Showing posts with label Woody Woodpecker in Crazy Castle 5. Show all posts
Showing posts with label Woody Woodpecker in Crazy Castle 5. Show all posts

Monday, September 15, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 18 of 18


...and with this, the game - and the Crazy Castle series - comes to a close.


Fairy Stage 4


The lever near the car activates and deactivates the barrier on the right end of the rollercoaster track. You'll need to deactivate the barrier there, press A at the car to go in, make your way to the left and press a switch to activate the barrier at the center. You'll then have to ride the car, get dropped down at the center, then press the switch you see after you drop down to mess with all of the barriers. This will drop the barrier at the left end. With the center barrier down and the right barrier up, you'll be able to get to the top-left of the stage and get to the last of the items and head down to the final switch. Pull it to bring the center barrier down to get to the exit.

As you do all of this, you'll want to avoid the enemies and open up all of the doors to get the keys and power-ups throughout. 

Fairy Stage 5


The boss is a clown who flies around and spits projectiles downwards at you in addition to ramming into you. He can move around pretty quickly, can show up when you least expect it, and has an awful laugh that is more creepy than anything else.

The red-white-and-blue straws act as pipes that can be used to get to other places more quickly.

There is health left of the exit as well as the dark yellow layer of the ice cream cone.

When you beat the stage, the Crazy Castle comes down, and you'll get the treasure of Crazy Castle...which is Winnie Woodpecker, making the ending a carbon copy of the fourth handheld game. The fairy world has been saved, Woody is with Winnie and the game ends. You just beat Crazy Castle 5!

Sunday, September 14, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 17 of 18


In this entry, we finally complete the dreaded Fairy Stage 2, then make heads and tails out of Fairy Stage 3.


Fairy Stage 2 (continued)


As you can probably tell from the last video, you can only go so far up with the clown nose bridges, and you'll eventually have to use the jack-in-the-box trampolines to get to the highest parts of the three towers.

For best results, you'll want to open all the doors on the bottom third of the level first, then use the jack-in-the-boxes to get to the top third and explore all of that. You'll want to save the middle third for last, especially since the exit is in the middle of the second tower anyway.

Also, you can stand near the beginning or end of the clown nose bridges and let them disappear from under you to get to other areas when necessary. This makes it easier to go to other areas on the towers that you wouldn't be able to climb to.

Fairy Stage 3


Stage 3 has a Ferris wheel in the center of the stage. You'll need to get on the Free Fall platform that slowly slides up and then quickly drop down on the left side of the stage, then ride it upwards and pull the switch on the left to get the Ferris wheel moving. Once you do that, you'll be able to get around more easily. The Ferris wheel will only move for a brief time, so you'd better be ready to get on the cars that rotate around and ride it. You'll need to do this to get one of the keys and also get to the exit.

Explore the bottom first. You'll be able to figure out more quickly where you can get to the top of the screen and access other areas from.

The right side of the level has slowly-moving elevator platforms, and you'll need to use them to get to the last remaining items.

Saturday, September 13, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 16 of 18


Never thought I'd lose a life to a suddenly-(not-)appearing invisible enemy, but here we are.

Fairy Stage 1


The Pinocchio enemies will chase after you, as will the pink bears. The UFO's will be the standard flying enemy that you'll have to deal with around here. Start making it a habit to run around a lot and paying attention to get the slip on enemies.

You will not have a lot of room to maneuver on the cakes, so you'll need to be very careful.

You'll eventually have to get into the robot, get to the door at the top and flip the switch. This will allows you to go up to the top of the left cake, as pulling the switch will cause the robot to switch sides.

The fairy power-up turns you into a robot, and you can stun an enemy in front of you as the robots. Sadly, you won't be able to climb ladders as the robot.

Fairy Stage 2


You'll be told to "press the nose to bridge the gap. You'll have to push the nose by walking into it to make bridges to other platforms. These bridges won't be up for long, so you'd better be ready to run to the other side. That's rough, since you 

The red boxes with the orange lids and the yellow stars are trampolines, but you'll need to leap onto them to be launched quite high into the air.

