Saturday, June 28, 2025

PrinceWatercress plays Young Merlin - Part 8 of 8


This game is finally over. Thankfully, things get easier after the second boss, but not by much. Either way, this game is beatable.




The next door you need to get to is in the lower-right corner. To get there, get back on the mine cart, then go right until you can't anymore and turn upwards. Once again, be ready to avoid breaks in the track. Turn right as soon as you are able, then hold up and take the path north and take the turn left. Hold Down to turn at the third intersection, then turn right as soon as you're able. Hold Down before the broken tracks to turn, then hold Left to left immediately afterwards. From here, you no longer have to turn at any more intersections; you just need to worry about avoiding the broken parts of the track with the D-Pad on the way to the door. I've labeled this path with red lines on the map.

At the door, use the snowflake in front of the door to open it. You'll still have the torch to burn all on-screen enemies, so keep that in mind. Equip the magic mirror and the star. Use the mirror to distract the smaller pigs, and use the powder and the star to defeat the giant pig like you did at the beginning of the game. You'll save the fairy, who somehow got kidnapped, and your health will be refilled.

From here, you'll need to head to the door in the upper-left corner. You'll need to take the turns that led you here, and after you're able to go up and right from the path leading to the second door, wait until you're going east and hold Up at the fifth intersection to turn. Hold Left to turn at the second intersection you see going north, and you'll head straight there. This path is outlined with the pink line on the map above. Congratulations. The worst is over. Put the bubble blower in the door. You're riding free and easy now and you're only going to have to worry about the boss battles from now one.

Remember the ooze monster from the Dwarven Palace. Well, guess what, you'll need to fight him again. Thankfully, fighting him is the same as ever: wait for him to split into multiple parts and freeze them with the powder before hitting them with the stars. This time around, however, since you have less room, you'll have to use the magic mirror to keep the boss from following you around and keep the slime pieces in one place so you can defeat them all more easily. The more you can destroy at once, the better. Just be aggressive with the powder, throw a few stars, and throw the powder again. Beating this boss again will free Casolari, who refills your health.

Now for the door in the upper-right. Just ride the mine cart all the way to the right, just as the green line signifies. That's it. Use the lantern on the door to open it. Head south, then take the left fork to the south and follow the path to find Melody...and the Shadow King!

To defeat the Shadow King, you'll need to equip the magic mirror and the torch. Use the magic mirror to the eyes and use torch to destroy the eyes more easily regardless of where they fly. Keep an eye on the torch so you can use it when the flame is lit again.

The Shadow King will then transform into some sort of winged minotaur-like beast. Use the balloon to get the bomb to explode on you yet fail to damage you. When the room gets dark, use the torch, then equip the mirror and use it in front of the Shadow King to get his shadow orbs to explode on your clone. He will then fly to the right. Head to the left and throw a star at the ball which contains Melody to free her. Melody will give you an amulet, which you'll need to equip. 

Equip the hourglass and use it to get away from the Shadow King when he dives as you head back to the right. From here, you'll need to move to him, then get back to the left when he dives at you and use the amulet. The amulet throws lightning bolts around at random angles, and sometimes the lightning will hit the Shadow King. The amulet has a cool down period, much like snowflake, torch and lightning bolt before it, and you'll need to wait for it to flash yellow again before you can use it again. The closer you are to the Shadow King before you use it, the better.

Once you hit the Shadow King enough times, you'll beat the game. Merlin will reunite with Melody and Sherm, then the fairy tries to warn Merlin about the two Meanies at the balcony above ready to drop a big brick on Merlin only to fail. When the brick hits, everything turns black. Merlin eventually wakes up back outside of his home, with the amulet falling out of his grasp as he heads towards his house, signifying that it was not a dream. A Meanie then shows up and takes the amulet, and Merlin chases after the Meanie as the game ends.

If you collect all the health extensions, you'll get special text after the ending telling you that you are in the running for a contest mentioned in the manual, which ended long ago. You just beat Young Merlin!

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