Sunday, January 18, 2026

PrinceWatercress plays Super Mario Odyssey - Part 3 of 92


This entry took almost two hours to type.

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Sand Kingdom


The village of Tostarena will be across from where you start. Make sure you trigger the checkpoint in the village when you get there. When you talk to the villagers, they will tell you that everything started freezing all of a sudden ever since Bowser and Peach showed up and headed towards the ruins in the distance. As you move about, you'll notice that some things and people are frozen solid. You won't be able to interact with any of them until you unfreeze the desert.

One of the villagers will tell you that you can open with map with the Minus button. This is good, because you'll be using the map to see where you are in the kingdom as well as see any Power Moons you've picked up in the current kingdom as well as other kingdoms. If you've activated any checkpoints, you can select it with the left analog stick and press A to warp to that checkpoint. This will make it easier to get a lot of Power Moons, so take advantage of it. You'll also see where you need to go for the current story mission, should you have one. It will be the red X with the finger pointing to it. Other landmarks, such as Talkatoo the Parrot, Koopa Trace-Walking and the Crazy Cap store will also be marked on the map. While you cannot warp to them, the markers still mark where you will find these things accurately.

The Crazy Cap shop is where you can buy items such as Power Moons, Life Up Hearts and even some hats and outfits to customize Mario's look with. Some of the outfits will cost a lot of coins, so be ready to save. Also, there will be items for the Odyssey such as stickers and souvenirs that you can only purchase with the current kingdom's Regional Coins, and you'll always have enough coins in the kingdom to buy everything that the current kingdom's store has to offer on that front. There is also a closet to change outfit parts with, so you won't have to throw your hat at the door to the Odyssey, go inside and then enter the closet there to change.

There is a Power Moon behind the counter, which only happens at this Crazy Cap store and none of the others. As it turns out, there is an area where you can crouch, hold ZL or ZR, and then crouch walk into to get behind the counter and get the Power Moon.


There are red flowers that are closed up throughout the game. Open them up by throwing your hat at them, then jump on them to get launched into the air. Use ZL to speed up your descent.

To enter a pipe in the ground, stand on it and press ZL or ZR.

If you find a padlocked door, you won't be able to enter it until you wear whatever the person nearby says you should wear. While they will not tell you outright what you should be wearing, you'll get a good hint as to what it is supposed to be.

Talaktoo is a parrot that you can talk to for a hint for a Power Moon. The hint will be the name for that moon, and that is all you will get. You'll be on your own from there.

Sometimes, you will find an odd, cube-shaped stone in certain points in each kingdom. You won't be able to do anything with them...yet.

If you see a bird flying around with light around it, it will be carrying a Power Moon. You'll see this phenomena in several kingdoms, and thankfully I'll be able to explain how to get them all.

The small cacti will give you coins if you throw your hat at them. Interestingly enough, it is possible to send a cactus flying into other cacti, and if you can get enough of a chain reaction going, you can get even more coins than you normally would.


Sometimes, you will find a lone Koopa minding his own business. Sometimes he will be standing near a floating monitor for the Koopa Races, while other times it will be just be him. This is one of the latter Koopas, and by talking to him, you can do some Trace-Walking. All you have to do is run in the direction that the arrows tell you and run in a circle. The closer you are to the path that the game gives you, the more points you will get, and if you can meet or beat a certain points threshold, you will be able to get a Power Moon. It's not that easy, as while you will be given the path, it will disappear after a few seconds. Memorize the path a little bit before trying it, so you can maintain accuracy. Thankfully, you have infinite tries at getting these kinds of Power Moons, so keep at it until you beat the challenge. 

The purple ooze will instantly kill you and cost you ten coins if you fall into it...so don't.

When performing the long jump (ZL or ZR + B while running), you want to press ZL/ZR just before you jump so you can ensure that you perform the move; otherwise, you'll accidentally do a regular jump.

If you want to do a roll, crouch while running, then press Y or shaking the Pro Controller. You'll be able to roll continuously - and more easily - that way if you keep shaking the Pro Controller. You can also continue to hold the Z button that you used for the long jump after the jump to roll.

There is another seed here in the area around the ruins. I take it to the flower pots in the village and throw it in one of them. Remember this for later. Keep in mind that while you can jump while carrying an object, you can't do a long jump.

Around the perimeter of the ruins, you will find a Sphynx, who will be a constant presence throughout the game. He will ask you what Bowser desires from this land (the answer: Ring), and if you answer correctly, he will move out of the way, and you will be able to go inside the opening he reveals. If you talk to him again, however, you'll get more riddles. Keep answering riddles correctly and keep talking to the Sphynx to get them all. Here are the answers:

The one who gallops across the sand...how many gold coins are required to get on its back? 30

The foreign visitor, traveling by car - what stopped his journey? Ice

Atop the Inverted Pyramid, how many statues of the sand gallopers are there? 5

What is my name? Sphynx


If you see any bulges in the ground, ground pound them. You may find coins...or something more...

After about 45 minutes or so, I finally enter the ruins and get some things started. This is where you'll be introduced to the Bullet Bills proper if you haven't been in the Bullet Bill Maze in the northwest corner. You'll move forward constantly, but you can easily steer to the side, and you can hold Y to accelerate. If you start flashing red and getting an audio cue, that is your cue to hit something or bail while above someplace safe by de-possessing the Bullet Bill.