Friday, September 12, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 15 of 18


...and you thought the squid boss was nasty.


Fire Stage 6


The boss here is a dragon that also looks like a unicorn. The unicorn will fly around and spit a three-way fireball shot at you. If you have any of the plunger guns that you can get in this level, have it out at all times. 

Believe it or not, you can climb the ropes that are behind the lava waterfalls. You can also fall into the lava itself, so you'll want to keep an eye out for the boss at all times.

If you get the fairy power-up, use it. You'll want to be able to stun the boss long enough to get away from it.

There is a regular heart and a big heart that serve as your only health replenishments, and they are both near the top of the stage.

At the top of the stage, the metal plates in the background are clues as to where to drop down for door keys.

When you beat the Fire Stage, you'll unlock Fairy World, which is the toughest world yet.

Thursday, September 11, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 14 of 18


Man, this took more time than it should have.


Fire Stage 5


Conveyor belts finally make their debut in this stage. You'll be seeing machinery that puts lava in big pots, and if you touch the pots in any way, it will hurt. There is a switch in the upper-left corner of the level that stops the pots from scooping up lava. This will allow you to ride the pots upwards and progress further into the level. You can also go up the pipe to the door that lets you get the metal block passer. This gets you un-stuck when you make it to the lower-right corner of the level.

Take care near the crushers above where you start, as you don't want to get smashed or accidentally fall through them. Amazingly, if you do get crushed, you only lose one heart. If you get caught between the crusher and the top of the screen, you'll also lose one heart.

If you get the object that lets you pass through metal blocks, be careful near the switch, as there is a bottomless pit below where the switch is that will instantly kill you if you fall in. A bottomless pit in a Crazy Castle game? That's a first.

Wednesday, September 10, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 13 of 18


Last entry wasn't so hot. This time around, we do a lot better.


Fire Stage 2 (continued)


Your best bet to get through this stage is to go through the upper-left corner of the level thoroughly first. As for the guns, you'll want to use them on only the cat enemies, as they will be the most annoying to deal with. 

As it turns out, the blue hedgehog-like enemies have orange counterparts that use the ladders. 

Fire Stage 3


The doors that look like open mouths lead in and out of indoor sections, giving us an indoor maze in a stage with a much more forgiving level design that the previous one.

Fire Stage 4


There are lava plumes that slowly move up and down. Those things will fry you if they hit you, so try not to get close to them. Also, the fake floors that cause you to drop down when you move onto them come back.

Also, the orange hedgehog enemies can go up and down the stairways, much like the cat enemies. Thanks, game, I needed another reason to not like those enemies.

I finally figured out the slot machines! Turns out you need to press A on what appears two positions before the item you want. 

Tuesday, September 9, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 12 of 18


It's time for the last third of the game, and this is where the difficulty goes out of the window due to annoying enemies that are allowed to re-spawn and level design that allows said enemies to have an edge.


Fire Stage 1


You'll want to avoid the steam from the geysers.

The green enemies will spit a fireball forward if they see you.

The blue creatures that look like hedgehogs will spin towards you if they see you.

The yellow bats fly around in a specific pattern.

The black cat enemies can suddenly stand still before doubling back, which can make them an utter pain to deal with if you need to. Yeah, that's what this game needs: an enemy that stands still and then turns around when you don't want that to happen.

The boulders will fall down if you get close enough to them. They'll bounce towards you twice before ultimately breaking, but they will pose a threat in the meantime.

The fairy power-up gives you a fireball that will allow you to stun enemies and briefly freeze them. The fireball launches forward, but also returns like a boomerang, so if you miss the first time, you can hit an enemy on the rebound. That's either a good thing or a bad thing depending on the situation.

Fire Stage 2


You now have gray cat enemies to deal with, although they aren't able to do as much as the black cats, as they can't even use the ladders, much less the pipes or the mushroom trampolines.. Also, the black cat enemies can use the mushroom trampolines to get to higher areas.

