Hey, kids! Are you ready to spend hours upon hours collecting anything that isn't nailed down in an expansive game world while playing as Mario? Then this is the game for you!
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When you start a new game, you'll be allowed to start a normal game or a game with Assist Mode. If you play on Assist Mode, arrows will guide you to where you need to go, and you'll also start with six hit points instead of three (and get nine hit points with a Life Up Mushroom). You'll also get back into the game more quickly should you lose one of your infinite lives.
The game starts with Mario fighting Bowser, who looks like he is dressed for a wedding, aboard an airship above the Mushroom Kingdom. Mario gets his butt kicked and then launched into the stratosphere almost immediately, and Bowser stomps on Mario's hat before kidnapping Peach to forcefully marry her. Mario's hat flies off and gets ripped up by the rotors at the back of the airship, and a white, ghost-like character wearing a white top hat flies towards Mario's hat and grabs it.
Meanwhile, Mario ends up landing someplace completely different from where he was, with the ghost-like character near him. Use the right analog stick to move the camera around and center it on Mario, then press A or B to jump and wake Mario up. When Mario wakes up, the ghost-like character flees. Use the left analog stick to move around. You'll also be able to jump with A or B and move the camera with the right analog stick.
If you jump three consecutive times while running, you can perform a triple jump, just like in Super Mario 64. If you hold ZL or ZR and then jump while running, you can perform a long jump.
Follow the ghost-like character to the nearby hill, where he will then run away again, this time to the arch leading to the nearby village. Catch up with him at the arch, and he will stop running. The white, ghost-like character will admit that you startled him, then tell you what has happened: You've landed in the Cap Kingdom, which has also been under attack by Bowser. You'll also find out that Bowser has not only kidnapped Princess Peach, but also Tiara, the ghost-like character's little sister, who Peach was wearing like a crown in the beginning. He had hopes to go after Bowser, but Bowser has destroyed all of the Cap Kingdom's airships. He is certain that there is a fucntioning ship in the next kingdom over, but the top of Top-Hat Tower is being gaurded by Bowser's henchman, who are flying over the tower in their own airship. He ends up teaming with Mario, and we finally learn the little guy's name: Cappy.
Cappy not imitates Mario's hat, but also acts as a weapon, which you can throw at enemies with X or Y. Holding the button for longer allows Cappy to spin for longer before he returns back to you like a boomerang. You can also tilt the Right Joycon forward to throw, and you can also throw Cappy in a circle by shaking the Right Joycon around. If you shake it upwards twice, you can throw the cap upwards, although I never find much of a use for that. For this Let's Play, the Pro Controller is used, but the same motion controls apply.
Cap Kingdom
Some of the citizens of the Cap Kingdom will say things when you just walk up to them, but if anyone has anything really important to say, the game will have you press A near them to talk to them.
By throwing your cap at certain things, you can sometimes get hidden coins out of them. Be sure to experiment.
Throwing your cap at wooden posts in the ground will remove them, and you can sometimes find hidden things that way. You can also pound posts down by jumping while directly above them and pressing ZL or ZR to perform a ground pound.
If you run in one direction, then immediately snap the left analog stick in the other direction and then jump while Mario is putting on the brakes, you can perform a side somersault. Just like all the other special moves I've mentioned, this one makes a return again, and you'll be needing it.
Sometimes going particular places will cause coins to suddenly appear. Some coins are invisible, and if you move or throw your hat to where they are, you can uncover them. Touching them in any way again will allow you to collect them.
You'll see posters plastered about announcing Bowser's marriage to Princess Peach. You can remove them with your hat, and sometimes, you'll be able to uncover things behind them, too.
Sometimes you'll see a group of flower buds in the ground. If you throw your hat at them, they become flowers, and if you get them all to bloom at once quickly enough before they turn back into flower buds, you can get something out of it. It will usually be a heart that will recover one of your hits points (which gives you ten coins if your health is full).
At the upper-left hand corner is your current amount of coins and your current amount of regional coins. Both are used for stores, but the regional coins are only good for the kingdom in which you've collected them. If you die and lose one of your infinite lives, you'll lose ten coins. (If you die without any coins in your possession, nothing happens. You'll get brought back, regardless.) At the upper-right corner is your current health, the compass which shows where you're looking (the needle) and where the camera is looking (the red part of the ring inside the compass). That corner will also tell you that the Plus button will bring up the menu (which pauses the game), and the Minus button will bring up the map (which you'll be using a lot, as it is part of a sub-menu that allows you to keep track of everything you have done in the game). The lower-left corner is used for the auto-save prompt whenever you've done so much as collect a useful in-game item to cause auto-save to kick in.
