Fun fact: it took me over an two hours and nearly an entire episode of TNA iMPACT! to get this entry done.
Worth it!
Worth it!
The Bound Bowl Grand Prix
Now that we've opened up the area leading to the race track, we can drop down and head to the Snowline Circuit. By talking to the elder and everyone else in the area, you'll find out that everyone needs one more racer. You'll also find out that one racer won't come out of the waiting room, and if you go inside and talk to him, you'll find out that he does not have the stomach for racing. This is where you come in. Throw Cappy at him to possess him and become eligible for the race. Just talk to the elder after you possess the poor guy, and you'll have the option as to whether or not you want to enter the race.
As the Shiverian racer, you can press B to bound. Bounding lets you bounce into the air, and whenever you press the B button again as soon as you land on the ground, you'll bounce a little higher. With practice, you'll get used to the rhythm you'll need to bound endlessly and keep your current height, which you'll definitely need to do during the race. Thankfully, you'll be able to practice before the actual race with the race course you'll be racing on. Stay on the course at all time, as going out of bounds will slow you down quite a bit. Also, hold Up and Left on the left analog stick when you bounce off walls; it will make it easier to stay on the course. Press the + Button to quit the training and enter the race proper.
You'll have three laps to place first in order to win the Power Moon for this race course. Remember to hold Up and Left on the left analog stick when you bounce off the big walls, and at the area with the mini-walls with the snow in the middle, keep your bounds low, but stay on the course. That way, you can maintain control and stay on the course without losing a lot of speed.
After winning the race, there will no longer be a blizzard outside, and you'll be able to explore the rest of the kingdom. You'll also be able to explore the water with the help of the Purple Cheep-Cheeps. While you can dive and surface much like with the red ones, you can also attack by shaking the controller. If you get trapped on land, you'll have only a couple of seconds before you lose your Cheep-Cheep form and turn back into Mario. While on land, you can hop with the B button.
Power Moons
Snow Kingdom
5. The Bound Bowl Grand Prix - Win the Snowline Circuit Class A race after lowering all of the barriers (see above).
6. Entrance to Shiveria - Upon entering Shiveria, you can wall jump up to the top of a stack of boxes near the pipe leading back out to reach this Power Moon.
8. Shining in the Snow in Town - In the entry area of Shiveria, there is a pole you can climb to reach the upper level. After pole jumping across three lamps, there is an area covered in snow. In the corner of that area is a flashing flight that produces a Power Moon when ground pounded.
10. Caught Hopping in the Snow! - Southeast of the Odyssey, there is a rabbit you can chase around near the chilly water. Run into it to get a Power Moon.
11. The Shiverian Treasure Chest - If you keep going from the snowy area where Power Moon #8 is found, you'll reach a dead end with a treasure chest containing this Power Moon.
14. Snow Kingdom Timer Challenge 2 - In the middle of the southeast corner of the kingdom, there is a scarecrow you can throw your cap up. Shake the controller as you climb up the two poles, and get near the top (but not exactly to the top) of the second pole and jump backwards off the pole to get this Power Moon before time runs out.
15. Moon Shards in the Snow - You'll need to find the Moon Shards that are located around the kingdom outside of Shiveria. The five Moon Shards are in the following area: below the Odyssey near the wooden peg in the ground, the sinking ice platform east of the entrance to Shiveria, next to the entrance to Shiveria on an ice block guarded by a Ty-foo, in a circle of coins in the water northeast of the entrance to Shiveria.
16. Snow Path Dash - Northwest of the Above the Ice Well, there is another treble clef you can pick up. Collect all the notes to get this Power Moon. Throwing your hat at the notes will be a big help here.
17. Fishing in the Glacier - Far to the east of the Odyssey, you'll find a Lakitu with a fishing pole near a small pond. Catch the big fish to get this Power Moon.
19. Captain Toad is Chilly! - On the far north side of the kingdom, there is a hole in the wall filled with snow. Clear out the snow with Cappy to find Captain Toad so you can talk to him and get this Power Moon.
22. Walking on Ice - Near the Corner of the Freezing Sea checkpoint, there is a door leading to a Koopa Trace-Walking event. You'll need to walk on ice in a triangular motion to earn at least 80 points. Take it slow, and if you need to, do a short hop and ground pound before turning the corner. (Don't ask me how I got 85 points on the first shot.)
24. Dashing Over Cold Water - In the west side of the kingdom, there is a door hidden by a pile of snow. Behind the door is a course full of cold water and spinning stone columns to run across with the Rocket Flowers. You'll need to run across the ice water, jump over pits, avoid getting hit, and constantly grab Rocket Flowers with your hat to constantly maintain speed, get over the steep hills and collect this Power Moon.
25. Dashing Above and Beyond! - Past the "Dashing Over Cold Water" Power Moon is another steep but short slope leading to another power moon. You'll need to weave around some walls in order to get to the top, but if you do, you'll get another Power Moon. Just keep in mind that you'll need to get from the beginning to the end in one shot.
26. Jump 'n' Swim in the Freezing Water - Just north of the Odyssey is a door you can only open by throwing your hat at the nearby scarecrow. Make your way up with the moving blocks of freezing water - as well as the solid platforms above them - and take out the Goombas. Take the last moving block of freezing water downwards to get this Power Moon. To make it faster, keep ground pounding to get down to the bottom faster.
27. Freezing Water Near the Ceiling - In the area where you'll find "Jump 'n' Swim in the Freezing Water" Power Moon, ride the top of the last moving block of freezing water, then jump to the poles that you see at the top and swing across to get this Power Moon.
28. Blowing and Sliding - There is a block hidden behind a cliff in the east side of the kingdom. Take a Ty-foo there and blow the block away to reveal a door. Open it with your hat, then take control of the Ty-foo to blow the blocks around until you put them in their proper place and reveal a path leading up to this Power Moon.
31. Spinning Above the Clouds - There is a large seed frozen in ice near the Above the Ice Well checkpoint. Take it to the small planter near the Odyssey, then throw it into the dirt in the planter and climb up the vine to reach a Power Moon area in the side. Go to the right after the huge whirlwind to get this Power Moon.
32. High-Altitude Spinning - In the area with the "Spinning Above the Clouds" Power Moon, go left at the top of the huge whirlwind to get this easy-to-miss Power Moon.
Cascade Kingdom
18. Secret Path to Fossil Falls! - There are two ways to find this Power Moon.
If you visit the Snow Kingdom before the Seaside Kingdom, you'll find the entrance to this Power Moon in a painting on a high cliff leg at the north end of the Snow Kingdom. Use a Ty-foo to push the nearby wooden platform so you can wall jump up to the painting. (This is the route that I took.)
If you visit the Seaside Kingdom before the Snow Kingdom, you'll find the entrance to this Power Moon in a painting inside the Crystal Palace at the center of the Seaside Kingdom.
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