The pipes are back! You can now use them to get to areas you wouldn't be able to get to normally. Unfortunately, the black cat enemies can use the pipes to get to you.

The breakaway platforms are back. Remember that you can only step on them three times before they break once and for all.

Amazingly, the clock that freezes enemies do not freeze the geysers that spit out steam.

Monday, September 8, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 11 of 18


That's the third world of the game down! But things are about to get harder...


Water Stage 5


The green wasps move back and forth and will try to sting you if you get too close to them. Also, pulling levers and finding the item that lets you pass through metal blocks are both going to be a must. You'll need to go through all of the pipes in order to reach all of the levers and turn off all of the waterfalls.

You cannot use levers while underwater.

Water Stage 6


The boss here is a giant squid which will leap up from the bottom of the stage when you least expect it. Just like with all of the other bosses, you'll want to keep running.

Aside from the spin attack that the squid can hit you with when it leaps out of the water, it can also spit ink on the floor, which can be slippery if you move around on it. If you get hit by the ink projectile yourself, you become slippery yourself when you move. Thankfully, it's only temporary either way.

The two pipes on the sides actually wrap-around, and if you go in on one side, you'll end up on the other, and the game even scrolls seamlessly as you move. That's pretty nice.

As long as you keep moving quickly and have the four or five guns you can find throughout the stage, you'll be able to get the Water Key and move on to Fire World.

Sunday, September 7, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 10 of 18


Just one stage this time. Man, figuring out how to use that machine in the center of the stage took forever.


Water Stage 4


Be ready to play with levers in this level. One of them is at the top shortly to the right of the start, and if you flip it, you'll play with the nearby lights. This dictates which pipe you can enter and go through when you enter the pipe at the bottom of this big yellow contraption, and there are four different routes to open up in all. When one route is opened, the other three are closed, so play with this lever carefully. As for the pipe, you want to make sure you are not in motion before positioning yourself below it and pressing Up to enter.

Also, pressing the L button while in map mode allows you to see which doors you have yet to open.

Even though there are metal blocks here, the item that lets you pass through them is not in this level.

Saturday, September 6, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 9 of 18


Hard to believe this is the halfway point of the Let's Play. This game almost felt like it went on forever, but not in the same way that the fourth handheld game did.


Water Stage 2


The sailboat will be able to take you places along the water's surface,

The bone fish don't chase you relentlessly, unlike the red one that does.

The blue doors lead to the indoor routes that will take you to various areas in the Water World stages. If you enter any of the blue doors that are underwater, water will flow into the room.

The crabs will move back and forth, and they will spit foam at you if you get next to them.

You'll also want to find the object that lets you pass through metal boxes if you want to complete this stage. Thankfully, the exit is on the right end of the stage.

Water Stage 3


There are now two red fish that will chase you around underwater.

You'll need to hit the levers in order to turn the water streams off so you can go up the pipes and get some of the items in this stage, including some keys.

The little crusher platforms can be stood on and ridden on. You'll need to do this to get the item that lets you pass through metal blocks for this stage.

The enemies cannot come after you on the bridges where the pipes are; they will just turn around when they reach these bridges.

Friday, September 5, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 8 of 18


In retrospect, I really don't like that Wood World boss at all.


Wood Stage 5


Things are looking a little different here; I do like the stone background. Aside from that, you'll have a whole bevy of enemies to deal with and a whole ton of vines to climb on. At this rate, getting around is as difficult as ever, and once again, you'll need the item that lets you go through metal blocks to get through the stage.

Wood Stage 6


The boss here is a mutant plant that will pop up when you least expect it, and you'll need to be fast to get though this level to get the keys, get to the door and get the Wood Key. If the plant isn't biting at you, it's spitting seeds at you. You can press Up and Down to get into the pipes and go where they take you. Also, use the map function often; you'll need to figure out where to go quickly.

