Our adventure takes us to the south, where we find out that the Power Water has been tainted by Bio-Haz and that fixing it will be no easy task.
From Cinnamon, you'll want to head around the lake to the south, where you will find a sign in the mountains. Interact with the sign, and select "Yes" when the game asks if you want to climb. Once you're in the mountains, talk to the guard. He will let you through, but he will tell you that in order to get across the mountain, you must do so without fighting any of the enemies, or else you will be sent back to the start and you'll have to start all over again.
The layout of the mountain is simple to get through, as you'll have to go through the same screen four times. If you encounter any Yam Bams or Strainers, keep pressing B until they run away while performing the Shove attack. This lets you get away from the enemies. When you reach the end, you'll be able to talk to the guards to enter the next village, and you'll also get 800 Experience Points.
In this mountain village, you'll find out that Ralph Vader is in the nearby office. You'll also find out that Hothot Village is down the mountain to the south, then to the south-east, and that you'll find Nutmeg Village on the way. At the armory, get the Tin Armor. At the magic shop, get Heal 2 and sell Heal 1. It will cost four MP to use instead of two, but it will restore 100 HP.
To the north is Ralph Vader's office. You'll find out that Vader is able to read minds, and if you talk to him in the next room, he will already figure out what you're going to ask him. He will tell you to head south to Nutmeg Village, and then to Crater Lake. He will also tell you to ask the gatekeeper at the village for permission to fly directly to the foothill. When you're ready to leave, leave the village from the south, then talk to either of the guards to get teleported to the south.
You'll be on the other side of the mountain. Another village is to the east. On the way, you may meet up with the Candyman, who is weak against Flame and strong against Bolt and can cast Bolt 1 and Confuse, which can cause you to lose control of your character temporarily. It has a chance of dropping a Slasher, which is more powerful than the Foil Sword but drops your Speed by 10. The Candyman will give you 58 Experience and 202 Gold. Nochoke is strong against Freeze and cast Sleep and Flame 2, but it is incredibly weak and can be destroyed in one hit if you're strong enough. It will give you 56 Experience and 165 Gold, and has a chance of dropping the Plate Shield, which is stronger than any shield you can get in the shops at this point. The Lemonator is weak against Freeze, and gives 52 Experience and 171 Gold. It can attack, but if you're powerful enough, it won't be able to get the chance. It also has some high defense for this point in the game. Finally, the Pigninja is strong against Freeze and cast Shove, and gives 65 Experience and 214 Gold. It also has a chance of dropping an Epee, which is stronger than even the Katana, which you'll be able to get in the next shop.
As soon as you enter Nutmeg Village, an air warning siren will sound due to an approaching toxic fog, and a man named Pappu in a nearby house will take you into his home to keep you away from the fog. While you're indoors, Pappu will tell you that poisonous fog flows from Crater Lake, and that the siren warns when the fog moves towards the village. He will also tell you that Crater Lake has been polluted from Bio-Haz's agents throwing toxic waste into it, and that the fog flows out of it from time to time. As a result, the Power Water has been horribly tainted, and the only way to fix everything is with a neutralizing agent, but the effect of it is not quite powerful enough, and in order to use the neutralizing agent, it must be thrown into the lake while the wind is calm. Truffle will take the neutralizing agent and research it in order to make it more potent, and will tell Sam to go to other villages and gather information while she stays behind and gets to work on making a more powerful neutralizing agent.
When you leave the house, another person will show up and tell you that in Hothot Village, the people are having an ultrahot of high speed, then leave. You can still talk to the people while you are here, but the siren will still sound, and if you do not get into a building fast enough, you will start losing health. Once you go in a building, you can then leave to go back to whatever you were doing as soon as the siren stops. You won't be able to enter every building, as one of them will be locked with a poster saying that the person inside does not want to be here anymore. If you want to spend more time in the village without having to deal with the siren, just keep ducking in and out of buildings every so often. You'll hear it less often then.
At the armory, get the Copper Shield, the Bronze Helmet and the Katana and equip them. If you managed to get an Epee from a Pigninja outside of the building, you won't need the Katana. At the magic shop, get Power. Power will increase your physical attack power during battle, and is good to have in boss battles.
Southeast of Nutmeg Village is Hothot Village. The people will not be able to help you due to their ultrahot of high speed, and the stores will not even be open. If you can talk to the people, they will tell you that by just nibbling the Ultrahot Flower with blooms deep down in the forest, which you'll need to enter pretty soon, and one of them will give you the password of "Viva Megahot" to gain entry into the forest.
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