If you hold the left analog stick towads a while after jumping into it, you can then jump to perform a wall jump. If the walls are close enough to each other, you can wall jump your way to some place higher.
Pressing ZL or ZR while in mid-air allows you to do a ground pound. If you press B or Y in the middle of a ground pound, you can do a dive move. If you throw your hat in mid-air, do the ground pound and then quickly hold and press Y to do the dive, you can keep your hat in front of you so that when Mario dives towards his hat, he will bounce off it. You can also use the left analog stick to guide Mario towards the hat before the dive. You'll be needing that move for later.
Leaping into ledges lets you grab onto them. Tapping the left stick towards the ledge to pull Mario up; tapping away from the platform allows Mario to drop down.
One of the citizens of the Cap Kingdom will ask you if you know about the Action Guide. The Action Guide can be accessed by pressing Plus to enter the Pause menu, then using the left stick or the D-Pad in conjunction with the A button to select the Action Guide. This is where you can learn all of the controls for the game and even get a few useful hints at a glance.
Holding ZL or ZR lets Mario crouch. You can move while crouching to crawl. If you jump while crouching, you can perform a backflip.
Press A near signs when prompted to read them. They will usually give you gameplay hints, but they may tell you other important things.
By throwing your cap at a switch, you can move the switch and cause things to happen. The switch in front of Top-Hat Tower will bring up the bridge, which will cause Cappy to bring up its strange absence.
To beat the golden mini-Goombas, who act as your first enemies in the game, you can either jump on them or hit them with your hat. Enemies in this game will do contact damage in addition to actual attacks, much like in other games Mario has starred in.
To open the red door with the gold top hat on it, throw Cappy at it. This will cause the door to open (and also cause the game to auto-save).
If you spin the left analog spin fast enough, Mario will spin around. If you throw your hat while spinning, Cappy will spin around in a circle. Do this to hit all the flower buds near the entrance to Top-Hat Tower to get another Life Up Heart.
? blocks can be jumped into from below or ground pounded from above, but you can press and hold Y if they are on the ground to hit them multiple times. You can get a lot of coins that way.
The platforms in the water will sink if you're on them long enough, but if you keep running and jumping, that should not be much of a problem.
By throwing your hat at one of the frogs, instead of defeating it, you'll take control of the frog itself. Since this is your first time doing this, you'll get a trippy cutscene where Mario's physical form warps right into the frog and takes control of it (and gives it both a small Mario hat and a tiny black mustache at the same time). If you see a small, white top hat icon above something, you can throw your hat at it.
As the frog, you can move around faster by holding Y while moving around with the left stick, and you can press B to jump. Shaking the Right Joycon or Pro Controller will allow you to perform a high jump. If you go back to the start, you can get even more coins that are easy to miss. You can jump while on the surface of the water, too.
The gold hoops give you more coins if you coins.
The gold mini-Goombas won't be able to hurt you as a frog; you can even run into them to defeat them. If they touch you while you are standing still, however, you will take damage.
When you reach the red top hat door, Cappy will tell you to press ZL to return to normal. You can also press ZR. When you leave an enemy, they will be stunned, and if you change your mind, you can still throw your hat at them to possess them again before they come to and disappear in a puff of smoke.
To open a chest, throw your cap at it. The heart with the crown on it is a Life Up Heart, which gives you three extra hit points. You can refill any of the hits from the second set of hit points that you now have at any time by finding hearts, contrary to what I say here, but once you get knocked down to three hit points (six hit points in Assist Mode), you'll need to find another Life Up Heart to get those extra hit points back.
The black flag with the Bowser icon on it is a checkpoint. Run into it or hit it with your hat to turn it to a red flag with a Mario icon, which will activate the checkpoint.
By running up the slope against the wall, you'll reach the top of Top-Hat Tower and meet the Broodals, mercenaries who have been hired by Bowser to keep you from getting to Princess Peach. As soon as you get on the platform, you'll face Topper.
Throw your hat at Topper to remove all of his hats, then avoids hit hates as you chase him down and jump on his head. After the first hit, Topper will disappear. Throw your hat at the three green hats spinning around. The last one that remains will be topped. Throw your hat at him to remove all his hats again, then jump on his head. After two hits, he will be gone.
You'll then see a power line in the center of the platform. Jump up and throw your hat at the power line, then press Up on the left analog stick to travel across the power line and get the title logo on the way to the Cascade Kingdom.
Cascade Kingdom
When you reach the Cascade Kingdom, Mario will shoot out of the powerline and land on the ground with a faceplant. Cappy will then introduces Mario to the Cascade Kingdom. From here, you'll need to find a working airship.
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