Water Stage 1


The D-Pad will allow you to swim in the water in eight direction. Watch out for that red fish, because it will chase you all around the level. Climb up ladders to get out of the water. If you need to enter a door in the water, stop moving when in front of it, then press Up. Just remember to hold Up while moving towards the stairs on the way out of the rooms.

Press A in front of a lever to toggle it. This will allow you to turn things such as the waterfalls in this stage on and off. 

The fairy jar allows you to wear a scuba snorkel. It doesn't give you a weapon, but it seems to allow you to swim faster.

Thursday, September 4, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 7 of 18


In this entry, we blow through three stages in Wood World. At this point, things definitely start getting more difficult.


Wood Stage 2


The bees, which first showed up in the last stages, will stab at you if you get close enough to them.

The teddy bears are out in full force, so be ready to move wherever you are so you aren't hounded by them.

If you press Down on the top of the broken tree tops, you can go down them.

Wood Stage 3


The pink birds that fly around will chase you and try to hit you if you get close enough to them.

Also, these vine paths are becoming more and more confusing. Pay attention to where they go, and you'll be able to figure where you can go.

Wood Stage 4


The brown doors lead to the indoor routes that lead to other parts of the level. You're going to have to make some odd leaps off certain platforms in order to reach certain brown doors as well as reach the item that lets you move through the metal blocks. There's also going to be teddy bear enemies at just about every turn, so save any weapons that you find for when they are absolutely in your way.

Wednesday, September 3, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 6 of 18


The Wind World boss was incredibly annoying. You're better off just going straight for the keys and moving past the boss rather than fending it off with a plunger gun.


Wind Stage 5


You're near enemies as soon as you start the stage.

The red Karate Ducks cover a shorter area than their black-clad counterparts. They cannot use stairs or ladders.

The jetpack is going to be very useful in this stage, as it can help you get to the 

Wind Stage 6


You'll need the plunger guns that you find throughout this area to keep the genie at bay. As long as you keep moving and use the jetpack, you'll do fine, get the Wind Key and continue to Wood World.

As far as it went for me, I was better off not even trying to face the boss to avoid being attacked, and the jetpack from the fairy power was an absolute must.

Wood Stage 1


There are not only vines you can climb up and down on, but also vine floors that you can climb on the undersides of.

The spiders will drop down at you if you get close enough, then slowly climb back up. The teddy bear enemies make their debut here, and move very quickly. They'll become a menace later in the game.

One of the enemies is a fly with a chainsaw for a nose. That's a visual. 

The spider web is a trampoline you can jump on.

The vines that swing back and forth take you to other areas. Just walk into them to grab them, then walk off to get off the vine.

The fairy power turns you into an archer. You can fire infinite arrows at enemies, but firing takes a few more seconds than usual.

The mushrooms here act as trampolines.

Tuesday, September 2, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 5 of 18


The Wind World stages are starting to get nastier now. Just keep using the map mode and watch for enemies and you'll get where you need to go.


Wind Stage 3


The red door with the line over the "up arrow" cannot be entered; it is part of a one-way route and you can only exit from it.

The turkeys slowly move back and forth, and they will not only slow you down, but they will also peck at you if you are in front of them. If it's not the karate ducks that constantly chase after you, it's the turkeys getting in your way. Be ready to be strategic with your item use.

You'll need the item that allows you to move through metal blocks to get to the exit.

Wind Stage 4


The brown doors lead to inside routes that take you from one level of the stage to another. Enemies thankfully cannot follow you into these areas, but you may find enemies inside these areas, especially later in the game.

You're better off running off the edge to get from one platform to another if the next platform is lower than the one you're currently on. Otherwise, you'll be forced to do some crappy backtracking just to get back to where you were.

Monday, September 1, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 4 of 18


In this entry, we get started with Wind World by completing the first two stages.


Wind Stage 1


There are different colored platforms. The green ones are bouncy and will launch you upwards. It'd be easier to see where you are going if the camera wasn't always centered on Woody. You'll see others in the later stages.

