Monday, September 22, 2025

PrinceWatercress plays Lucky Luke: Wanted! - Part 3 of 9


Fingers the Magician seems to know something about the Daltons...and Lucky Luke figures that it is about time to have a chat with him.


The Haunted Saloon


When you start the stage, you'll meet Fingers the Magician, who threatens to pickpocket you later before disappearing. You'll see him a couple of times around the stage, so if you see him, shoot him! This will get rid of him in certain parts of the level and ensures you don't see him again until the boss fight at the end.

Below the stage is a basement full of barrels...and enemies! You can drop down from the holes in the stage to get down there, and if you drop down the middle hole, you'll get Card #1.

From here, if you head all the way to the left, you can jump up into the floor and get a shortcut back to the start. Meanwhile, if you take out the hands shooting at you in the barrels, you can get coins. This is easier said than done to the hands having weird hitboxes, and you'll need to be behind them to hit them. The coins are needed for the roulette wheel just right of the stage area. The first coin will net you Card #2, while the second coin will give you an extra life. If Fingers touches you while you have them, he will take them away, so explore a little first and take him out before you go for the coins. 

Going down further will take you to a key. You'll need the key later on. Don't let Fingers touch you if you have the key, because he will steal the key and you'll have to go get it again. While you're on the lower basement level, leap around to look for platforms. One of them will take you to Card #3.

You'll need some sheet music in order to get the piano to play.

The buffalo heads will shoot at you, but you can shoot them down yourself to stop them from attacking. Speaking of attacking, watch out for enemies behind saloon bar counters as well as broken tables.

Be ready to find and press a switch to lower a chandelier. The chandelier will swing back and forth, and if you jump into it, you can grab onto it and swing to the other side with Left and Right. Just be ready to jump. There is a second chandelier soon after the first one, and if you drop straight down the middle from where that chandelier is, you'll score another extra life.

The stairs past Rintincan lead to a locked door leading into the attic; use the key on that to open it. To the left from the stairs is Card #4, while all the way to the right is the sheet music. Take it back to the piano near the beginning, and you'll enter a boss battle with Fingers himself. He's just as easy to take out as he was in the rest of the level. Just shoot at him when he comes at you. After you shoot at him three times, he gives up and tells you that the Dalton Brothers headed to a mine to look for explosives.

For the bonus level, aim the target reticle with the D-Pad, then shoot with L, R or A. Reload with B, especially when the game tells you. Keep shooting down bottles, and after shooting down enough, you'll win. If Rintincan shows up with a pocket watch in his mouth, shoot him to get more time. The timer will be on the clock just right of center. For best results, keep the target reticle just above the counter. 

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