Saturday, January 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 2 of 92


...and the collecting begins!

First | Next | End

You'll start in front of a checkpoint. Trigger it, for Pete's sake.

To perform the Homing Cap Throw, throw your cap, then shake the controller so that the cap will fly toward the nearest target. Simple and useful move, yet I end up never using it.

The little spiky guys will be defeated when you throw your hat at them. They also give you coins.

The purple coins are regional coins. They are unique to the kingdom that you find them in, and can only be spent in the kingdom you find them in. When you collect any purple coins, you'll see how many you've gotten as well as how many there are in total in the current kingdom.

The white hats with the question marks on them turn into platforms when you throw your hat on them, but they'll change back before long.

By capturing the Chain Chomp, you can move backwards to wind up, then let go of the left stick to launch yourself forward. The pink chevrons will show where you will be going during the wind-up, so move left and right with the left stick as you continue to hold back to fix your aim if you need to. You'll need to do this to break the big rock formation near the stream so you can create a bridge and get your first Power Moon: "Our First Power Moon." As for the Chain Chomp itself, it will turn red when it is about to attack you. Get away from its strike path, then throw your hat at it to capture it.

This then leads to the next mission objective: "Multi Moon Atop the Falls." Cappy will tell you about the Power Moons, which you'll be collecting a lot of. 

In the water, you'll swim on the surface if you move as soon as you jump in. If you stay still for a second, however, you'll sink. From here, you can use the A or B button to swim. The ring near Mario is his oxygen; don't let it run out returning to the surface with the A or B button and Down on the left stick, or else you'll start losing health.

After you cross the bridge, you'll find the ship...but it looks like it's part of the wall and looks absolutely rusted. If you collect enough Power Moons, however, you'll be able to power it up. You'll be able to throw your cap at the globe, but until you get five Power Moons, you won't have enough energy for the ship.

Some rocks can be kicked around, and if you do that long enough, they will break. Sometimes they can contain coins, but other times they can contain something more...

By jumping into a pole, you can move up and down on it to climb it, and you can jump to jump backwards off the pole.

There is a sleeping T-Rex on a hill. If you throw your hat at it, you can take control it. Hold Y to dash while moving and press B to attack. You can destroy Chomps, but you can also break blocks and reveal some trampolines. Cappy won't be able to hold on to the form forever - unlike other enemies - and you'll soon turn back into Mario again after a short time if you keep the T-Rex form for long enough.

You can find 8-bit renditions of Mario characters on the wall. Throwing your hat at them can give you coins or hearts, depending on who it is.

To perform a spin throw, snap the controller (either both Joycons simulatenously, or the Pro Controller) to the side to throw Cappy around Mario.

You'll eventually find some 8-bit bricks behind a rock wall. Smash it with a Chomp, and you'll uncover an 8-bit pathway up to the top of the nearby wall. When you enter the nearby pixely pipe, you'll become an 8-bit version of Mario. From here, you can move left and right and jump around like you're in a 2D Mario game. You'll also get to jump on the occasional Goomba and even hit a brick over and over for up to ten coins. You'll still have your health, but you won't find any Super Mushrooms or Fire Flowers while you're in these sections. You'll have to find another pipe in the area and enter it in order to leave and get back to 3D as well as reality.

There is a path to the side in the 3D section. There is an invisible block you can hit from underneath, which you can reveal, jump onto and jump to the left from to find another Power Moon.

At the top, climb the nearby pole for a Life-Up Heart. Climb up to the top and go up to perform a handstand, then jump to grab it.

If you run into regional coins you've already collected, they will be transparent. Collecting them again will give you two regular coins each. Already collected Power Moons will also be transparent, and they will give you five regular coins if you re-collect them.

At the top, you'll run into someone in a dress with a gold Chain Chomp. This is Madame Broode, and she will not give you her Multi Moon. Stay away from her, and throw the hat at the gold Chain Chomp when it gets near you. The yellow chevrons will show where the Chain Chomp will go when it is about to attack, so make sure you are not in the path of those chevrons. Once you're in control of the Chain Chomp, keep away from Madame Broode. She will eventually get tired, and that is when you'll need to move back so that you'll eventually be able to be as far away as you can from here and launch yourself at her when you let go of Down on the left stick. Madame Broode will drop a couple of coins; be ready to avoid her and her Chain Chomp when she throws it. You'll then need to repeat the process of capturing the Chain Chomp and sending it at her. After three hits, Madame Broode goes down, and you'll get Power Moon #2. This is your first Multi Moon, which is worth three Power Moons instead of just one.

If you need health during the boss battle, break the rocks in the ground with your hat to reveal hearts and refill your health.

When you have five or more Power Moons, you'll be able to throw your hat at the globe again and activate the ship. This time, the ship will be as good as new, and you'll be able to go inside it and head to Sand Kingdom. You'll have no choice but to go there, anyway. For now, use the left stick or D-Pad and press A to select the Sand Kingdom once you have it highlighted. On the way there, Cappy will learn about Bowser, and the ship will now be known as "The Odyssey." You'll also get a random gameplay tip, then be shown the Action Guide and how to access it.

Not surprisingly, the Sand Kingdom is a desert full of sand. There is also an artifact called the Binding Band that links people forever like a wedding ring. Cappy will mention that Bowser would be definitely be in the mood to take it, which means that we may find him there. 

At the Sand Kingdom, you'll find something shining atop a tower in the distance. You'll also notice numerous ice crystals in the ground. Something has happened here...

Power Moons


1. Our First Power Moon - By taking control of the nearby Chain Chomp and moving it back so that you can launch it into this rock formation, you'll create a bridge across the stream and reveal your first Power Moon. You'll need to get this to complete the first story objective.

2. Multi Moon Atop the Hill - Beat Madame Broode. Capture her Chain Chomp while also avoiding its attacks, then run away from Madame Broode and launch yourself into her with Down on the left stick when she gets tired.

3. Chomp Through the Rocks - One of the rocks will have a Power Moon behind it. You can reveal with a Chomp, or you can do what I did and break it with the T-Rex.

4. Behind the Waterfall - There is a path to the side in the 3D section. There is an invisible block you can hit from underneath, which you can reveal, jump onto and jump to the left from to find another Power Moon.

Regional Coins


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