The kung fu ducks are relentless, and they will rear back before chopping at you. Unlike the other enemies you've seen so far, they will follow you throughout the level unless you can get far enough away from them. The birds will fly in a specific route, while the thunder clouds fly around and will shock you if you get close enough to them.

The slot machine is another way to win items. Press A to get the barrels spinning, and press A again to stop each barrel. If you can get all three barrels on the same item, you'll win that item.

The clock will freeze enemies for a brief time when collected. You will also hear a clock ticking while it is in effect.

The fairy power for wind World is a jetpack, and you'll need it to get to higher areas, including the exit.

Wind Stage 2


The yellow clouds move up and down, while the red clouds move left and right. They work much like your usual, standard platforms.

The winged fish will blow on you in an attempt to hurt you.

Pressing R while in map mode lets you zoom to all of the unopened doors in a stage. 

Sunday, August 31, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 3 of 18


After just three videos, that's the first world finished! Onto the next one!


Sand Stage 5


Pay attention to the floor, as some parts of the floors are colored differently. If you walk on those specific parts of the floors, you'll fall down a trap door. Also, some of the sarcophagi in the background will open and release a yellow mummy that will chase after you .

This is where you'll find your first mimic chest. From here on out, watch the chests before opening them.

The football helmet gives you temporary invincibility. If you run into anybody while you are flashing red, they will go down as if you hit them with a weapon.

Be ready to use the magic carpets to get where you need to go; they are more dependable than getting around on the ground and using the ladders, as that will only get you so far in this stage.

There are doors you can enter that take you to bonus rooms with a light that spins around and lets you win whatever it lands on. Press A to spin, and press A again to stop the light. If the light stops directly on a line, you win nothing; otherwise, you'll win whatever the light lands on. You can get weapons as well as invincibility, health and even super speed. 

The red "1UP" is an extra life.

Sand Stage 6


Unlike the other games, the last stage in every world has its own boss. The boss will only hurt you when it is flashing red, so keep that in mind if the bosses catch up with you. You can take out the boss briefly with a plunger gun or dynamite, but they will eventually come back. You'll need to stay away from the boss while getting all eight keys to unlock the exit, just like in all the other stages. Thankfully, the boss cannot follow you into item rooms, just like all the other enemies, but they will still be waiting when you come out of them.

You'll need to avoid the boss here, which is a mummy that can fly around and swipe at you with his bandages. If you're close enough to him, he will charge at you instead. The bandage attack is worse, as the hitbox for it goes higher than you would think and has some intense knockback this side of the Castlevania series. Take him out temporarily if you can't avoid him, and double-tap left or right when you have the room to do so, as you want to get through these stages quickly.

When you get all eight stages, get to the locked door and open it. You'll get the Sand Elemental Key for opening the chest behind the locked door in this stage, and for finishing the Sand World, you'll be able to enter the Wind World.

Saturday, August 30, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 2 of 18


Now that we've covered the basics, let's blast our way through more of the first world of the game.


Sand Stage 2


The mummy is our first real enemy. They cover a pretty narrow area, and they will chase you if they see you. It won't be able to climb ladders, however.

The cactus will act like a missile that leaps up and drop down, but you can avoid it as it is in the air.

The fairy power in the turns Woody into an explorer/miner. If you press B, you'll shake the ground with your pickaxe, and if any enemies are on-screen, they will be briefly stunned and you can move past them as they are briefly frozen. While you're using your fairy power-up, however, you will not be able to dash or use items. Thankfully, you can switch between normal and fairy form with the Select button as long as you want for as long as you have the fairy power-up.

Sand Stage 3


The roller skates will allow you to move faster for a short amount of time.

Be ready to run in case the enemies see you; it will help you out in the long run.

Being able to stun enemies with the pickaxe in fairy form will help you get around, especially to the exit.

Sand Stage 4


The magic carpets are the moving platforms of the Sand World. You'll need to get on them in order to take them wherever it is that they go.

