Monday, February 2, 2026

PrinceWatercress plays Super Mario Odyssey - Part 18 of 92


We're done in the Wooded Kingdom, so let's take a look at the Lake Kingdom and see what's happening down there.

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Believe it or not, there is a tree near the big wall at the start that contains some Hint Art. If you look at it, you'll find out that there is something in some brown bushes north of the Trace-Walking Koopa.

Broodals over the Lake


When you make it to the Lake Kingdom, you'll find out that the Lochlady Dress has already been stolen by Bowser and that the Broodals are here.

If you pay attention to symmetrical areas and throw your hat at places where things should be, you can find some surprises sometimes.

By throwing your hat at zippers, you can control the zippers and use the left analog stick to open areas up. This will open new paths as well as reveal other things, including Power Moons.

In the underwater path leading to the spiky waterway, you can throw your hat at the seaweed enemies to get rid of them. Also, if you throw your hat at a Cheep Cheep, you'll be able to breath water indefinitely as long as you keep that form, which makes it easier to backtrack and find things you missed as well as things you need. You can hold the jump button to swim, but you can also jump out of the surface of the water to jump onto land. You won't be able to hold the form for long on land until you turn back into Mario, so be sure to find some water to land back into, if you can help it.

You can breathe in the glass dome areas. Just keep in mind that you'll be underwater when you leave those areas. One of those areas is the Water Plaza, which has two levels that you can swim to and from to access both levels. The first level has a pit you can only access as a Cheep Cheep, while the second level has a locked door that requires a swimmer's costume you can complete here through the shops.

When you enter the area where the Broodals are at, you'll face Rango. To beat Rango, hit his hat with your own, then jump on it and land on his head on the way down. Avoid Rango as he jumps around, then repeat the process. After three hits, Rango will go down, and you'll get Power Moon #1.

With Rango defeated, you'll be free to leave the Lake Kingdom, but the geography of the kingdom will have changed, too, and you'll also be free to collect more Power Moons and Regional Coins.

Power Moons

Wooded Kingdom


50. Found with Wooded Kingdom Art - You'll need to head back to the Sand Kingdom and move past the Inverted Pyramid in the sky and find two brown bushes near the edge. These will be the two bushes north of the Trace-Walking Koopa. If you ground pound near them, you'll find the Power Moon. You must find the Hint Art for this first before you can get it.

Lake Kingdom


1. Broodals over the Lake - Defeat Rango at the Water Plaza Terrace (see above).

2. Dorrie-Back Rider - Near the Water Plaza, you'll find Dorrie. There will be a Power Moon on Dorrie's back, which you can jump up to grab.

3. Cheep Cheep Crossing - Above and behind the Underwater Entrance checkpoint are some alcoves, one of which contains a Power Moon. This is easy to get with a Cheep Cheep.

5. What's in the Box? - At the top of the Water Plaza on the way to the Broodals, there is a land platform with three crates. One of them contains a Power Moon, and you'll need to swim your way to the other side to get it.

8. Treasure in the Spiky Waterway - Go right at the spiky waterway when you enter the path leading to the Water Plaza. You'll find a treasure chest containing a Power Moon. 

12. Moon Shards in the Lake - There are five Moon Shards located around the Water Plaza. One of them will be behind some crates, while another will be behind some iron bars. Possess a Cheep Cheep so you can take your time finding these Moon Shards and unlocking the Power Moon.

13. Taking Notes: Dive and Swim - Near the Odyssey, there is a note underwater. Grab it, then swim around and get all the notes before time expires to get this Power Moon.

14. Taking Notes in the Cliffside - There is a pipe leading to an 8-bit area on the west side of the Water Plaza area. Enter it, then hit the treble clef and grab all the notes with the help of the platform to get this Power Moon.

17. Our Secret Little Room - Past the entrance to the Water Plaza are a couple of alcoves. One of them contains a hidden Lochlady, and if you talk to her, she gives you a Power Moon.

19. Shopping in Lake Lamode - Buy the Power Moon at the  Crazy Cap shop in the Lake Kingdom.

22. Unzip the Chasm - There is a zipper hiding a hat door. Going inside leads to an area where you'll need to open up some zippers and create some platforms out of the wall. It will all lead to this, and by using the zipper near the gold key, you can get of all the nearby gold Goombas, but you can give yourself a straight shot to this Power Moon.

Regional Coins



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