Tuesday, September 9, 2025

PrinceWatercress plays Woody Woodpecker in Crazy Castle 5 - Part 12 of 18


It's time for the last third of the game, and this is where the difficulty goes out of the window due to annoying enemies that are allowed to re-spawn and level design that allows said enemies to have an edge.


Fire Stage 1


You'll want to avoid the steam from the geysers.

The green enemies will spit a fireball forward if they see you.

The blue creatures that look like hedgehogs will spin towards you if they see you.

The yellow bats fly around in a specific pattern.

The black cat enemies can suddenly stand still before doubling back, which can make them an utter pain to deal with if you need to. Yeah, that's what this game needs: an enemy that stands still and then turns around when you don't want that to happen.

The boulders will fall down if you get close enough to them. They'll bounce towards you twice before ultimately breaking, but they will pose a threat in the meantime.

The fairy power-up gives you a fireball that will allow you to stun enemies and briefly freeze them. The fireball launches forward, but also returns like a boomerang, so if you miss the first time, you can hit an enemy on the rebound. That's either a good thing or a bad thing depending on the situation.

Fire Stage 2


You now have gray cat enemies to deal with, although they aren't able to do as much as the black cats, as they can't even use the ladders, much less the pipes or the mushroom trampolines.. Also, the black cat enemies can use the mushroom trampolines to get to higher areas.

The pipes are back! You can now use them to get to areas you wouldn't be able to get to normally. Unfortunately, the black cat enemies can use the pipes to get to you.

The breakaway platforms are back. Remember that you can only step on them three times before they break once and for all.

Amazingly, the clock that freezes enemies do not freeze the geysers that spit out steam.

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