The dynamite is a timebomb that you can lay down and have an enemy run into to get rid of them. Be careful with the use of weapons, as enemies will re-spawn after some amount of time.

The yellow mummies can go up and down ladders. Keep that in min, and try to use this ability to your advantage and see if you can lose them somehow. Just like the white mummies, they will cover a specific area of the level.

The yellow circle with the shield in it allows you to move past metal blocks when you use it as an item.

The brick floors can only be walked across three times. After the third walk across them, they will break. 

The corn enemy will spit corn seeds at you if he sees you.

Friday, August 29, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 1 of 18


It was only a matter of time before I closed the series out with the fifth and final handheld game.


Two years after the release of the fourth handheld Crazy Castle game, the fifth game in the series came to Game Boy Advance. Instead of using Garfield, the Ghostbusters, Kid Klown, Go! Go! Kid, or even Bugs Bunny - the last of whom they did not have the rights to, they used Woody Woodpecker, as they had gotten the rights to the Universal Studios license for Universal Studios Theme Parks Adventure on the GameCube, which is considered one of the worst games ever made.

The controls are the same as ever, and you can get used to them in the tutorial. Left and Right let you move left and right, and Up and Down allows you to climb up and down ladders. However, you have some new moves. Double-tapping left or right lets you run in that direction, and double-tapping Down on the D-Pad allows you to slide down ladders. Up-Left and Up-Right lets you walk up slopes. Pressing A allows you to peck at blocks to break them (unless they are made of metal) and get them out of your way.

If you bounce off a cloud while falling onto it, you can change your direction in mid-air and get to other places, which is pretty nice.

The mission in each level is the same as ever, too: open all the doors you can find and get the eight keys needed to unlock the exit door with the padlock on it and move on to the next level. Press Up to enter a door, then walk into the treasure chest to open it. If a treasure chest is moving on its own accord, don't open it. It's a Mimic, and it will damage you. If there are two chests, you can only open one of them.

When you get all eight keys, the music will change, and Woody will remind you what the exit looks like. Get to the exit and open it to get to the next level.

The cane openings, which sometimes have stairs, will let you go higher and lower in the area.

You have an inventory now. Cycle through items such as dart guns with R, and press B to use it.

To look around, hold A while crouching, then use the D-Pad to look around. If you want to look at the whole level, you'll have to pause the game and select Map to scan the whole level with the D-Pad. You'll need to un-pause to get out of the map. You can also get in and out of map mode with the L button.

You have three hearts in the upper-left corner and you have six hit points altogether. A small heart replenishes one heart, while a big heart replenishes all of them.

Unlike the other games, enemies re-spawn! Enemies come back, and this can be a hassle, especially when there are limited attack items in each stage. Also, watch out for hazards such as steam. If you get caught by enemies like spiders, wiggle free by rocking the D-Pad left and right.

The jar with the fairy in it gives you a special power when used. The special power is different depending on which world you are in.

When you start the game, Woody will be asleep at his house when Mother Nature wakes him up. She tells Woody that monsters have appeared in her world and have captured the legendary Crazy Castle. She asks Woody to help take care of the monsters, and in exchange, he will get the legendary treasure of Crazy Castle. Woody agrees upon hearing about the treasure. Mother Nature teleports Woody to her world, then Woody's niece and nephew appear, wonder where Woody went, and never factor in the story in any way.

There are five elemental worlds representing the five elements of nature: wind, wood, water, fire and sand. You'll start out in Sand World and go through all of the elemental worlds to get to Crazy Castle.

Sand Stage 1


Here, you'll get used to moving around. The white jars with the red lines can be broken with the peck attack, and the white awnings with the red and yellow stripes can be used as trampolines. Remember that you can hold Left or Right on the D-Pad to change direction in mid-air to get more control as to where you can go.

Enemies will not be showing up...yet. Use this stage to get used to moving around and learning how to do what you need to do.