Monday, January 19, 2026

PrinceWatercress plays Super Mario Odyssey - Part 4 of 92


Now that we've had our fun in the Sand Kingdom, let's get the plot chugging along.

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Atop the Highest Tower


If you press Y in the middle of a ground pound, you can perform a dive. This can let you get some extra distance on some jumps.

In this video, I head into the ruins proper. I make my way past where I picked up a few moons. The sand geysers will act as platforms whenever they spew out of the quicksand (which I thought was lava at first). Just remember that the geysers can disappear for a while, and if that happens, you'll need to wait for them to sprout up again.

While you're in that quicksand, you'll need to keep on jump to avoid sinking into the quicksand.

Even if you're in the 2D sections, you can still use ZL or ZR to crouch at a moment's notice as well as to enter pipes in the ground or any upside-down pipes on the ceiling. (If they're in the air, you'll still have to jump into them while holding Up on the left stick.)

To activate a switch, throw your hat at it.

The green viewport can be used to see things from a great distance. By throwing your hat at one, you can commander one and use the right stick to look around and the Y button to zoom in and out. Pressing R resets everything. Pressing ZR will allow you to go back to exploring.

You'll eventually reach the bottom of the tower, and you'll need to enter the pixelated pipe to enter another 2D section. There are some walls you can pass through to find some secrets, so take a good look around. Just watch out for those Bullet Bills. At the top, you'll find the exit out of this section, and you'll find Power Moon #1: Atop the Highest Tower (see below). As you get it, activate the checkpoint.

Moon Shards in the Sand


You'll then get your next story mission: "Moon Shards in the Sand." The path forward from the tower will be opened up, and you'll be able to use the platforms in front of you to get to the desert island separated from the rest of the kingdom. By throwing your hat at the blue mechanisms, you can extend your throw to get more coins. The black spiked cylinders with the yellow rings in them shoot out circular waves of energy that can be used to break blocks if your hat hits them. You'll need these to get some Regional Coins. Just watch out if you see some of these things close enough together, as they can keep hitting each other with their own energy waves and start a chain reaction that just keeps going.

You'll eventually land on that island and in front of a checkpoint. Hit the checkpoint so you can warp here whenever you need to. You are now in the Moe-Eye Habitat. Pick up the five spinning moon tokens that are scattered throughout the island. You'll be able to get another Power Moon.

You can take control of the Moe-Eyes with your hat, and you'll need to do so in order to see some hidden platforms and paths. While we've seen one in the last video and figured out how it worked when we went into the underground maze, this is where you'll probably first meet the Moe-Eyes. Press Y to put on and take off the shades to see hidden platforms. If your sunglasses are on, you won't be able to move as fast as you would with the sunglasses off, so keep that in mind. To get to the columns, you'll need to find a platform that is moving up and down and get on it with the Moe-Eye.

The Moe-Eye's sunglasses will also show off invisible coins, and not just invisible platforms. Interestingly, you'll also see birds resting on the invisible paths, which can help save a little bit of time.

The five Moon Shards will be here: 1 | 2 | 3 | 4 | 5

Once you get the Power Moon in this area to show up, you can grab it and move on.

Showdown on the Inverted Pyramid


After getting the Power Moon from Moe-Eye Isle, the door to the Inverted Pyramid will open, and the Broodals will show up on their airship.

By pressing Minus, you'll find the Brochure, which takes you to the Map. Pressing Y takes you to the Power Moon list, and you can scroll up and down to see what you've found as well as any Talkatooie hints you have. The checkmarks on the map indicate which Moons you've found, and you can see where and when you found it. Pressing L and R lets you switch between Kingdoms, so you can plan where you want to go next. Speaking of which, you can use the Map to warp to any checkpoint you've already hit, as well as the Odyssey itself.

If you look at the sun in the viewport, Cappy will tell you not to do that, as it hurts your eyes.

Throwing your cap at signs planted in the ground spins them around. It has no effect on the gameplay and has no use, but you can do it anyway.

The Inverted Pyramid will be in the northeast corner of the kingdom, and the door will be at ground level. One of the people will tell you that Bowser and Peach went inside, most likely so that Bowser can steal the Binding Band.

Once you're inside the inverted pyramid, you'll need to use Bullet Bills to rocket past the vast bottomless pits that you see. In the 2D sections, the blue areas will cause you to be right-side up if you jump into them, while the red areas will cause you to be upside-down and walk on the ceiling when you jump into them. 

After the 2D section, use the Bullet Bills that travel out of the 2D section and into the 3D world to break the wall in your way. You can then use another Bullet Bill to get to the exit. This will take you outside. While the Broodals and their airship will be nearby.

You'll face Hariet this time. She will lob blue spiked balls at you, and they wiill explode. She can also spin a larger purple spiked ball around. Throwing your hat at either of them and hitting Hariet will cause her to lose her hat. When that happens, run at her and jump on her head.

When you jump on her head, her hat will act like a UFO that flies around in straight lines and drops blue spiked balls like bombs when it does. Avoid the bombs and the resulting lava pools that show up from the explosions, then repeat the process of knocking her hat off and jumping on her head. If you hit a bomb before it blows up while Hariet is in UFO mode, it will be knocked upwards and hit her. After three hits, she goes down. Beating Hariet will net you "Showdown on the Inverted Pyramid." (See Power Moon #3)

It will then be night time in the desert, and "The Hole in the Desert" will start. This time, the Inverted Pyramid will be floating, and you'll need to head to where it was for your next mission. Mummies will pop up as you explore, and if you destroy them, you'll get coins.

Power Moons


1. Atop the Highest Tower - Reach the tower in the ruins. You'll find the Power Moon in the center.

2. Moon Shards in the Sand - Pick up the five Moon Shards in Moe-Eye Isle. The five Moon Shards will be here: 1 | 2 | 3 | 4 | 5

3. Showdown on the Inverted Pyramid - Defeat Hariet at the top of the Inverted Pyramid.

10. Secret of the Inverted Mural - In the 2D section where there are endless Goombas, there is a hole you can walk through inside the right wall. Going through it reveals some coins and a Power Moon.

12. From a Crate in the Ruins - After the 2D section in the ruins, there is a glowing crate. Breaking the crate reveals a power moon, and you'll need to possess a Bullet Bill to get it easily. 

26. Desert Gardening: Ruins Seed - Hey, remember this? Now that more than 30 minutes have passed, we can get this one at the flower pots in town.

Regional Coins


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