins and Count Dracula. The panels at the bottom of the room lift you upwards, but be careful about Count Dracula...he'll move in a sine-wave pattern when he sees you, and you don't want to run into him! Be sure to use the jump button to launch yourself to the top, and you'll find a Script Piece in the center of the room!

The next room takes you to the top of the temple set. Step downwards, then start dashing...the ceiling is about to collapse on you. Make it past, and you'll soon come towards another crushing ceiling. This one has a gap you can stand in to wait for it to come down before you can start running again. Enter the fifth door. When you do, you'll get a Script Piece in the next room at the center of the top of a pit.

Grab it, drop down, and you'll soon come face to face with Ralph. Again. Geez, can't a Warner catch a break? Actually, this time you can. Go left and down until you sidestep towards the screen, then go right...the coins are hinting you to an invisible staircase...and another Script Piece! Amazing how these things pop up so commonly yet they're so easy to miss! Aren't you glad you're reading this now? Drop down, and you'll be at the next door. Be careful not to let Ralph grab you.

Now you're in the mine cart. You'll be avoiding stuff, but you'll also need to grab as many coins as you can for extra continues and jackpot bonuses. Jump over Count Dracula so that he doesn't get you, and jump over the rocks that those flying machines drop on the tracks. When Ralph appears, jump or move out of the way so he doesn't grab you, while still avoiding the rocks.

When you jump over the next two rocks after Ralph disappears, you'll supposedly reach the top before coming straight down. You'll jump off a ramp and have an E.T. moment (heh, heh) before jumping out of the mine cart and running down a hill. Grab coins while avoiding the giant moon you just glanced off of that rolls your way. If you stay at the very bottom, it will just miss you, but you can get behind it at the right moment if you're not that much of a badass.

When you reach the exit door, go ahead and enter it. You've gotten all the Script Pieces here, and you won't get another one by waiting a few seconds longer like in past stages. Congrats, you've beaten the Adventure Stage.

Script Locations


Adventure Stage

#16: In the beginning of the second section, take heed of the sign telling you to go up. Make stacks until you reach the third platform, then make one more stack and jump your way to a Script Piece.

#17: Shortly after the first Script Piece, there will be some singular wooden platforms that fall down similarly to the Donut Blocks in Mario games when you stand on them. Quickly jump straight up on them until you reach the top one, then quickly jump up once more to find another difficult-to-grab Script Piece.

#18: When you see Mindy and Buttons, stay on the rope. You'll smack Buttons into the wild blue yonder. When you make it to the end of that section (which isn't far away) Buttons will crash down and drop a Script Piece. Grab it.

#19: In the temple, the center of the room with Count Dracula has a Script Piece. Use the panels at the bottom of the room (and the jump button) to reach it.

#20: After the crushing ceilings, there will be six doorways to choose from. Enter the fifth one, and you'll spy a Script Piece that's quite difficult to miss. Make your jump good, now.

#21: When you see Ralph after grabbing that last Script Piece, go left and down until you sidestep towards the screen. Go right, and you'll go up a flight of invisible stairs...and a Script Piece that's waiting for you at the end!

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