After having seen this one in action, I've wanted to try this one out. Glad I did, because it's full of that classic Konami goodness, even if it never left Japan.
The game begins with Penko, a pink penguin, dumping Penta, a blue penguin, for another blue penguin named Ginji who is also some sort of jerk. Penko tells Penta she will only get back with him if he loses weight and stops being fat. Ginji mockingly tells Penta to get some Fat-B-Gone from his gang if he wants to slim down...and it's obvious Ginji's gang will not be giving it up easily. Penko then tells Penta to come see her and Ginji at the top of the waterfall after slimming down if he really loves her.
When you start the game, you'll enter a brief tutorial. Left and Right moves left and right, A jumps, and B attacks. Picking up clocks increases the time you have left, which is on the lower-left corner of the screen. Picking up the yellow and purple bottles of Fat-B-Gone will decrease your weight meter at the bottom center of the screen. The purple bottles slim you down more than the yellow ones.
Stage 1
First things first: if you do not move the pink bar on the weight meter past where the broken heart is, you cannot clear the stage. It starts out near the left side at the first, but it will move more and more to the right as you progress. If you grab any food that isn't a Fat-B-Gone bottle, you'll get fatter, and if you fall into water, you'll get super-fat. Thankfully, the two enemies that Ginji gives the Fat-B-Gone to before each stage begins will be the ones carrying the Fat-B-Gone.
Your attack is a close range kick at first, but if you can get thin, you'll be able to shout at your enemies and hit them from a much farther range. This is what you want, as it allows you to attack enemies from a better distance.
If you collide into enemies, you'll lose ten seconds of time. This is something you do not want to do, as the hits can add up and make things harder...so avoid enemies, defeat them to get stuff, and collect those clocks!
The bugs move back and forth, and sometimes, they will jump around. The guys in the masks will move around and throw fruit that makes you fat if you eat it. You'll also want to avoid the fruit in the trees, as it makes you fat as well. The fish leap in and out of the water, and the hippos drop down and land on the ground before falling to the bottom of the screen. Enemies can drop clocks as well as Fat-B-Gone Bottles, but they can give other power-ups as well.
The volcano in the background shoot out rice cakes that make you fat if you hang around it long enough.
At the waterfall, use the logs that are drifting downwards to get from platform to platform. Hippos will drop down from the center at regular intervals, and you'll need to watch out for them. When you reach the top of the water, get to the pink phone to clear the level. You'll get a weight loss bonus for all the time you have left, and the more time you have, the more weight you'll lose when you grab the phone.
When Penta picks up the phone, Penko tells him that he will have to fly and fight Pooh's Pig Cruiser. Love how Penko has a top-of-the-line for the time cellphone thanks to Ginji.
Stage 2
The game has now decide to become a horizontal shooter. A and B both shoot, and I alternate between both buttons to shoot more quickly. Whatever you do, don't run into anything in the flying stages, as it just makes you fat if you do.
The H icon allows you to shoot missiles instead of pellets. The missiles move faster and pierce through enemies in addition to being stronger shots. If you get hit, however, you'll switch back to the pellets and you'll have to earn the missiles again. You can also get the missiles if you reach the question mark at the far right of the weight meter.
Don't touch the rice cakes or the spiked balls; they will make you fat. The rice cakes shooters shoot rice cakes left and right and switch directions at regular intervals.
You'll eventually face Captain Pooh and his Pooh Cruiser. Shoot at the pig nose in the center, and avoid the fruits will picking up the Fat-B-Gone bottles. Pooh will move forward and then back, and you'll need to anticipate when he does this so you don't get hit by anything.
After this, Penko tells Penta that she will be waiting at the top of a cake.
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