Saturday, November 9, 2024

PrinceWatercress plays Great Greed - Part 1 of 28


After playing through a big RPG, I play through another one. At least this one's smaller.


When you start the game, you'll be able to input your name. Only up to four characters are allowed, and it should be mentioned that everyone else's names are in all caps. If you want to see all the letters, just use Up and Down on the D-Pad. A accepts, B backs out. 

The story starts in the Kingdom of Greene, Microwave is fighting one of Bio-Haz's grunts. Microwave gets hurt and escapes into "The Third Dimension," which is Greene's terminology for the human world. In the human world, Sam (the default name for the character) and his dad are on a trip in the forest. Sam's dad goes out to check the acid rain levels in the forest, then Microwave shows up right in front of Sam. Approach Microwave by using the D-Pad, then press A to speak to her. Bio-Haz's grunt shows up as well, but Microwave teleports back to Greene and takes Sam with her. You'll end up on the Island of Royal Refuge.

Approach Microwave again and talk to her, and she will tell you to carry her to the forest. You'll need to, and from there, you'll need to head to the forest between the mountains on the east side of the forest. If you head here with Microwave, guards will be here to tell you to go away. If you do have Microwave with you, you'll be met by Princess Candy of Greene, who will let Microwave report to King Greene. She will tell the King that Bio-Haz, the main antagonist of the game, seems to have a power source in the human world, then introduces Sam. Sam is stuck here, as Microwave has been cursed by the grunt from earlier and must get the Magic Book in Burger, which is uner Bio-Haz's control.

Meanwhile, Princess Candy gets Sam up to speed on what is going on, then tells you to go see King Greene. Head to the doorway to the south, and you'll see Calorie the Dog, who is the royal family's faithful pooch and carrier of a collar that can carry the five princesses' most important items. Candy will tell you that her sisters are scattered throughout the kingdom and doing their part against Bio-Haz, then Calorie lets you through.

The guards will block the double doors to the south will be blocking the way out of the castle, and the door to the east of where you came in will contain other characters you will meet, such as Time Out, the royal administrator, and Lunch Box, the chief of the royal forces. The door to the right of that one contains weapons, but you won't be able to enter it until you meet King Greene. Instead, go up the nearby stairs and enter the throne room.

King Greene will tell Sam that he regrets what has happened, and Microwave says she will head to Burger to find the Magic Book and lift the curse on herself. Candy wants to accompany Microwave, but the King wants Candy to be ready to take his place in case something happens. Suddenly, the castle is under attack, and the King wants Sam to escape. On the way back downstairs, Bio-Haz's forces are attacking, and the grunt from earlier show up to fight Sam.

To beat the Gremlite, just keep pressing A. B lets you defend, while the D-Pad, which has a use in battle a little later on, will just cause you to skip your turn right now. You're better off just pressing A, as the game makes it that easy to get through the battle just by hitting him three times. After the battle, you'll immediately hit Level 2. Leveling up in this game is a full auto-heal for both HP and MP, so keep that in mind throughout the game.

After the battle, the grunt will run away, then Candy will mention that she is worried about her father. Head back upstairs to the throne room, and you'll find out that Calorie is dead. You'll then take Calorie's collar, which will prove useful later. Back in the throne room, you'll find out that the people of the human world are more powerful than those in Greene, and that everyone must leave the castle on the chance that Bio-Haz's forces return. Sam is tasked with taking Candy through the underwater tunnel north of the castle to the land of Sushi, and Microwave tells Sam to head to the weapons room in the castle and equip the armor and scrolls that he finds there. She also reminds you that healing spells can only be set to one button on the D-Pad.

At the weapons room, you'll find a Wood Shield, a Helmet, a Dagger, a Padder Amor and Heal 1. All of this is more powerful than what you have equipped right now, and Heal 1 can be set to Down (and only Down) on the D-Pad. You can do all of this in your status screen, which can be reached with the Start button. Item lets you use items, Scroll lets you equip scrolls, Misc. lets you see your special items, Status lets you see what you have equipped, and Party lets you talk to the person accompanying you as well as see how many experience points you need to reach the next level.

In the Item menu, you can press A on items and chose to use, equip or drop them. Anything equipped will have an asterisk next to it. Equip everything you found in the weapons room. Just remember you have to use each item one a a time and repeatedly enter the menu to do it. The Scroll menu works the same way as the Item menu, but you can equip spells. When you do that, you get another menu where you can set the music to one of four slots, which each slot intuitively showing which spell is equipped to which button on the D-Pad. The menu also tells you that healing magic can only be set to Down on the D-Pad, and this is where you will place Heal 1. To cast a spell, just press the direction on the D-Pad that you have assigned the spell to. If a spell is not equipped there, it counts as using a turn, and the enemy gets a free shot, which is something you don't want. To get out of the status screen, press B.

From here, you can leave the castle through the double doors and enter the nearby cave entrance leading into the undersea tunnel leading to Sushi.

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