Power Moons


5. Overlooking the Desert Town - Overlooking the Desert Town - For this Power Moon, you'll need to use the red flower near where the flower pots are, then make your way up the rooftops. You'll find this inside a more closed dome of a rooftop.

7. On the Leaning Pillar - In the same area where you can find "Inside a Block Is a Hard Place," (see #20 below) you can possess a Bullet Bill to get a Power Moon on a nearby pillar.

17. Top of a Dune - West of Tostarena is a sand dune. If you can pound a specific spot on the top of the dune, you can find a Power Moon. Use the controller's rumble feature to find it, and don't be afraid to pound the ground everywhere, either.

18. Lost in the Luggage - Near the Sphynx, you'll find the Taxi Driver. His Taxi will be stuck in an ice crystal. Nearby is a bunch of debris as well as a glowing light. If you ground pound the glowing light, you will get a Power Moon.

20. Inside a Block Is a Hard Place - Soon after entering the ruins, you'll find a box with a glowing light in it. Having a Bullet Bill hit that block, regardless of whether you possess a Bullet Bill to do it or not, will reveal a Power Moon.

21. Bird Traveling the Desert - There is a bird that flies around the entire map of the Kingdom, and if you can throw your hat at it, you can get a Power Moon from it.

25. Desert Gardening: Plaza Seed - There is a seed near the three flower pots in the village. If you throw the seed into one of the pots and wait long enough (it's 30 minutes, apparently), the plant will grow into a flower, and you can throw your hat at the bloom to open it and get a Power Moon.

33. Herding Sheep in the Dunes - Near the Sphynx and the luggage Power Moon, there is a white stone circle. The man inside of it will mention that he lost his three sheep if you talk to him. You'll need to guide the three sheep by staying behind them so that you can slowly guide them, running at them to chase them to where you want to go, and throwing your hat at them to launch them a good distance. There are three sheep, and you'll find them in the following areas:

1. Near the small white circular area

2. Near the debris on the ground where you got Power Moon #18 (see above)


Send them all back to this small, white circular area to get a Power Moon.

Interestingly, the game keeps track of all the sheep you've collected as long as you stay in the kingdom and you don't turn the game off in any way.

41. Sand Quiz: Wonderful! - Around the perimeter of the ruins, you will find a Sphynx, who will be a constant presence throughout the game. He will ask you what Bowser desires from this land (the answer: Ring), and if you answer correctly, he will move out of the way, and you will be able to go inside the opening he reveals. If you talk to him again, however, you'll get more riddles. Keep answering riddles correctly and keep talking to the Sphynx to get them all. Here are the answers:

The one who gallops across the sand...how many gold coins are required to get on its back? 30

The foreign visitor, traveling by car - what stopped his journey? Ice

Atop the Inverted Pyramid, how many statues of the sand gallopers are there? 5

What is my name? Sphynx

42. Shopping in Tostarena - Purchase a Power Moon in the Crazy Cap store for 100 gold coins.

43. Employees Only - There is an alcove where you can crouch down and then duck walk by moving while holding the ZL or ZR button where the Crazy Cap store is. If you can duck walk into there and go through the alcove, you can get behind the counter for a Power Moon.

44. Sand Kingdom Slots - There is a slot machine game in the village. Pay your ten gold coins, then throw your hat at each individual image when you see a Power Moon. Remember that the Power Moon shows up after the Heart on every individual reel.

45. Walking the Desert! - Talk to the Koopa in the east side of the desert to do the Koopa Trace-Walking challenge, and follow the path as best as you can to score 80 points or more. Beating the challenge nets you a Power Moon.

51. Sphynx's Treasure Vault - Go inside the opening that the Sphynx reveals after you correctly answer his first question. Throw your hat at the chest to open it to get a Power Moon. Don't forget to grab all those coins!

52. A Rumble from the Sandy Floor - Close to where you found "Overlooking the Desert Town," there is a pipe you can enter. Use the controller's rumble feature to find the Power Moon, which is in the upper-left corner, and stomp the ground with a ground pound where the rumble is strongest to find the Moon. Or you could just refer to this part of the video. That works, too.

54. The Invisible Maze - There is a Hat Door you can enter in this chasm at the edge, and it takes you to a small labyrinth. By throwing your hat at the Moe-Eye, you can see where the platforms are with the Y button. You won't be able to take the Moe-Eye with you, so you'll need to de-possess him in order to cross the invisible platforms, assuming you can remember where they are, as you go from room to room. In the third room, you'll find a Power Moon in the corner.

56. The Bullet Bill Maze: Break Through! - In the northwest corner of the kingdom, there is a lone building you can enter by throwing your hat at the Hat Door. Throw your hat at the Bullet Bill and control it in order to get through the holes in the wall and through the paths that you'll see afterwards. Take care not to hit a wall while in Bullet Bill form. If you start flashing red, find a safe spot to land so you don't fall into lava and become forced to start over. 

57. The Bullet Bill Maze: Side Path - While in the Bullet Bill maze, there is a side path near the rotating walls to the southwest that you can take. This leads to a dead end, but the dead end also has a Power Moon. Thankfully, you can get out by possessing another Bullet Bill.

Regional Coins


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