I find it strange that this game omits a lot of the story from the movie. It's like you're expected to watch the movie first.
Level 2: Central Park, 5:00 P.M.
Use the slide attack to get rid of the mice, and the BB gun to get rid of the bats. As for the muggers, you'll have to move past them after they strike with their billy clubs.
After this, you'll be leaping to the top of a wall. The platforms aren't very big in comparison to how big Kevin is, so precision jumping is a must here. Be sure to search for secrets, as you can find a whole pizza and get an extra life.
You'll be able to find a pigeon icon to get the spin jump, and you'll find the blue bottle at the end. Use it to sprint your way to the end like Sonic the Hedgehog.
The punk in blue tries to catch you with a net. Why? I don't know.
You'll soon come across an open manhole, where you'll fight the Pigeon Lady. Stay on the move and avoid the sticks that the pigeons try to drop on you, and both the pigeons and the Pigeon Lady will run to the right. Keep jumping to give yourself momentum, as you will be sliding around quite a bit on the floor in the sewers. You'll have to keep doing this two more times until you eventually befriend her. She'll direct you to the ladder to the right.
Go to the left, jump into the open window and you'll enter Kevin's uncle's house.
Level 3: The Uncle's House, 12:30 A.M.
It's now you against Harry and Marv.
Sometimes you'll have to jump from one floor joist to another. Other times, you'll have to jump into the pits in-between the exposed joists to reach areas you couldn't find otherwise.
Avoid the falling debris and rocks, and use the BB gun on Harry and Marv when you see them. Don't let the Sticky Bandits touch you, otherwise they'll choke you out and kill you in one hit.
The opening to the living room leads to power-ups. Go to the right (get the pizza at the other side of the joists if you need it) and leap down the first pit to land on a ledge. Leap to the left and get a key. This will be one of the keys that you'll need to collect to find other keys, and you'll be going in a completely different order every time you play. There are seven keys: X, Z, Square, Striped, Triangles, Diamond and Dot. Unlike the keys, the positions of the doors do not change.
In the key rooms, you'll have to contend with Harry or Marv (or both). If you can vanquish these guys in the room, you'll get another of the seven keys.
Z and Striped are on the first floor. X and Square are on the second. Diamond, Triangles and Dot are on the third. Use the stairways to go up or down floors.
When you enter the X door, jump and shoot at the candle with the BB gun. This will move the candle to the left. You'll eventually light the dangling wire on fire, and cause a 10-ton weight to land on Harry. If you run out of BB gun ammo, another BB gun will pop up.
When you enter the Z door, jump over the wire and let Marv trip over the string.
When you enter the Square door, jump onto the top of the chair, then the filing cabinet. Shoot the bowling ball so it falls on Harry.
When you enter the Striped door, keep stomping on either Harry or Marv. One of them will give up the key when you force them all the way down the hole. You can do the same to the other guy if you want. That's it.
When you enter the Dot door, jump on the washing machine. Jump up and shoot the blue box to cause gasoline to spill out, then shoot the candle to burn Harry to a crisp.
When you enter the Triangles door, stun Harry or Marv with the BB gun. Jump on their head, then jump up and grab the key for the next door. You'll want to wait until one of these guys is almost completely visible.
The Diamond door leads to the roof. When you open it, you've completed the level.
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