Welcome to the Demon King's Castle. Even though it is a bit of a maze, it is not too difficult to get around and know when you're going in circles. If we beat the Demon King, we'll get the Magic Jewel back and save the world!
Stage 6
First things first: there are multiple paths here. At the start, the upper path leads to the easier path, while the lower path leads to the harder path. I take the easier path, and as a result, I don't mention all of the enemies here (although the Frankenstein monsters that move slowly and take a few hits to kill are pretty endearing). Also, this place is a bit of a maze, and there are multiple paths that you can take to get to the end. Thankfully, it's pretty easy to make your way around. If you see an elevator, always go up or stay upwards if you want to take the easier path. Going down takes you towards or back to the harder one. Nevertheless, if something is worth mentioning, I will mention it here.
There are plenty of chests full of stars and health, so make your way around.
The black and gold guys with the bones throw fire that travels a limited range.
There are mini-bosses here, but it is possible to avoid them entirely. One of them is a gold and green version of the armored mini-boss with a hammer from Stage 5. The same strategies apply, but you have a lot more room to maneuver with this time around. When you go to the right from this boss, keep going down the elevator tubes. From there, stay to the right and take the door on the upper-right corner of the room. Watch out for the statues that float up and down and shoot projectiles on the way there. You'll face another mini-boss.
This mini-boss is a vampire in a blue cape. There will be four sets of yellow eyes above you, and one of them will turn into the vampire while the other three disappear. When the vampire appears, strike it immediately. If he drops down, shoot him with a laser, then run up to him and hit him. This mini-boss can be skipped if you know where you're going.
The black water hurts you; don't jump into it.
The red wizard that floats around will constantly get away from you as you approach it. If you keep him on-screen and stand still, he will move elsewhere and start throwing down fireballs that turn into columns of fire. When it moves, that is when you move and attack it. The red wizard will block your magic, and if you take too long to hit the wizard, he will block your attacks as well. When you know what to do, this guy is easy to take down.
The blue bouncing electricity balls are rather annoying, as they can go all over the place and be somewhere that you don't want them to be as you hit the switch and get to the door while also dealing with the blocks on the top and bottom.
The blue wizard fights mostly the same way as the red wizard, but he can also dive down at you and try to hit you with a laser. If he does drop down, you can still hit him.
The small yellow platforms act as trampolines. About halfway up the area past the blue wizard, you'll want to take the left path. Use the grappling hook, then roll up the wall to find a door. The next area will be full of platforms and wall faces and will be riddled with slowdown. The room in the upper-left leads to two black and gold guys with bones as well as stars and health; the room in the upper-right (duck under the spikes and crawl on the way!) leads to power-ups and the way forward...with the way forward being all the way up. Don't forget to roll up the wall!
This leads to some platforming and a path outside. By holding Down and pressing B in the next room, you'll be able to continue to another section. Left leads to health and stars, while right continues on. You'll face another knight with a mace (same strategies apply; stand on the windowsills!), followed by spikes hounding you. The upper-left corner of the spikes room has health and stars, as does the next room.
You'll soon fight the Demon King. You'll fight him much like the wizards. Wait for him to attack, then run up and attack him. He will shoot blue projectiles at you, but he can also throw a red fireball down at you. Thankfully, you can hear the red fireball charge up before he tosses it forwards.
When you defeat the Demon King, he will use the Magic Jewel's magic to turn into an even deadlier demon, starting the second phase of the final boss battle. Wait for the orb in its center of its body to appear, then strike it. The orb will be either red or purple, but it will be there. The boss can shoot five-way lasers and beams of lightning downwards, but its deadliest attack is the red fireballs that slowly home in on your current position. The fireballs do disappear, but it takes a while for that to happen. For best results, never stand directly underneath the boss, and move to one side after you hit the orb in its body when it appears. The Demon King's second form has more health than any of the bosses or mini-bosses (six skulls instead of four), but if you're patient and you're paying attention to everything, he can still be easy to beat.
After you beat the Demon King, you'll get the Magic Jewel back and the Demon King will be no more. The Magic Jewel will be returned back to town, and the town - and the world - will be safe once again. You just beat Magical Pop'n!
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